FnUsdAbstractionLib 15.1.6
|
#include <Subdivide.h>
Public Attributes | |
usg::Int32Array * | faceVertexCounts |
Face vert count, may not be required (all_quads, all_tris) | |
usg::Int32Array * | vert_position_indices |
Per-vertex position indices. | |
bool | all_quads |
Indicates that all faces are quads. | |
bool | all_tris |
Indicates that all faces are triangles. | |
std::vector< usg::Vec3fArray * > | position_lists |
Per-point positions data lists (motion samples) | |
std::vector< usg::FloatArray * > | vert_float_attribs |
Arbitrary per-vertex float data lists. | |
std::vector< usg::Vec2fArray * > | vert_vec2_attribs |
Arbitrary per-vertex Vec2 data lists. | |
std::vector< usg::Vec3fArray * > | vert_vec3_attribs |
Arbitrary per-vertex Vec3 data lists. | |
std::vector< usg::Vec4fArray * > | vert_vec4_attribs |
Arbitrary per-vertex Vec4 data lists. | |
For passing abstracted mesh data to tessellation methods.
©2025 The Foundry Visionmongers, Ltd. All Rights Reserved. |