Image Nodes

Image nodes deal with loading, viewing, and rendering image sequences as well as creating built-in Nuke elements, such as checkerboards and color wheels.

CheckerBoard

Generates a checkerboard image.

ColorBars

Generates an SMPTE test pattern.

ColorWheel

Generates a color wheel image.

Constant

Generates an image where every pixel is the same color.

CurveTool

Analyzes aspects of the input to draw animation curves.

Profile

Measures the performance of a script at any point in the node tree.

Read

Loads images from disk and converts to Nuke's 32-bit, linear RGB colorspace.

UDIM Import

Imports a set of texture patches that follow the UDIM numbering scheme.

UnrealReader

Connects NukeX to an Unreal Editor session.

Viewer

Displays the render output of any connected nodes.

Write

Renders the result of all upstream nodes to disk.