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const char * | Class () const override |
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| ParticlesSprite (Point::RenderMode render_mode, unsigned points=0, unsigned start=0) |
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| ParticlesSprite (const ParticlesSprite &) |
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Point::RenderMode | render_mode () const |
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void | render_mode (Point::RenderMode v) |
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ParticlesSprite & | operator= (const ParticlesSprite &b) |
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Primitive * | duplicate () const override |
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unsigned | faces () const override |
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bool | tessellateSprite (unsigned int spriteIndex, Scene *scene, PrimitiveContext *ptx, PrimitiveContext *nptx, SpriteGenerator *spriteGenerator, MBSceneSpriteGenerator *mbSceneGenerator, ParticleSearchInfo &searchInfo) const |
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void | tessellate (Scene *, PrimitiveContext *) const override |
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void | draw_wireframe (ViewerContext *, PrimitiveContext *, Primitive *prev_prim=nullptr) const override |
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void | draw_solid (ViewerContext *, PrimitiveContext *, Primitive *prev_prim=nullptr) const override |
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void | draw_primitive_num (ViewerContext *, PrimitiveContext *) const override |
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PrimitiveType | getPrimitiveType () const override |
| type identifier to avoid dynamic casts for any derived classes
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Box3 | get_bbox (const GeoInfo *info) const override |
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virtual void | vertex_shader (int v, Scene *, PrimitiveContext *, VArray &out, const Vector3 *normal=nullptr) const |
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virtual void | vertex_shader (int v, Scene *, PrimitiveContext *, VertexContext &, VArray &out, const Vector3 *normal=nullptr) const |
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| Primitive (unsigned vertices=0) |
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| Primitive (const Primitive &) |
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virtual | ~Primitive () |
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void | getDataArray (int n, ViewerContext *ctx, PrimitiveContext *ptx, std::vector< Vector3 > &pntArray, std::vector< Vector3 > &normalArray, std::vector< Vector4 > &uvOrColArray, bool &validUV) const |
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const unsigned & | vertex (unsigned v) const |
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unsigned & | vertex (unsigned v) |
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unsigned | vertices () const |
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void | offset_point_indices (int offset) |
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unsigned | vertex_offset () const |
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void | build_index_array (unsigned *indices, unsigned primitive, unsigned vertex) const |
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unsigned | add_vertex (unsigned point_index) |
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unsigned | add_vertices (unsigned num) |
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virtual Vector3 | average_center (const PointList *) const |
| Returns the xyz center average of the primitive. More...
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virtual Vector3 | average_center_and_bounds (int f, const PointList *points, Vector3 &min, Vector3 &max) const |
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virtual Vector3 | face_average_center (int n, const PointList *points) const |
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virtual unsigned | face_vertices (int n) const |
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virtual void | get_face_vertices (int n, unsigned *array) const |
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virtual Vector3 | get_face_normal (int n, const PointList *points) const |
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virtual Vector3 | get_geometric_normal (int v, const PointList *points) const |
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virtual int | get_vertex_faces (int v, std::vector< int > &faces) const |
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virtual bool | IntersectsRay (const Ray &ray, int n, const PointList *pointList, CollisionResult *result) const |
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virtual void | validate (PrimitiveContext *) |
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virtual bool | faceUsesVertex (unsigned int faceIdx, unsigned int vertIdx) const |
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Iop * | material () const |
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Iop * | renderingShader (const GeoInfo *info) const |
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const Vector3 & | normal () const |
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virtual Vector3 | vertex_normal (unsigned v, const PointList *) const |
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virtual void | draw_solid_face (int n, ViewerContext *, PrimitiveContext *) const |
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virtual void | draw_primitive_normal (ViewerContext *, PrimitiveContext *) const |
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virtual void | draw_vertex_num (ViewerContext *, PrimitiveContext *) const |
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virtual void | draw_vertex_normals (ViewerContext *, PrimitiveContext *) const |
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virtual void | draw_vertex_uvs (ViewerContext *, PrimitiveContext *) const |
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virtual void | print_info () const |
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void * | operator new (size_t size) |
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void | operator delete (void *mem) |
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void * | operator new[] (size_t size) |
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void | operator delete[] (void *mem) |
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static void | draw_quad (const Vector3 &p, const Vector4 *cf, const Vector3 *vel, const float *size, const float *spin, const float ar, const Matrix4 &modelview, const Matrix4 &viewModel) |
| draw a single particle quad
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static void | draw_loop (const Vector3 &p, const Vector4 *cf, const Vector3 *vel, const float *size, const float *spin, const float ar, const Matrix4 &modelview, const Matrix4 &viewModel) |
| draw a single particle lineloop
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static void | draw_normal (const Vector3 &p, const Vector3 &n, ViewerContext *, PrimitiveContext *) |
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