#include <Render.h>
Public Member Functions | |
Span (const Span &s) | |
Span & | operator= (const Span &s) |
void | initialize (Scene *scene, rPrimitive *p, int Y) |
const Primitive * | primitive () const |
rPrimitive * | rprimitive () const |
Public Attributes | |
VertexContext | vtx |
Argument for Iop::fragment_shader() | |
VArray | vX |
Value for vtx.vP at x==0. | |
int | x |
int | r |
Range of pixels the primitive intersects. | |
bool | always_hit |
Used by antialiasing. | |
bool | never_hit |
Used by antialiasing. | |
A Span represents the intersection of an rPrimitive with a scan line, the Render op uses these in it's implementation. The rPrimitive::intersect_scanline() method fills this in. This is the thread-safe part of the rendering system so one of these spans exist for each thread that's working on a primitive.
void Render::Span::initialize | ( | Scene * | scene, |
rPrimitive * | p, | ||
int | Y | ||
) |
Call the rPrimitive::intersect_scanline and otherwise setup.
References always_hit, DD::Image::Scene::ambient, DD::Image::VertexContext::ambient, DD::Image::VertexContext::blending_shader, never_hit, r, DD::Image::VertexContext::texture_sampling, DD::Image::VertexContext::vdX, DD::Image::VertexContext::vdY, DD::Image::VertexContext::vP, vtx, and vX.
Referenced by DD::Image::Render::draw_primitives().
|
inline |
Return the parent primitive stored in the VertexContext.
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inline |
Return the render primitive stored in the VertexContext.
Referenced by DD::Image::Render::draw_primitives().
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