#include <GeomOp.h>
Public Member Functions | |
const GeneralInfo & | generalInfo () const override |
const GeomOp * | geomOp () const override |
Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast. | |
GeomOp * | geomOp () override |
GeomOpEngine * | engineNode () const |
const char * | node_shape () const override |
Draw a round sided box. | |
unsigned | node_color () const override |
int | minimum_inputs () const override |
Minimum number of Node inputs for this class - GeomOp base class has only one input. | |
int | maximum_inputs () const override |
Maximum number of Node inputs for this class. | |
Op * | default_input (int node_input) const override |
Return a default NullGeomOp op for Node input0. | |
bool | test_input (int node_input, Op *op) const override |
Allows only GeomOp inputs by default. | |
virtual void | AppendKnobToTarget (const Knob_Closure &f, const usg::Token &target_id) |
virtual void | AppendKnobToTarget (const char *knob_name, const usg::Token &target_id) |
void | KnobDefinesGeometry (const Knob_Closure &f) |
void | KnobModifiesAttribValues (const Knob_Closure &f) |
void | KnobEditsLayer (const Knob_Closure &f) |
void | KnobEditStage (const Knob_Closure &f) |
template<typename T > | |
T | getKnobValue (const char *knob_name, const OutputContext &context, const T &default_value) const |
template<typename T > | |
bool | setKnobValue (const char *knob_name, const T &value, double time, int32_t element_offset=0, int32_t view=-1) |
template<typename T > | |
bool | setKnobValues (const char *knob_name, bool clear_keys, const std::vector< T > &values, const std::vector< double > ×, int32_t element_offset=0, int32_t view=-1) |
const OutputContext & | inputContext (int node_input, int offset, OutputContext &scratch_ctx) const override |
const OutputContext * | inputUIContext (int node_input, OutputContext &scratch_ctx) const override |
GeomOp * | input (int op_input) const |
GeomOp * | input0 () const |
GeomOp * | input1 () const |
virtual bool | selectable () const |
virtual bool | selection3DChanged (ViewerContext *ctx) |
virtual bool | selection3DCleared () |
virtual bool | selection3DMouseDown (ViewerContext *ctx) |
virtual bool | selection3DMouseUp (ViewerContext *ctx) |
virtual bool | selection3DMouseDrag (ViewerContext *ctx) |
void | build_handles (ViewerContext *ctx) override |
virtual void | buildXformHandles (ViewerContext *ctx, const fdk::Mat4d &localMatrix) |
virtual usg::StageRef | getStage () |
virtual usg::StageRef | getStageFromInput (int nodeInput) |
const usg::GeomState & | inputVersions () const |
const usg::GeomState & | localVersions () const |
const usg::GeomState & | outputVersions () const |
const usg::GeomState & | inputGeomState () const |
const usg::GeomState & | localGeomState () const |
const usg::GeomState & | outputGeomState () const |
void | resetGeomState () |
void | buildGeomState (DD::Image::Hash &op_hash) |
void | appendToTarget (const usg::Token &target_id, const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
void | appendToTarget (const usg::Token &target_id, const Hash &hash, const Hash &version, bool is_animating_source=false) |
void | appendToTarget (const usg::Token &target_id, Op *op) |
Variant that appends op->hash() and uses op->varyingOutputHash() for 'is hash animating' state. | |
void | appendToDefineGeometryTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
void | appendToDefineGeometryTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
void | appendToDefineGeometryTarget (Op *op) |
void | appendToModifyValuesTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
void | appendToModifyValuesTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
void | appendToModifyValuesTarget (Op *op) |
void | appendToEditStageTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
void | appendToEditStageTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
void | appendToEditStageTarget (Op *op) |
const usg::GeomStateTargetArray & | localTargets () const |
The set of knob-change targets, copied from the shared GeomOpEngine. | |
Public Member Functions inherited from DD::Image::Op | |
PrevalidateResult | preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Op * | rootOp () const |
bool | preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const |
const OutputSet & | getOutputs () const |
return all the outputs of this node | |
virtual void | setInputsValid (bool nowValid) |
set whether the input ops are valid (are for the right context) | |
bool | inputsValid () const |
return whether the input ops are valid (are for the right context) | |
virtual bool | can_clone () const |
returns whether or not an op can be cloned in the dag | |
bool | haveHash () const |
return true if the hash() value is meaningful and globally unique | |
bool | varyingOutputHash () const |
void | setVaryingOutputHash (bool varyingHashes) |
Set the varyingOutputHash indicator to a specific state. | |
void | enableVaryingOutputHash () |
Enable the varyingOutputHash indicator. | |
virtual Hash | editState () const |
virtual void | setEditState (const Hash &h) |
virtual std::vector< DD::Image::OutputContext > | getPrevVersionsWanted () const |
virtual const MetaData::Bundle & | _fetchMetaData (const char *keyname) |
const MetaData::Bundle & | fetchMetaData (const char *keyname) |
Node * | node () const |
DD::Image::NodeI * | getNode () const |
void | node (Node *v) |
const char * | nodeName () const |
Return NodeI::name() which is the Node's local name with no parent path. | |
std::string | nodeFullPath (char separator='.') const |
Hash | nodeTopologyHash () const |
Op * | firstOp () const |
void | firstOp (Op *v) |
Op * | parent () const |
void | parent (Op *lpOp) |
virtual void | detach () |
node has been deleted in DAG | |
virtual void | attach () |
node has been created in DAG | |
virtual void | pre_write_knobs () |
void | knobStorePrep (const OutputContext &storeContext) |
virtual void | knobs (Knob_Callback) |
void | knobStorePost (const OutputContext &storeContext, Hash &hash) |
int | replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr) |
int | add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback) |
void | set_unlicensed () |
Knob * | knob (const char *name) const |
Knob * | knob (int) const |
bool | pushed () const |
bool | panel_visible () const |
bool | node_disabled () const |
bool | node_selected () const |
unsigned | node_gl_color () const |
void * | field (const char *name) |
void * | field (const char *name, int &type) |
void * | set_field (const char *name, const void *source, int size) |
void * | get_field (const char *name, void *dest, int size) |
void | beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor) |
void | endHandle (ViewerContext *ctx) |
virtual int | knob_changed (Knob *) |
virtual int | knob_change_finished (Knob *knob, bool changedByUser=true) |
void | addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true) |
void | getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const |
return the amount of CPU time taken by this op | |
virtual bool | inputs_clockwise () const |
whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default) | |
virtual std::vector< int > | input_order () const |
virtual int | inputArrows (int nodeInputs) const |
bool | script_command (const char *command, bool py=true, bool eval=true) const |
bool | script_expand (const char *str) const |
HandlesMode | anyHandles (ViewerContext *ctx) |
virtual void | build_handles (ViewerContext *) |
void | add_draw_handle (ViewerContext *) |
virtual void | draw_handle (ViewerContext *) |
virtual void | add_input_handle (int input, ViewerContext *) |
void | add_op_handle (ViewerContext *ctx) |
void | add_knob_handle (Knob *, ViewerContext *) |
virtual int | getViewableModes () const |
virtual int | optional_input () const |
virtual int | minimum_inputs () const |
virtual int | maximum_inputs () const |
virtual bool | test_input (int, Op *) const |
int | inputs () const |
int | node_inputs () const |
Op * | node_input (int, GenerateType=OUTPUT_OP) const |
Op * | node_input (int, GenerateType, const DD::Image::OutputContext *outputContext) const |
Op * | input_op (int n=0) const |
virtual void | inputs (int n) |
Op * | input (int) const |
int | inputNumber (int input, int offset) const |
Op * | input (int input, int offset) const |
Op * | input0 () const |
return the primary input | |
Op * | input1 () const |
return the second input, if it exists | |
const std::vector< Op * > & | getInputs () const |
const std::vector< Op * > & | getChildren () const |
virtual void | set_input (int i, Op *op, int input, int offset) |
void | set_input0 (Op *op) |
void | set_input (int i, Op *op) |
void | set_input (int i, Op &op) |
void | set_input (int input, int offset, Op *op) |
const OutputContext & | outputContext () const |
virtual void | setOutputContext (const OutputContext &c) |
virtual void | append (Hash &) |
virtual float | uses_input (int) const |
virtual void | build_splits () |
virtual int | split_input (int) const |
virtual const OutputContext & | inputContext (int n, int offset, OutputContext &) const |
virtual const OutputContext * | inputUIContext (int n, OutputContext &) const |
virtual Op * | default_input (int) const |
const Hash & | hash () const |
virtual bool | frameTransformImplemented () const |
virtual bool | frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const |
virtual bool | frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const |
virtual DopeItemFlags::Mask | getDopeItemFlags () const |
virtual bool | shouldHideInDopeSheet (Knob *knob) const |
virtual DD::Image::Knob * | getDopeItemKnob () const |
virtual ViewSet | viewsProduced () const |
virtual ViewSet | viewsWantOn (int i) const |
virtual ViewSet | splitForViews () const |
bool | requested () const |
void | setRequested () |
void | forgetRequestShallow () |
void | forget_request () |
void | forget_request (std::set< Op * > &forgotten) |
virtual const char * | node_shape () const |
DD::Image::Hash | curveHash () const |
bool | opCurrent () const |
virtual unsigned | node_color () const |
virtual const char * | node_help () const =0 |
virtual const char * | input_label (int, char *) const |
virtual std::string | input_longlabel (int) const |
void | node_redraw () |
void | print_name (std::ostream &o) const |
NodeContext | nodeContext () const |
std::string | node_name () const |
Returns the same string as printed by print_name(ostream). | |
void | invalidateSameHash () |
bool | invalidate () |
bool | invalidate (const Hash &hash) |
bool | update (const Box *=nullptr) |
void | asapUpdate () |
void | asapUpdate (const Box &box, int direction=0) |
void | validate (bool for_real=true) |
virtual void | force_validate (bool for_real=true) |
void | update_handles () const |
bool | valid () const |
Returns true if it has been validated - including if there was an error. | |
bool | real_valid () const |
Returns true if it has been real-validated - including if there was an error. | |
bool | inErrorState () const |
bool | inInvalidState () const |
bool | opened () const |
void | open () |
void | unopen () |
bool | running () const |
void | running (bool v) |
bool | not_closed () const |
void | close () |
void | callCloseAfter (double seconds) |
void | copyState (Op *input) |
bool | cached () const |
void | cached (bool b) |
virtual bool | inUse () const |
virtual Executable * | executable () |
void | setKnobsToContext (const OutputContext &, bool force=false) |
void | gotoContext (const OutputContext &, bool update) |
void | progressFraction (double fraction, StatusFlags flags=StatusNone) |
void | progressFraction (int a, int b, StatusFlags flags=StatusNone) |
void | progressMessage (const char *fmt,...) |
void | progressModalMessage (const char *fmt,...) |
void | progressDismiss () |
int | slowness () const |
void | slowness (int newval) |
virtual bool | firstEngineRendersWholeRequest () const |
virtual bool | updateUI (const OutputContext &context) |
const Format & | input_format () const |
const OutputContext & | uiContext () const |
void | error (const char *fmt,...) |
void | warning (const char *fmt,...) |
void | critical (const char *fmt,...) |
void | debug (const char *fmt,...) |
void | abort () const |
Abort all trees the op is in. | |
bool | aborted () const |
True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true. | |
void | cancel () const |
Cancel all trees the op is in. Make sure you also call abort() to stop processing. | |
bool | cancelled () const |
True if one of the trees the op is in was cancelled (by user interaction) | |
bool | addToTree (OpTree *lpTree) |
Returns true if the op was added to the tree, or false if its reference count increased. | |
bool | removeFromTree (OpTree *lpTree) |
Returns false if the op was removed from the tree, or true if its reference count decreased. | |
bool | isInTree (OpTree *lpTree) const |
Checks if an op is in a particular tree, for debugging purposes. | |
bool | isInAnyTree () const |
Checks if an op is in any tree at all. | |
OpTreeHandler * | getTreeHandler () const |
Returns the treeHandler for a given Op. | |
bool | hasError () const |
bool | opOrChildHasError () const |
const Op * | getErroredOp () const |
void | setPopUpScheme (PopUpScheme lScheme) |
PopUpScheme | getPopUpScheme () const |
bool | arePopUpsEnabled () |
Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary. | |
OpMessageHandler & | getMsgHandler () |
const OpMessageHandler & | getMsgHandler () const |
std::string | getDebugInfo () const |
Returns a string of debug information about the op. For internal use. | |
std::string | getDetailedDebugInfo () const |
bool | tryValidate (bool for_real=true) |
virtual Iop * | iop () |
Cast to an Iop. This is much cheaper and safer than using dynamic_cast. | |
virtual const Iop * | iop () const |
virtual GeoOp * | geoOp () |
Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeoOp * | geoOp () const |
virtual GeomOp * | geomOp () |
Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeomOp * | geomOp () const |
virtual ParticleOp * | particleOp () |
Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const ParticleOp * | particleOp () const |
virtual DeepOnlyOp * | deepOnlyOp () |
Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const DeepOnlyOp * | deepOnlyOp () const |
virtual AxisOp * | axisOp () |
Cast to an AxisOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const AxisOp * | axisOp () const |
virtual CameraOp * | cameraOp () |
Cast to an CameraOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const CameraOp * | cameraOp () const |
virtual LightOp * | lightOp () |
Cast to an LightOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const LightOp * | lightOp () const |
virtual std::string | getLibraryName () const |
Return a label and version string to display library version info for the Node. | |
virtual VersionInfo | getLibraryVersion () const |
virtual OpHints | opHints () const |
Return hints to control when and how this op will be evaluated by the top-down system. | |
virtual const char * | Class () const =0 |
const std::string | libraryDisplayName () const |
virtual const char * | displayName () const |
virtual std::string | docsPath () const |
virtual bool | onAction (const ViewerContext *c, const DD::Image::Flags f, void *d) |
Op * | get (const Description *description) |
Static Public Member Functions | |
static void | buildStage (usg::StageRef &stage, const usg::ArgSet &request_args, GeomOp *geop0, GeomOp *geop1=nullptr, const fdk::TimeValueSet *addl_process_times=nullptr) |
static void | buildStage (usg::StageRef &stage, const usg::ArgSet &request_args, const GeomOpSet &geops, const fdk::TimeValueSet *addl_process_times=nullptr) |
Same as buildStage(GeomOp*) but for a set of GeomOps. | |
Static Public Member Functions inherited from DD::Image::Op | |
static int | treeVersion () |
static bool | nukeBusy () |
is nuke processing something on a parallel thread? | |
static Op * | create (Node *node, const char *name, Op *p_op) |
static Op * | create (const char *name, Op *p_op) |
static void | resetTimers () |
reset all the performance timers | |
static void | setTimingEnabled (bool enabled) |
turn performance timing on or off | |
static bool | isTimingEnabled () |
return whether performance timing is on or not | |
static const char * | script_result (bool py=false) |
static void | script_unlock () |
static Op * | retrieveOp (const char *node_path, GenerateType generate_op_type, const OutputContext *generate_op_context=nullptr) |
static Op * | retrieveOp (const char *node_path, const Hash &op_hash, int tree_version) |
static void | all_forget_request () |
static void | new_request_pass () |
static double | callPendingClose (double seconds) |
static void | clearPendingClose () |
static Op * | error_op () |
static const char * | error_message () |
static void | clearAbortAndError () |
To be removed. | |
static void | SetDefaultPopUpEnable (bool lEnable) |
This is used by Nuke to indicate when ops using the default pop-up scheme should show pop-ups. Not recommended for customisation. | |
static std::string | getVersionInfoStr (const VersionInfo &versionInfo) |
Helper function to convert a VersionInfo tuple into a string. | |
static const Description * | find_description (const char *name, const Op *op_) |
static int | message_f (char t, const char *,...) |
static int | message_vf (char t, const char *, va_list) |
static void | add_timeout (float t, TimeoutHandler, void *v=nullptr) |
static void | repeat_timeout (float t, TimeoutHandler, void *=nullptr) |
static bool | has_timeout (TimeoutHandler, void *=nullptr) |
static void | remove_timeout (TimeoutHandler, void *=nullptr) |
Protected Member Functions | |
GeomOp (Node *node, GeomOpEngine::Builder engineBuilder) | |
GeomOp (Node *) | |
Ctor for MultiTypeNode support only! Do not implement for Engine-using subclasses. | |
OpHints | opHints () const override |
Return hints to control when and how this op will be evaluated by the top-down system. | |
void | setOutputContext (const OutputContext &context) override |
Called by Nuke immediately AFTER Op::knobs(). | |
int | knob_changed (Knob *k) override |
virtual void | appendGeomState (DD::Image::Hash &op_hash) |
void | _validate (bool for_real) override |
virtual void | updateGeneralInfo () |
Default implemenation copies the GeneralInfo from input0. | |
virtual fdk::Mat4d | handlesParentTransform (DD::Image::ViewerContext *ctx) |
Protected Member Functions inherited from DD::Image::Op | |
Op (Node *node) | |
The constructor is protected so only subclasses can create the base class. | |
virtual void | _knobStorePrep (const OutputContext &storeContext) |
The subclass-specific portion of knobStorePrep(). See that method for more info. | |
virtual void | _knobStorePost (const OutputContext &storeContext, Hash &hash) |
The subclass-specific portion of knobStorePost(). See that method for more info. | |
virtual void | _invalidate () |
virtual void | _validate (bool for_real) |
virtual void | _open () |
virtual void | _close () |
Op * | create (Node *node, const char *name) |
Op * | create (const char *name) |
HandlesMode | anyInputHandles (ViewerContext *) |
return if any of the inputs (recursively) wish to draw handles | |
HandlesMode | anyKnobHandles (ViewerContext *) |
return if any of the knobs on this node wish to draw handles | |
void | build_input_handles (ViewerContext *) |
void | build_knob_handles (ViewerContext *) |
void | disallowNoTrees () |
Call this to tell the op that it should always have op trees for normal behaviour (for internal use) | |
virtual HandlesMode | doAnyHandles (ViewerContext *ctx) |
virtual PrevalidateResult | doPreValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Static Protected Member Functions | |
template<class Engine > | |
static GeomOpEngine::Builder | BuildEngine () |
A helper function you can use as the engineBuilder argument to the GeomOp constructor to reduce clutter. | |
Protected Attributes | |
GeomOpEngine * | _engineNode |
GeomEngine graph processor shared between all Op instances of this GeomOp subclass. | |
GeneralInfo | info_ |
Global intended frame range (must remain 'info_' for MultiTypeNode support!) | |
Protected Attributes inherited from DD::Image::Op | |
bool | _haveHash |
whether the _hash actually has been set by a call to invalidate(Hash) ever. | |
bool | _varyingOutputHash |
whether the hash value will animate over time | |
Hash | _editState |
Op's current edit state, usually the combination of input & knob edit states. | |
Additional Inherited Members | |
Public Types inherited from DD::Image::Op | |
enum | HandlesMode { eNoHandles , eHandlesUncooked , eHandlesCooked , eHandlesMax } |
enum | PrevalidateResult { eFinished , eCancelled , eAbandoned } |
This is a tribool return value. Do not extend. | |
enum | HandleType { eNone , eMouseLeftClick , eMouseRightClick , eMouseMove , eMouseDrag , eMouseRelease , eSelectionChanged , eSelectionChangeFinished , eHandleDragTranslate , eHandleDragRotate , eHandleDragScale , eHandleDragPivot , eAllHandles } |
enum | ViewableModes { eViewableMode2D , eViewableMode3D , eViewableMode3D_2DReference } |
enum | GenerateType { OUTPUT_OP , ANY_CONTEXT , INPUT_OP , INPUT_OP_PEEK , EXECUTABLE , EXECUTABLE_SKIP , EXECUTABLE_INPUT , UICONTEXT_ONLY } |
enum | NodeContext { eNodeGraph , eTimeline , eOpGraph } |
enum | StatusFlags { StatusNone , StatusModal , StatusUseCallback } |
enum | PopUpScheme { ePU_Never , ePU_Done , ePU_Once , ePU_Default , ePU_Always } |
Pop-up schemes determine when pop-up messages are displayed for op errors. More... | |
enum | VersionComponents { eMajor , eMinor , ePoint , eRevision } |
Enum to help get the desired version component from the VersionInfo tuple. | |
typedef std::pair< int, DD::Image::Op * > | Output |
Combination of input number and pointer to Op. | |
typedef std::set< Output > | OutputSet |
Set of all outputs from this Op. | |
typedef std::map< Hash, std::vector< unsigned int > > | ItemSelectionList |
typedef bool() | EventCallback(Op *op, EventContext eventCtx) |
using | VersionInfo = std::tuple< int, int, int, int > |
Contains version components with each index defined by the VersionComponents enum. | |
Public Attributes inherited from DD::Image::Op | |
const MetaData::Bundle * | metaCache |
Hash | metaCacheHash |
Static Public Attributes inherited from DD::Image::Op | |
static unsigned | current_request_pass |
static void(* | node_redraw_cb )(const Op *) |
static void(* | print_name_cb )(std::ostream &, const Op *) |
static void(* | status_callback )(const Op *, float, float, const char *, StatusFlags) |
static const int | kInvalidVersion |
static const VersionInfo | kUnsetVersion |
Base class for an Op that processes a usg::Stage containing scenegraph and 3D geometry data.
This Op subclass acts somewhat different from other Nuke Ops as it actively avoids processing in a time/view sampled mode. Since stage scenegraph prims and attributes contain their own time sampled values and don't support Nuke's concept of 'views', Nuke's default behavior of splitting Ops into explicit time/view instances means there is no obvious 'primary' or principal GeomOp to process the scenegraph with. For example if a TimeWarp node asks Nuke for five split input GeomOps at different times Nuke will create those GeomOps and sample their Knobs at each unique time. Normally each of those GeomOps are not aware of each other and would need to individually process the scenegraph to produce their output, possibly doing 4x more work than neccessary.
To avoid this all GeomOps Nuke creates from the same Node share a single GeomOpEngine subclass which is what does the actual scenegraph processing. If any of the GeomOps are asked to build a stage the same GeomOpEngine instance is used, the same stage object processes, and the results cached so the next GeomOp will produce the same result.
The scene data is created by calling the static GeomOp::buildStage() method with the set of GeomOps constituting the 'request set' which is typically the set of input GeomOps feeding into the consumer node - ie. a viewer, renderer, etc. Combining the OutputContexts of all GeomOps in the set defines the frames & views that the stage should be explicitly evaluated for in the GeomOpEngines, however the GeomOpEngine is not restricted to only processing those times & views. For example if a renderer intends to output a single linear motionblur step it would request two GeomOps, one at shutter-open and one at shutter-close, but each GeomOpEngine is free to create no requested samples, all the requested samples, more samples than was requested, etc.
The primary advantage of this 'timeless' scheme is that Prims passing through the GeomOpEngines are not stripped of their existing time samples or restricted to just the requested set. So if an animated mesh is imported and then transformed, the GeomOpEngine applying the transform does not automatically strip the imported Prims of their animation data which is then made available to the downstream consumer regardless of the explicitly requested time samples.
|
protected |
Base class constructor requires a GeomOpEngine builder method, only subclasses can create an instance. The Engine builder method is usually declared in a GeomOp subclass like so:
class MyGeomOp : public GeomOp { class MyEngine : public Engine { MyEngine(Op* parent) : Engine(parent) {}
void processScenegraph(usg::GeomSceneContext& context) override { do something cool } }; static Engine* engineBuilder(Op* parent) { return new MyEngine(parent); }
MyGeomOp(Node* node) : GeomOp(node, engineBuilder) {} };
References _engineNode.
|
overrideprotectedvirtual |
Return hints to control when and how this op will be evaluated by the top-down system.
Reimplemented from DD::Image::Op.
References DD::Image::eIgnore, and DD::Image::eIgnoreInputs.
|
inlineoverridevirtual |
Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast.
Reimplemented from DD::Image::Op.
|
inlineoverridevirtual |
Reimplemented from DD::Image::Op.
|
overridevirtual |
Draw a round sided box.
Reimplemented from DD::Image::Op.
|
overridevirtual |
Reimplemented from DD::Image::Op.
|
inlineoverridevirtual |
Minimum number of Node inputs for this class - GeomOp base class has only one input.
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::SourceGeomOp.
|
inlineoverridevirtual |
Maximum number of Node inputs for this class.
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::SourceGeomOp.
|
overridevirtual |
Return a default NullGeomOp op for Node input0.
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::SourceGeomOp.
Referenced by DD::Image::SourceGeomOp::default_input().
|
overridevirtual |
Allows only GeomOp inputs by default.
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::SourceGeomOp.
References DD::Image::Op::geomOp().
|
virtual |
Correlate a Knob value with a GeomOpEngine manipulation, specified by the GeomStateTarget target_id identifier.
This method associates the Knob with a named GeomStateTarget owned by the GeomOpEngine which then affects the engine's local GeomState. The current edit state and hash of the knob, calculated during Knob::store(), is appended to the version state and hash of the named target.
Call this in the knobs() method right after defining a knob which is intended to affect the geometry output in some way.
For example in the knobs() method of a GeomOp subclass that wants a 'scale' parameter to modify existing Prim attributes: XYZ_knob(f, ¶ms.scale.x, "scale"); AppendKnobToTarget(f, usg::EngineTokens.target.modifyValues);
The GeomOpEngine class has built-in targets which trigger GeomState flags: 'define-geometry' (usg::EngineTokens.target.defineGeometry) 'modify-values' (usg::EngineTokens.target.modifyValues) 'edit-stage' (usg::EngineTokens.target.editStage) 'affect-stereo' (usg::EngineTokens.target.affectStereo) See usg::GeomStateTarget for more info.
You must do this after the knob to be bound's declaration, as the Knob_Callback var passed to the declaration method (Int_knob(f), XYZ_knob(f), etc) contains the results from the most recent knob store(), like the frame, view and edit state of the knob. This info is used during binding to track the animation state of the knob.
References _engineNode, and appendToTarget().
Referenced by DD::Image::AxisOp::addCreateOptionsKnobs(), DD::Image::AxisOp::addLocalParentingKnobs(), DD::Image::AxisOp::addLocalXformKnobs(), DD::Image::SourceGeomOp::knobs(), and DD::Image::SourceGeomOp::makeTransformKnob().
|
virtual |
Like AppendKnobToTarget() but for knobs with no current Op OutputContext (ie no frame or view.) Intended for global non-animating Node knobs like 'name' and 'tile_color'.
References _engineNode, DD::Image::Knob::append(), appendToTarget(), DD::Image::Knob::editState(), DD::Image::Knob::isAnimated(), and DD::Image::Op::knob().
|
inline |
Use this method if the Knob's value will affect the 3D scenegraph topology by adding/removing Prims or Attributes, or by changing their names or paths in the scenegraph.
Convenience method that calls AppendKnobToTarget() with the 'define-geometry' target.
Important note - knob changes affecting the GeomState::defineGeometryState will cause Stage recomposition whenever the Knob's value changes. Stage recomposition can be expensive (slow) so ONLY bind this knob to GeomState::defineGeometryState when stage recomposition is absolutely required. If the knob is just changing the contents of an existing attribute rather than explicitly creating that attribute, use KnobModifiesAttribValues() instead.
Referenced by DD::Image::AxisOp::addCreateOptionsKnobs(), DD::Image::AxisOp::addFileImportKnobs(), and DD::Image::SourceGeomOp::knobs().
|
inline |
Use this method if the Knob's value is changing the contents of an existing attribute. The most common type of geometry manipulation.
Convenience method that calls AppendKnobToTarget() with the 'modify-values' target and appendToDefineGeometryTarget() with the Knob's authoring mode.
Referenced by DD::Image::CameraOp::addProjectionKnobs(), DD::Image::CameraOp::addShutterKnobs(), and DD::Image::AxisOp::createAxisOpKnobs().
void DD::Image::GeomOp::KnobEditsLayer | ( | const Knob_Closure & | f | ) |
Use this method if the Knob's value is performing non-specific changes to the engine's editLayer().
Convenience method that calls AppendKnobToTarget() with the 'edit-layer' target.
|
inline |
Use this method if the Knob's value is performing non-specific changes to the stage passing through, or generated by, the engine.
Convenience method that calls AppendKnobToTarget() with the 'edit-stage' target.
|
inline |
Convenience to get a Knob pointer and retrieve its value in one step. See Knob::get() for more info. Same as calling: T value; Knob* k = knob("foo"); if (k) value = k->get<T>(context);
References DD::Image::Knob::get(), and DD::Image::GeomOpEngine::knob().
|
inline |
Convenience to get a Knob pointer and set its value in one step. See Knob::set() for more info. Same as calling: Knob* k = knob("foo"); if (k) k->set(value, time, element_offset, view); Return true on success.
References DD::Image::GeomOpEngine::knob(), and DD::Image::Knob::set().
|
inline |
Convenience to get a Knob pointer and set its values in one step. See Knob::set() for more info. Same as calling: Knob* k = knob("foo"); if (k) k->set(clear_keys, values, times, element_offset, view); Return true on success.
References DD::Image::GeomOpEngine::knob(), and DD::Image::Knob::set().
|
overridevirtual |
Reimplemented from DD::Image::Op.
|
overridevirtual |
Reimplemented from DD::Image::Op.
|
virtual |
Whether the geometry the node is managing should be selectable in the Viewer. Base class returns true.
Referenced by DD::Image::SourceGeomOp::makeTransformKnob().
|
overridevirtual |
Reimplemented from DD::Image::Op.
|
inlinevirtual |
Build_handles with the context model matrix multiplied by the (global) local matrix so nodes up the tree are displayed correctly.
TODO ndk14 - is this needed anymore with Hydra/Storm taking over...?
|
virtual |
Return a stage filled in for this GeomOp's current OutputContext (frame & view) by calling buildStage().
Subclasses can override this to provide a stage from an alternative source.
References buildStage().
|
virtual |
Same as getOutputStage but retrieves a filled in stage from this node's input if it's also a GeomOp, otherwise the stage will be empty.
Subclasses can override this to provide a stage from an alternative source.
References buildStage().
|
static |
Build the passed-in stage by calling this GeomOp's GeomEngine.
If the GeomOp 0 is null, or either GeomOp is invalid, the stage is emptied.
These GeomOps are typically the inputs to a Viewer, renderer Iop, or an Op that wants to sample geometry.
The outputContext() of each GeomOp is used to define the requested times and views to be processed for the usg::Stage. A GeomOpEngine should fill the request times, at a minimum, but is free to add additional time samples.
If addl_process_times is provided those are added to the process times set.
References buildStage().
Referenced by buildStage(), getStage(), getStageFromInput(), and DD::Image::AxisOp::updateScenePrim().
void GeomOp::resetGeomState | ( | ) |
Clear the GeomOp's local GeomStateTarget hashes which get built in knobs() and appendGeomState().
Warning - do not call this method unless you know exactly what you're doing otherwise unexpected behavior of the geometry system may result.
This is called by the non-virtual portion of Op::knobStorePrep().
Referenced by DD::Image::Op::knobStorePrep().
void GeomOp::buildGeomState | ( | DD::Image::Hash & | op_hash | ) |
Make changes to the GeomStateTargets registered to this GeomEngine which contribute to the dirtiness(out-of-dateness) state of the layers and stage this node affects or processes.
Warning - do not call this method unless you know exactly what you're doing otherwise unexpected behavior of the geometry system may result.
This is called by the non-virtual portion of Op::knobStorePost().
Each GeomStateTarget affects a specific aspect of the 3D scene and there are several pre-defined ones such as 'define-geometry' and 'modify-values' which in turn affect Hash values in the GeomState stored in the GeomEngine.
Knob values are typically used to build a Hash which is then appended to the GeomStateTargets the knob wants to influence, usually at the Op's current OutputContext. This should be done in the knobs() method.
For arbitrary hash contributions to GeomStateTargets, such as input hashes, subclasses should implement the virtual appendGeomState() method and append to the local GeomStateTargets via appendToTarget().
References _engineNode, appendGeomState(), DD::Image::Op::input(), DD::Image::Op::inputs(), DD::Image::Op::inputsValid(), DD::Image::Op::nodeName(), DD::Image::Op::outputContext(), and DD::Image::Op::treeVersion().
Referenced by DD::Image::Op::knobStorePost().
void GeomOp::appendToTarget | ( | const usg::Token & | target_id, |
const fdk::Hash & | hash, | ||
const fdk::Hash & | version, | ||
bool | is_animating_source = false |
||
) |
Append a value state hash and edit-version state hash to GeomStateTarget target_id at the GeomOp's current OutputContext (time & view.)
If is_animating_source is true then the GeomStateTarget is marked as animating regardless of whether the hashes are actually changing over time. This is useful as a hint when creating geometry attribute time samples.
Not thread safe - assuming this is called on main thread.
References DD::Image::Op::hash(), DD::Image::Op::node(), DD::Image::Op::nodeName(), DD::Image::Op::outputContext(), and DD::Image::version().
Referenced by AppendKnobToTarget(), and appendToTarget().
|
overrideprotectedvirtual |
Called by Nuke immediately AFTER Op::knobs().
Reimplemented from DD::Image::Op.
References DD::Image::Op::setOutputContext().
Referenced by DD::Image::AxisOp::setOutputContext().
|
overrideprotectedvirtual |
Reimplemented from DD::Image::Op.
|
inlineprotectedvirtual |
Append arbitrary hash contributions to this GeoOp's GeomStateTargets which affect the local GeomState. These hash contribution sources are normally from non-Knob sources like inputs or some other Op value like frame or view. op_hash is provided as a convenience to allow the GeomOp to affect the Op's output hash at the same time without needing to reimplement the hash calcs in Op::append(), which will be called soon afterwards.
This is called after GeomOp::knobs() so the targets will already include any Knob contributions. It's called from within GeomOp::buildGeomState() just prior to the construction of the GeoOp's _inputGeomState, _localGeomState, and _outputGeomState private vars.
A GeomOp subclass should affect the assigned GeomStateTargets via appendToTarget() which indirectly contribute to the _localGeomState hash when the target graph is queried for its concatenated GeomStateTarget::hash().
Default implementation does nothing.
Reimplemented in DD::Image::AxisOp.
Referenced by DD::Image::AxisOp::appendGeomState(), and buildGeomState().
|
overrideprotectedvirtual |
GeomOp subclass-dependent portion of validate(). This calls validate on the inputs and updates GeneralInfo.
Reimplemented from DD::Image::Op.
References DD::Image::Op::_validate(), and updateGeneralInfo().
Referenced by DD::Image::AxisOp::_validate().
|
inlineprotectedvirtual |
Return the parent transformation for the handles.
This is called in build_handles() when the handles are building.
Reimplemented in DD::Image::SourceGeomOp.
©2024 The Foundry Visionmongers, Ltd. All Rights Reserved. |