Classes | |
struct | ViewerWindowFormatContext |
Public Member Functions | |
const Vector3 & | pos () const |
const Vector3 & | dPos () const |
const Vector3 & | mousePosInHandleSpace () const |
float | x () const |
Position of mouse in OpenGL. More... | |
float | y () const |
Position of mouse in OpenGL. More... | |
float | z () const |
Position of mouse in OpenGL. More... | |
DD::Image::ViewerEvent | event () const |
void | event (const DD::Image::ViewerEvent newEvent) |
bool | draw_solid () |
bool | draw_transparent () |
bool | draw_hidden_solid () |
bool | draw_lines () |
bool | draw_hidden_lines () |
bool | draw_overlay () |
bool | draw_knobs () |
bool | draw_unpickable_lines () |
bool | draw_unpickable_hidden_lines () |
bool | hit_detect () |
bool | lighting () |
bool | showViewerGrid () const |
void | showViewerGrid (bool show) |
void | menu (Menu *menu) |
bool | nudgeXY (double &x, double &y, double amount=1.0) |
bool | nudgeTransform (double &x, double &y, double amount=1.0, double *rotate=nullptr, double *scale=nullptr) |
bool | nudgeXYZ (double &, double &, double &, double amount=1.0) |
int | what_to_draw () const |
void | what_to_draw (int n) |
void | add_draw_handle (DrawHandleCallbackFunc cb, void *, Node *, DrawHandleTypeMask drawHandleType=eDrawHandleNodeSelection) |
void | addDrawableGeo (GeoInfo *geo, Node *node) |
const std::vector< DrawableGeo > & | getDrawableGeoList () const |
double | time () const |
The current time for the viewer. | |
ViewerMode | viewer_mode () const |
The mode of the viewer. 0 for 2D, non-zero for various 3D modes. More... | |
TransformSpace | transformSpace () const |
int | transform_mode () const |
void | transform_mode (int v) |
Display3DMode | display3d (Display3DMode mydisplay3d) const |
How to draw objects: More... | |
unsigned | node_color () const |
unsigned | fg_color () const |
unsigned | bg_color () const |
unsigned | selected_color () const |
unsigned | focused_color () const |
unsigned | soft_select_min_color () const |
unsigned | soft_select_max_color () const |
unsigned | selected_3D_color () const |
void | set_node_color (unsigned col) |
void | set_selected_color (unsigned col) |
void | set_focused_color (unsigned col) |
void | set_soft_select_min_color (unsigned col) |
void | set_soft_select_max_color (unsigned col) |
void | set_selected_3D_color (unsigned col) |
float | transformHandleSize3D () const |
float | handleSize () const |
float | handlePickSize () const |
float | lineWidth () const |
float | devicePixelRatio () const |
const Matrix4 & | model_matrix () const |
const Matrix4 & | proj_matrix () const |
const Matrix4 & | cam_matrix () const |
const Vector4 & | camera_pos () const |
float | zoom () const |
float | zoom (float x, float y, float z=0) const |
float | icon_size () const |
float | icon_size (float x, float y, float z=0) const |
const Box & | viewport () const |
const Box & | visibleViewportArea () const |
const Box & | clipArea () const |
Box | clipAreaFormatSpace () const |
void | getScreenBoundingBox (const std::vector< DD::Image::Vector3 > &points, DD::Image::Box &bboxOut) const |
Box | viewAreaFromScreenToRender (const Box &area) const |
AxisOp * | camera () const |
bool | locked () const |
bool | unlocked () const |
bool | interactive () const |
int | pixmap_size_hint_w () const |
int | pixmap_size_hint_h () const |
void | pixmap_size_hint (int w, int h) |
bool | non_default_texture_matrix () const |
bool | non_default_texture_matrix (bool v) |
void | center_viewer (float x, float y) |
bool | draw_is_expensive () const |
void | set_draw_is_expensive (bool expensive) |
ViewerConnected | connected () const |
Flags about what is between this & viewer. | |
bool | reallyConnected () const |
void | connected (ViewerConnected v, bool reallyConnected=true) |
void | expand_bbox (bool active, const Box3 &) |
void | expand_bbox (bool active, float x, float y, float r, float t) |
void | expand_bbox (bool active, float x, float y, float z=0) |
Box3 & | bbox () |
Box3 & | active_bbox () |
bool | addCamera (AxisOp *newCamera) |
bool | addLight (LightOp *newLight) |
const std::vector< AxisOp * > & | cameras () const |
const std::vector< LightOp * > & | lights () const |
bool | renderInProgress () const |
bool | playbackInProgress () const |
void | setPlaybackInProgress (bool inProgress) |
bool | draw_animation_path () |
bool | draw_animation_path_done () |
void | draw_animation_path_done (bool done) |
void | accept_drop (bool accept) |
bool | accept_drop () |
const float * | getZBuffer () const |
size_t | getZBufferSize () const |
RegularGrid * | buildGrid () |
Hash | getDrawableGeometryHash () const |
Box | selection () const |
SelectionMode3D | getSelectionMode3D () const |
Select3DAction | getSelectionAction () const |
bool | getOcclusionTest () const |
void | setSelection (const Box &newSelection) |
void | setSelectionMode3D (SelectionMode3D mode) |
void | setSelectionAction (Select3DAction action) |
void | setOcclusionTest (bool enabled) |
virtual float | gamma () const |
virtual float | gain () const |
void | setMenuFirstCall (bool menuFirstCall) |
bool | menuFirstCall () const |
Menu * | menu () const |
bool | glHandlesCached () const |
void | glHandlesCached (const bool glHandlesCached) |
ViewerWindowFormatContext & | viewerWindowFormatContext () |
bool | isPerspectiveRender () const |
void | requestRedraw (bool request) |
Force a redraw of the viewer. This is for use by plugins which are doing progressive rendering and don't want to frezze the UI. | |
bool | redrawRequested () const |
fdk::Rayf | getScreenToWorldRay (int screenX, int screenY) |
Returns a ray from the given screen position into the world. | |
ViewerContextImpl * | pImpl () const |
Internal use only. | |
Static Public Member Functions | |
static int | mouse_x () |
static int | mouse_y () |
static int | wheel_dx () |
static int | wheel_dy () |
static float | pressure () |
static int | clicks () |
static void | clicks (int i) |
static bool | is_click () |
static void | clear_is_click () |
static unsigned | button () |
static bool | state (unsigned v) |
static unsigned | state () |
static unsigned | key () |
static const char * | key_text () |
static unsigned | key_text_length () |
static int | pointer_type () |
static bool | auto_repeat () |
static void | getViewerWindowPanZoom (const ViewerWindowFormatContext &formatCtx, float &panx, float &pany, float &zoomx, float &zoomy) |
static DD::Image::Vector2 | convertFromViewerToFormat (const ViewerWindowFormatContext &formatCtx, const DD::Image::Vector2 &pos) |
Public Attributes | |
Matrix4 | modelmatrix |
Static Public Attributes | |
static bool(* | is_down )(unsigned key) |
Protected Member Functions | |
void | saveZBuffer () |
unsigned int | getGeometryComponentLength (GeoInfo *geo) |
void | recalculateGeometryOffsets () |
void | setRenderInProgress (bool inProgress) |
ViewerContext & | operator= (const ViewerContext &) |
noncopy and nonassign | |
ViewerContext (const ViewerContext &) | |
Protected Attributes | |
ViewerMode | viewer_mode_ |
TransformSpace | _transformSpace |
ViewerConnected | connected_ |
bool | _reallyConnected |
bool | _renderInProgress |
bool | _playbackInProgress |
Display3DMode | display3d_ |
int | what_to_draw_ |
bool | _showViewerGrid |
DD::Image::ViewerEvent | event_ |
Vector3 | pos_ |
Vector3 | posDeltaSinceLast_ |
Vector3 | mousePosInHandleSpace_ |
unsigned | node_color_ |
unsigned | fg_color_ |
unsigned | bg_color_ |
unsigned | selected_color_ |
unsigned | focused_color_ |
unsigned | soft_select_min_color_ |
unsigned | soft_select_max_color_ |
unsigned | selected_3D_color_ |
float | icon_size_base |
float | icon_size_power |
float | transformHandleSize3D_ |
float | handleSize_ |
float | handlePickSize_ |
float | lineWidth_ |
float | _devicePixelRatio |
Box | viewport_ |
see viewport() for more information | |
float | center_x |
float | center_y |
float | reserve2 |
float | reserve3 |
Box | visibleViewportArea_ |
Box | _clipArea |
see clipArea() for more information | |
int | pixmap_size_hint_w_ |
int | pixmap_size_hint_h_ |
bool | ndtm |
bool | center_called |
std::vector< Draw_Handle_Callback > | draw_handle_list |
std::vector< DrawableGeo > | drawableGeoList |
RegularGrid * | _grid |
Hash | _gridHash |
Box3 | bbox_ |
build_handles sets this to bounding box of everything | |
Box3 | active_bbox_ |
build_handles sets this to bounding box of active things | |
std::vector< AxisOp * > | _cameras |
std::vector< LightOp * > | _lights |
AxisOp * | camera_ |
CameraLockMode | _camera_lockmode |
int | transform_mode_ |
Matrix4 | projmatrix |
Matrix4 | cameramatrix |
Vector4 | _cameraPos |
The current camera location in world coordinates. | |
bool | my_draw_animation_path |
bool | my_draw_animation_path_done |
bool | _accept_drop |
Menu * | _menu |
Hash | _geometryListHash |
bool | _glHandlesCached |
Friends | |
class | ::Viewer_Window |
class | ::SelectionManager |
struct | ::KnobSelectionRecord |
Related Functions | |
(Note that these are not member functions.) | |
enum | ViewerConnected |
enum | TransformSpace : uint8_t |
enum | ViewerMode |
enum | ViewerEvent |
enum | CameraLockMode |
enum | Display3DMode : int |
enum | |
enum | |
enum | |
enum | |
enum | Cursor |
This structure is passed to the Op::build_handles() functions, and also to any callbacks that the build_handles() creates with add_draw_handle().
The data inside of it describes the state of the Nuke viewer and any modifications done by the build_handles() calls by operators between the one being called and the viewer.
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Returns the coordinate associated with the event (e.g. the mouse pos when clicking on a handle or the pos of the selected handle when a key is pressed) translated into whatever coordinate system was in effect when the current handle was created.
When the event type is PUSH, CURSOR or HOVER_MOVE and the handle type is POSITION this is equal to the handle's location in handle-space. This call only ever operates on one handle at a time.
Similarly when the event type is PUSH, CURSOR or HOVER_MOVE and the handle type is SELECTABLE this is equal to the handle's location for non-batched handles and the absolute (adjusted) mouse location (in handle space) for batched handles.
Otherwise this position, for any other event and for any handle type (with two exceptions; details to follow) is set to be the current (adjusted) mouse location.
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Returns the change in coordinate of the mouse since the last event, translated into whatever coordinate system was in effect when the current handle was created.
This will (probably) be (0.0f, 0.0f, 0.0f) on push, and the change is movement since the last move otherwise.
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Returns the coordinate associated with the event (e.g. the mouse pos when clicking on a handle or the pos of the selected handle when a key is pressed) translated into handle space
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Position of mouse in OpenGL.
Returns the x coordinate of the mouse, translated into whatever coordinate system was in effect when the current handle was created.
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Position of mouse in OpenGL.
Returns the y coordinate of the mouse, translated into whatever coordinate system was in effect when the current handle was created.
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Position of mouse in OpenGL.
Returns the z coordinate of the mouse, translated into whatever coordinate system was in effect when the current handle was created.
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Returns the position of the mouse in pixels
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Returns the position of the mouse in pixels, 0 is the top of the viewer.
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Returns the number of clicks the wheel moved horizontally.
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Returns the number of clicks the wheel moved vertically.
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Returns 0 on a PUSH event for a single click, 1 for a double click, 2 for triple, etc.
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Change the number of clicks, for fooling other knobs into acting different.
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True if a short enough time has passed since the last PUSH that this should be considered a "click" rather than a "hold". Clicks pop up menus, holds select menu items.
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Turn a click into a hold. If you do this before setting a menu then the click will pick the default item rather than making the menu appear.
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For PUSH and RELEASE events, returns one of these values:
Also see pointer_type() and key().
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Returns which key the user hit for a KEY event. Letters return lower-case characters like 'x'. Other keys return symbols that are listed in ViewerContext.h.
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String produced by this key. Mostly this lets you see the actual letter typed, for instance the X key produces 'x' for key() but "x", "X", or "\x18" depending on the shift and control keys.
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Length of string returned by key_text(), so that a key that produces "\0" can be distinguished from a key that produces nothing.
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For PUSH and RELEASE events, returns one of these values:
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Return the event that caused Knob::draw_handles() or a handle callback to be done. This can be DRAW, DRAW_SHADOW, MOVE, PUSH, DRAG, RELEASE, KEY, KEYUP, WHEEL, or items from menus. See Knob::begin_handle() for more information. It may also be NO_EVENT when after menu() has been called.
Referenced by DD::Image::CameraOp::draw_handle().
bool ViewerContext::draw_solid | ( | ) |
True if you should draw solid opaque objects
References DD::Image::DRAW_OPAQUE, and DD::Image::MOVE.
Referenced by DD::Image::CameraOp::draw_handle().
bool ViewerContext::draw_transparent | ( | ) |
True if you should draw objects that may be transparent
References DD::Image::MOVE.
Referenced by DD::Image::Transform::draw_handle().
bool ViewerContext::draw_hidden_solid | ( | ) |
True if you should draw solid objects that are can be seen behind objects with a stippled pattern.
References DD::Image::MOVE.
bool ViewerContext::draw_lines | ( | ) |
True if you should draw wireframes and points.
References DD::Image::DRAW_OVERLAY, and DD::Image::DRAW_STIPPLED.
Referenced by DD::Image::Transform::draw_handle(), DD::Image::CameraOp::draw_handle(), and DD::Image::AxisOp::draw_handle().
bool ViewerContext::draw_hidden_lines | ( | ) |
True if you should draw wireframes and points that can be seen behind objects with a stippled pattern.
References DD::Image::DRAW_OVERLAY, and DD::Image::DRAW_STIPPLED.
Referenced by DD::Image::CameraOp::draw_handle(), and DD::Image::AxisOp::draw_handle().
bool ViewerContext::draw_overlay | ( | ) |
True if you should draw overlays.
References DD::Image::DRAW_OVERLAY, and DD::Image::MOVE.
bool ViewerContext::draw_knobs | ( | ) |
For back compatibility, same as draw_hidden_lines().
Referenced by DD::Image::ComplexLightOp::draw_handle(), and DD::Image::LightOp::draw_handle().
bool ViewerContext::draw_unpickable_lines | ( | ) |
True if you should draw lines that are not hit-detected.
References DD::Image::DRAW_LINES, and DD::Image::DRAW_STIPPLED.
Referenced by DD::Image::CameraOp::draw_handle(), and DD::Image::AxisOp::draw_handle().
bool ViewerContext::draw_unpickable_hidden_lines | ( | ) |
True if you should draw lines that are not hit-detected.
References DD::Image::DRAW_SHADOW, and DD::Image::DRAW_STIPPLED.
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True if draw is being called for hit detection.
References DD::Image::MOVE.
Referenced by DD::Image::CameraOp::draw_handle().
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True if OpenGL lights have been enabled
References DD::Image::SHOW_LIGHTING.
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True if the 3D viewer grid should be drawn.
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Sets whether the 3D viewer grid should be drawn.
void ViewerContext::menu | ( | Menu * | menu | ) |
A Knob handle callback can call this to make a popup menu. This is a little complex in order to allow a single menu item to modify all the selected handles, even if they belong to different knobs.
If event() is PUSH then the menu is popped up and it waits for the user to select an item. You may want to call this only if button() or state() is correct, or change which menu is used depending on the buttons. When this returns event() will have either been changed to NO_EVENT or to one of the event numbers from an item in the menu.
If event() is KEY then if this matches a menu item then the event number is changed to the number from that item. If there is no match then event() is not changed (so you could use the KEY for something else).
If event() is NO_EVENT then an item was picked already from some menu. In this case, if this is the same menu, then the event() is changed to the same value. If this is a different menu then the event() is left at NO_EVENT. This allows different knobs and handles to share the effects of a menu.
bool ViewerContext::nudgeTransform | ( | double & | x, |
double & | y, | ||
double | amount = 1.0 , |
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double * | rotate = nullptr , |
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double * | scale = nullptr |
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) |
Apply the current key state to nudge X and Y values
References DD::Image::KEY.
bool ViewerContext::nudgeXYZ | ( | double & | x, |
double & | y, | ||
double & | z, | ||
double | amount = 1.0 |
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) |
Apply the current key state to nudge X, Y and Z values
References DD::Image::KEY.
void ViewerContext::add_draw_handle | ( | DrawHandleCallbackFunc | cb, |
void * | object, | ||
Node * | node, | ||
DrawHandleTypeMask | drawHandleType = eDrawHandleNodeSelection |
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) |
Add a callback that will be used to draw something in the viewer. A build_handles() function calls this, the list is then called repeatedly to draw the viewer, and also for hit-detection.
object is an arbitrary pointer that is passed to the callback.
node is a pointer to a Node. This is used to set the colors and also as the node to be selected if the user clicks on any of the graphics drawn by the callback.
type is an indicator of the type of handle we are adding. A geometry handle will always be drawn, regardless of whether which selection mode we're in; a selection handle will only be drawn when we're in the appropriate selection mode; and any other handle will be drawn when we're in node select mode (the Nuke default).
This callback will be called with this exact same ViewerContext. The modelmatrix and connected() settings will be restored to how they are when this was called (actually the modelmatrix is also multiplied by the camera and zoom/pan currently being used by the viewer). The event() will be set to say why it is being called.
References DD::Image::Draw_Handle_Callback::callback, DD::Image::Draw_Handle_Callback::connected, DD::Image::Draw_Handle_Callback::data, DD::Image::Draw_Handle_Callback::drawHandleType, DD::Image::Draw_Handle_Callback::glCached, DD::Image::Draw_Handle_Callback::matrix, DD::Image::Draw_Handle_Callback::node, DD::Image::Draw_Handle_Callback::object, DD::Image::Draw_Handle_Callback::parentTransform, and DD::Image::Draw_Handle_Callback::reallyConnected.
Referenced by DD::Image::GeoOp::add_draw_geometry(), DD::Image::Knob::add_draw_handle(), DD::Image::Op::add_draw_handle(), and DD::Image::Render::buildGeoInfoHandle().
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The mode of the viewer. 0 for 2D, non-zero for various 3D modes.
Return which type of viewer this is for.
Referenced by DD::Image::TransformGeo::build_handles(), DD::Image::AxisOp::build_handles(), DD::Image::GeoOp::build_matrix_handles(), and DD::Image::CameraOp::draw_handle().
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Return which type of transform space this is for. The default is object space.
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The mode of the current transform, 0 means 2D, with 1unit = 1pixel.
Referenced by DD::Image::TransformGeo::build_handles(), DD::Image::RenderScene::build_handles(), DD::Image::Transform::build_handles(), DD::Image::Render::build_handles(), DD::Image::AxisOp::build_handles(), DD::Image::GeoOp::build_matrix_handles(), and DD::Image::RenderScene::doAnyHandles().
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Some clever nodes can change the mode of their input.
Display3DMode ViewerContext::display3d | ( | Display3DMode | mydisplay3d | ) | const |
How to draw objects:
Return how to draw 3d objects. object_style3d is the setting on this object's control panel. Current version returns the minimum of this and the viewer's style3d setting, and returns wireframe if this node is not connected to the viewer or if the panel is closed and the viewer control to make closed things wireframe is set.
Referenced by DD::Image::Transform::draw_handle(), DD::Image::CameraOp::draw_handle(), DD::Image::AxisOp::draw_handle(), DD::Image::Primitive::draw_solid_vertex(), and DD::Image::Primitive::getDataArray().
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Return the color of the current node. This can be used to color things in the viewer to match. The color is 8 bits per channel in the form 0xrrggbbaa. Currently the alpha is ignored.
If event() is DRAW_SHADOW this returns a color to draw shadows.
Referenced by DD::Image::ComplexLightOp::draw_handle(), DD::Image::Transform::draw_handle(), DD::Image::LightOp::draw_handle(), DD::Image::CameraOp::draw_handle(), DD::Image::AxisOp::draw_handle(), and DD::Image::CameraOp::drawCameraIcon().
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Return the user-selected foreground color for the viewer. This can be used to draw line segments atop your object. We recommend you use node_color() if your object only consists of lines, however.
If event() is DRAW_SHADOW this returns a color to draw shadows.
Referenced by DD::Image::ComplexLightOp::draw_handle(), DD::Image::LightOp::draw_handle(), DD::Image::CameraOp::draw_handle(), and DD::Image::AxisOp::draw_handle().
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Return the color of the background of the viewer. This can be used to make sure you contrast with it.
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Return the device pixel ratio for the viewer. This is the ration of screen pixels to UI pixels when on a scaled high-DPI display.
float ViewerContext::zoom | ( | ) | const |
Same as zoom(0,0,0). If the viewer is not showing perspective the position does not matter, so it is safe to call this.
float ViewerContext::zoom | ( | float | x, |
float | y, | ||
float | z = 0 |
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) | const |
Return how big a 1-unit line segment starting at the given xyz will draw in pixels. This can be used for hit detection or to scale things so they draw a given size on the screen.
This depends on the camera position and 2D zoom factor. These are not decided when build_handles() is called on objects. So you cannot call this at that time, instead you must call and use this in draw_handle(). As this function is somewhat slow (it does 3 matrix multiplications) you should call it once and put the result in a local variable.
Warning: returns INFINITY for things at or behind the camera, or nearer than the near plane. This indicates that things are invisible.
Note that as zoom is mostly intended for drawing handles at a useful size for the user, it works in UI pixels, not device pixels so you may need to scale by devicePixelRatio if using it for other purposes.
float ViewerContext::icon_size | ( | ) | const |
Same as icon_size(0,0,0)
Referenced by DD::Image::ComplexLightOp::draw_handle(), DD::Image::LightOp::draw_handle(), DD::Image::CameraOp::draw_handle(), DD::Image::AxisOp::draw_handle(), and DD::Image::Primitive::draw_normal().
float ViewerContext::icon_size | ( | float | x, |
float | y, | ||
float | z = 0 |
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) | const |
Return a scale factor to draw things that should be fixed-size on the screen. This takes into account zoom() and the user's preferences for icon size and power factor. The returned value is used as the length of the 3D axis handles and the diameter of the circle in the 2D transform manipulator, scale your icons appropriately to match.
Warning: returns zero (0) for things at or behind the camera, or nearer than the near plane. This indicates that things are invisible.
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Returns the BBox xywh of the viewer in pixels, in screen space (i.e. not render/format space). To convert the return values from screen-space to render/format-space call viewareaFromScreenToRender()
Referenced by DD::Image::gl_drawTextTopLeftOrthogonal(), and DD::Image::ViewFrustum::ViewFrustum().
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Returns the BBox xywh of the visible viewer in pixels, this value is the same as viewport() but smaller as it removes the width/height of . any toolbars. As with viewport() the return value is in screen space (i.e. not render/format space). To convert from screen-space to render/format-space call viewareaFromScreenToRender()
Referenced by DD::Image::gl_drawTextTopLeftOrthogonal().
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Similar to viewport() except this returns the BBox xywh of the area of interest, where interest denotes an area outside of which rendered items can be ignored rather than the full visible area. i.e. will not be considered during some arbritrary calculation. For example during non-PUSH events the return value will be equal to the return value from visibleViewportArea() and during PUSH events it will be whatever region the hit-detect area is interested in (i.e. much smaller). The return value is the screen-space (i.e. not render/format space) BBox xywh of the area of interest. To convert from screen-space to render/format-space call viewAreaFromScreenToRender().
Box ViewerContext::clipAreaFormatSpace | ( | ) | const |
Same as the above but converts the clip area into format space
void ViewerContext::getScreenBoundingBox | ( | const std::vector< DD::Image::Vector3 > & | points, |
DD::Image::Box & | bboxOut | ||
) | const |
Get the screen space bounds of a vector of points
References DD::Image::GLProject(), DD::Image::Box::r(), DD::Image::Box::t(), DD::Image::Box::x(), and DD::Image::Box::y().
Converts a render or viewport area from screen-space for render/format-space, e.g. those returned from viewport(), visibleViewportArea() or renderArea(). Note that this is comparitivly expensive operation.
References DD::Image::Box::r(), DD::Image::Box::t(), DD::Image::Box::x(), and DD::Image::Box::y().
void ViewerContext::expand_bbox | ( | bool | active, |
const Box3 & | box | ||
) |
build_handles() can call this to indicate the volume that surrounds anything that is being drawn. These are all merged together to produce auto-frame and near/far plane settings in the viewer.
If active is true this indicates that the volume is selected and the "frame" shortcut in the Viewer should show it. If this is not true the volume is only used for setting the near/far planes of the Viewer's OpenGL camera.
References DD::Image::Box3::empty(), and DD::Image::Box3::transform().
Referenced by DD::Image::GeoOp::add_draw_geometry(), and DD::Image::AxisOp::build_handles().
void ViewerContext::expand_bbox | ( | bool | active, |
float | x, | ||
float | y, | ||
float | r, | ||
float | t | ||
) |
Add a flat rectangle in the z=0 plane to the volume that surrounds anything that is being drawn. This is most useful for 2D controls.
void ViewerContext::expand_bbox | ( | bool | active, |
float | x, | ||
float | y, | ||
float | z = 0 |
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) |
Add a point to the volume of things being drawn. Enough slop is added so that the icon_size() surrounding this is visible.
bool ViewerContext::addCamera | ( | AxisOp * | newCamera | ) |
build_handles() can call this to set a camera that the user is likely to want to view through. The 'h' key in the viewer will then lock to one of these cameras. AxisOp is a base class common to both Camera and Light, you can put any AxisOp on this list, objects without lens information will use the normal zoom factor of the Viewer.
If there are no other rules, the first camera added takes precedence. Thus a renderer should add the camera before it adds it's input operators.
Returns true if this really is a new camera. Returns false if the camera already exists in the list, possibly from a different operator.
References DD::Image::Op::node_disabled().
Referenced by DD::Image::RenderScene::build_handles().
bool ViewerContext::addLight | ( | LightOp * | newLight | ) |
build_handles() can call this to add a light to the OpenGL scene. Returns false if already in scene.
References DD::Image::Op::node_disabled().
void ViewerContext::setSelection | ( | const Box & | newSelection | ) |
The width and height of the box you pass in here are expanded by 1 pixel, so that it represents an inclusive range.
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Return the context menu. May not be valid in all circumstances.
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Values for ViewerContext::connected()
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Value for ViewerContext::transformSpace()
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Value for ViewerContext::viewer_mode()
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Value for ViewerContext::event().
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Value for camera lock mode
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Value for GeoOp::display3d() and ViewerContext::display3d()
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Value for ViewerContext::what_to_draw(). This is a bunch of checkmarks on the viewer. The viewer will implement some of these (such as transparency or lighting) by initializing the OpenGL state, but it may still be useful to check if they are off.
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Values for ViewerContext::key() and ViewerContext::is_down(). Same values as Qt. Use lowercase 'x' or the unshifted symbol for the printing character keys.
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Values for ViewerContext::state(). On the Macintosh, the Command key gives CTRL and the Ctrl key gives META.
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Values for ViewerContext::pointer_type(). Valid for pen types when used with a tablet
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Values for ViewerContext::setCursor().
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Returns true if the key identified by key is currently held down.
Matrix4 DD::Image::ViewerContext::modelmatrix |
In draw_handles this is the current OpenGl model matrix. If you change the OpenGL matrix you should also change this one so that add_handles remembers the correct values. You must restore the OpenGL matrix but you can leave this one changed and the calling code will restore it.
In build_handles whatever value you put in here is remembered for each add_draw_handle(). You can multiply this to change the transform before calling other functions so they get different transforms. You must put the original value back before returning.
Referenced by DD::Image::GeoOp::add_draw_geometry(), DD::Image::TransformGeo::build_handles(), DD::Image::RenderScene::build_handles(), DD::Image::Transform::build_handles(), DD::Image::AxisOp::build_handles(), DD::Image::GeoOp::build_matrix_handles(), DD::Image::ComplexLightOp::draw_handle(), DD::Image::LightOp::draw_handle(), and DD::Image::CameraOp::draw_handle().
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