Base class for rendering a 3D scene to an image. More...
#include <Render.h>
Classes | |
class | Span |
Public Types | |
enum | { SINGLE_SAMPLE , MULTISAMPLE_LOW , MULTISAMPLE_MED , MULTISAMPLE_HIGH } |
Public Types inherited from DD::Image::Op | |
enum | HandlesMode { eNoHandles , eHandlesUncooked , eHandlesCooked , eHandlesMax } |
enum | PrevalidateResult { eFinished , eCancelled , eAbandoned } |
This is a tribool return value. Do not extend. | |
enum | HandleType { eNone , eMouseLeftClick , eMouseRightClick , eMouseMove , eMouseDrag , eMouseRelease , eSelectionChanged , eSelectionChangeFinished , eHandleDragTranslate , eHandleDragRotate , eHandleDragScale , eHandleDragPivot , eAllHandles } |
enum | ViewableModes { eViewableMode2D , eViewableMode3D , eViewableMode3D_2DReference } |
enum | GenerateType { OUTPUT_OP , ANY_CONTEXT , INPUT_OP , INPUT_OP_PEEK , EXECUTABLE , EXECUTABLE_SKIP , EXECUTABLE_INPUT , UICONTEXT_ONLY } |
enum | NodeContext { eNodeGraph , eTimeline , eOpGraph } |
enum | StatusFlags { StatusNone , StatusModal , StatusUseCallback } |
enum | PopUpScheme { ePU_Never , ePU_Done , ePU_Once , ePU_Default , ePU_Always } |
Pop-up schemes determine when pop-up messages are displayed for op errors. More... | |
enum | VersionComponents { eMajor , eMinor , ePoint , eRevision } |
Enum to help get the desired version component from the VersionInfo tuple. | |
typedef std::pair< int, DD::Image::Op * > | Output |
Combination of input number and pointer to Op. | |
typedef std::set< Output > | OutputSet |
Set of all outputs from this Op. | |
typedef std::map< Hash, std::vector< unsigned int > > | ItemSelectionList |
typedef bool() | EventCallback(Op *op, EventContext eventCtx) |
using | VersionInfo = std::tuple< int, int, int, int > |
Contains version components with each index defined by the VersionComponents enum. | |
Public Types inherited from DD::Image::IopInfoOwner | |
typedef IopInfo | Info |
Public Member Functions | |
virtual CameraOp * | render_camera (int sample=0) |
virtual GeoOp * | render_geo (int sample=0)=0 |
virtual Matrix4 | camera_matrix (int sample=0) |
virtual Matrix4 | projection_matrix (int sample=0) |
virtual void | format_matrix (int sample=0) |
Matrix4 | get_format_matrix (float cx, float cy) |
void | knobs (Knob_Callback) override |
void | display_knobs (Knob_Callback) |
void | texture_knobs (Knob_Callback) |
void | sampling_knobs (Knob_Callback) |
void | jitter_knobs (Knob_Callback) |
void | render_knobs (Knob_Callback) |
All of the above. | |
unsigned | node_color () const override |
double | overscanX () |
double | overscanY () |
int | projection_mode () const |
int | blend_operation () const |
const Filter * | texture_filter () const |
int | multisampling () const |
float | hitThresholdDistance () const |
virtual int | multisamples () const |
virtual Scene * | scene (int n=0) const |
virtual double | shutter () const |
virtual double | offset () const |
virtual unsigned | samples () const |
HandlesMode | doAnyHandles (ViewerContext *ctx) override |
void | build_handles (ViewerContext *) override |
void | buildGeoInfoHandle (ViewerContext *ctx, DrawHandleCallbackFunc cb) |
virtual void | probe (const Vector3 ¢er, const VertexContext &vtx, Pixel &out) |
Sample the frame buffer. | |
Public Member Functions inherited from DD::Image::Iop | |
void | fetchPlane (ImagePlane &imagePlane) |
virtual PlanarI * | getPlanarI () |
void | force_validate (bool for_real=true) override |
IopImpl * | pImpl () |
virtual void | engine (int y, int x, int r, ChannelMask, Row &)=0 |
Iop * | iop () override |
Cast to an Iop. This is much cheaper and safer than using dynamic_cast. | |
const Iop * | iop () const override |
~Iop () override | |
virtual bool | isBlackIop () const |
bool | test_input (int, Op *) const override |
Op * | default_input (int) const override |
Iop * | input (int n) const |
Iop * | input (int n, int m) const |
Iop & | input0 () const |
Iop & | input1 () const |
Cache * | cache () const |
bool | cached () const |
void | cached (bool b) |
virtual void | in_channels (int, ChannelSet &) const |
ChannelMask | out_channels () const |
int | raw_channels_from () const |
virtual bool | pass_transform () const |
void | request (int x, int y, int r, int t, ChannelMask channels, int count) |
void | request (DD::Image::Box box, ChannelMask channels, int count) |
void | request (ChannelMask channels, int count) |
void | _copyState (Iop *input) |
const Box & | requestedBox () const |
const Box & | unclampedRequestedBox () const |
ChannelMask | requested_channels () const |
ChannelMask | multi_requested_channels () const |
ChannelMask | unclamped_requested_channels () const |
int | requested_count () const |
virtual void | get (int y, int x, int r, ChannelMask, Row &) |
void | at (int x, int y, Pixel &out) |
float | at (int x, int y, Channel) |
ChannelSet | peek (int x, int y, int r, int t, Pixel &out) |
bool | peek (int x, int y, int w, int h, ChannelMask pixelChannels, PixelCallbackI &callback) |
virtual Transform * | getTransform () |
TextureImageInfo | getTextureImageInfo (int maxWidth, int maxHeight, bool extractBbox=true, bool keepImageAspect=false) const |
TextureImageInfo::UVTransform | getTextureTransform () const |
virtual bool | set_texturemap (ViewerContext *, bool gl=true) |
virtual TextureImage | get_texturemap (ViewerContext *ctx) |
virtual void | unset_texturemap (ViewerContext *) |
virtual bool | shade_GL (ViewerContext *, GeoInfo &) |
virtual void | vertex_shader (VertexContext &) |
virtual void | fragment_shader (const VertexContext &, Pixel &out) |
virtual void | displacement_shader (const VertexContext &vtx, VArray &out) |
virtual float | displacement_bound () const |
virtual void | blending_shader (const Pixel &in, Pixel &out) |
virtual void | render_state (GeoInfoRenderState &state) |
virtual void | sample (float cx, float cy, float w, float h, Filter *, Pixel &out) |
void | sample (float cx, float cy, float w, float h, Pixel &out) |
virtual void | sample (const Vector2 ¢er, const Vector2 &dU, const Vector2 &dV, Filter *filter, Pixel &out) |
void | sample (const Vector2 ¢er, const Vector2 &dU, const Vector2 &dV, Pixel &out) |
virtual float | sample_shadowmap (Iop *map, bool map_is_one_over_z, float cx, float cy, float W, float H, Filter *filter, float Pz) |
void | build_handles (ViewerContext *) override |
virtual void | inputsAttached () |
virtual void | gpuEngine_useTextureTransform (bool useTransform) |
GPU support code. | |
virtual void | gpuEngine_setupTextureTransform (const Matrix4 &postOpTransform) |
virtual const char * | gpuEngine_decl () const |
virtual const char * | gpuEngine_body () const |
virtual Hash | gpuEngine_shader_hash_at (double time) |
virtual int | gpuEngine_getNumRequiredTexUnits () const |
virtual void | gpuEngine_GL_begin (GPUContext *context) |
virtual void | gpuEngine_GL_end (GPUContext *context) |
virtual Iop * | viewerPassThrough () const |
OpHints | opHints () const override |
Return hints to control when and how this op will be evaluated by the top-down system. | |
virtual void | setExtendedOpProperties (std::shared_ptr< ExtendedOpProperties > extendedOpProperties) |
Sets the pointer to object implementing extended properties. | |
virtual std::shared_ptr< ExtendedOpProperties > | getExtendedOpProperties () const |
Returns the pointer to object implementing extended properties. | |
Public Member Functions inherited from DD::Image::Op | |
PrevalidateResult | preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Op * | rootOp () const |
bool | preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const |
const OutputSet & | getOutputs () const |
return all the outputs of this node | |
virtual void | setInputsValid (bool nowValid) |
set whether the input ops are valid (are for the right context) | |
bool | inputsValid () const |
return whether the input ops are valid (are for the right context) | |
virtual bool | can_clone () const |
returns whether or not an op can be cloned in the dag | |
bool | haveHash () const |
return true if the hash() value is meaningful and globally unique | |
bool | varyingOutputHash () const |
void | setVaryingOutputHash (bool varyingHashes) |
Set the varyingOutputHash indicator to a specific state. | |
void | enableVaryingOutputHash () |
Enable the varyingOutputHash indicator. | |
virtual Hash | editState () const |
virtual void | setEditState (const Hash &h) |
virtual std::vector< DD::Image::OutputContext > | getPrevVersionsWanted () const |
virtual const MetaData::Bundle & | _fetchMetaData (const char *keyname) |
const MetaData::Bundle & | fetchMetaData (const char *keyname) |
Node * | node () const |
DD::Image::NodeI * | getNode () const |
void | node (Node *v) |
const char * | nodeName () const |
Return NodeI::name() which is the Node's local name with no parent path. | |
std::string | nodeFullPath (char separator='.') const |
Hash | nodeTopologyHash () const |
Op * | firstOp () const |
void | firstOp (Op *v) |
Op * | parent () const |
void | parent (Op *lpOp) |
virtual void | detach () |
node has been deleted in DAG | |
virtual void | attach () |
node has been created in DAG | |
virtual void | pre_write_knobs () |
void | knobStorePrep (const OutputContext &storeContext) |
virtual void | knobs (Knob_Callback) |
void | knobStorePost (const OutputContext &storeContext, Hash &hash) |
int | replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr) |
int | add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback) |
void | set_unlicensed () |
Knob * | knob (const char *name) const |
Knob * | knob (int) const |
bool | pushed () const |
bool | panel_visible () const |
bool | node_disabled () const |
bool | node_selected () const |
unsigned | node_gl_color () const |
void * | field (const char *name) |
void * | field (const char *name, int &type) |
void * | set_field (const char *name, const void *source, int size) |
void * | get_field (const char *name, void *dest, int size) |
void | beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor) |
void | endHandle (ViewerContext *ctx) |
virtual int | knob_changed (Knob *) |
virtual int | knob_change_finished (Knob *knob, bool changedByUser=true) |
void | addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true) |
void | getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const |
return the amount of CPU time taken by this op | |
virtual bool | inputs_clockwise () const |
whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default) | |
virtual std::vector< int > | input_order () const |
virtual int | inputArrows (int nodeInputs) const |
bool | script_command (const char *command, bool py=true, bool eval=true) const |
bool | script_expand (const char *str) const |
HandlesMode | anyHandles (ViewerContext *ctx) |
virtual void | build_handles (ViewerContext *) |
void | add_draw_handle (ViewerContext *) |
virtual void | draw_handle (ViewerContext *) |
virtual void | add_input_handle (int input, ViewerContext *) |
void | add_op_handle (ViewerContext *ctx) |
void | add_knob_handle (Knob *, ViewerContext *) |
virtual int | getViewableModes () const |
virtual int | optional_input () const |
virtual int | minimum_inputs () const |
virtual int | maximum_inputs () const |
virtual bool | test_input (int, Op *) const |
int | inputs () const |
int | node_inputs () const |
Op * | node_input (int, GenerateType=OUTPUT_OP) const |
Op * | node_input (int, GenerateType, const DD::Image::OutputContext *outputContext) const |
Op * | input_op (int n=0) const |
virtual void | inputs (int n) |
Op * | input (int) const |
int | inputNumber (int input, int offset) const |
Op * | input (int input, int offset) const |
Op * | input0 () const |
return the primary input | |
Op * | input1 () const |
return the second input, if it exists | |
const std::vector< Op * > & | getInputs () const |
const std::vector< Op * > & | getChildren () const |
virtual void | set_input (int i, Op *op, int input, int offset) |
void | set_input0 (Op *op) |
void | set_input (int i, Op *op) |
void | set_input (int i, Op &op) |
void | set_input (int input, int offset, Op *op) |
const OutputContext & | outputContext () const |
virtual void | setOutputContext (const OutputContext &c) |
virtual void | append (Hash &) |
virtual float | uses_input (int) const |
virtual void | build_splits () |
virtual int | split_input (int) const |
virtual const OutputContext & | inputContext (int n, int offset, OutputContext &) const |
virtual const OutputContext * | inputUIContext (int n, OutputContext &) const |
virtual Op * | default_input (int) const |
const Hash & | hash () const |
virtual bool | frameTransformImplemented () const |
virtual bool | frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const |
virtual bool | frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const |
virtual DopeItemFlags::Mask | getDopeItemFlags () const |
virtual bool | shouldHideInDopeSheet (Knob *knob) const |
virtual DD::Image::Knob * | getDopeItemKnob () const |
virtual ViewSet | viewsProduced () const |
virtual ViewSet | viewsWantOn (int i) const |
virtual ViewSet | splitForViews () const |
bool | requested () const |
void | setRequested () |
void | forgetRequestShallow () |
void | forget_request () |
void | forget_request (std::set< Op * > &forgotten) |
virtual const char * | node_shape () const |
DD::Image::Hash | curveHash () const |
bool | opCurrent () const |
virtual unsigned | node_color () const |
virtual const char * | node_help () const =0 |
virtual const char * | input_label (int, char *) const |
virtual std::string | input_longlabel (int) const |
void | node_redraw () |
void | print_name (std::ostream &o) const |
NodeContext | nodeContext () const |
std::string | node_name () const |
Returns the same string as printed by print_name(ostream). | |
void | invalidateSameHash () |
bool | invalidate () |
bool | invalidate (const Hash &hash) |
bool | update (const Box *=nullptr) |
void | asapUpdate () |
void | asapUpdate (const Box &box, int direction=0) |
void | validate (bool for_real=true) |
virtual void | force_validate (bool for_real=true) |
void | update_handles () const |
bool | valid () const |
Returns true if it has been validated - including if there was an error. | |
bool | real_valid () const |
Returns true if it has been real-validated - including if there was an error. | |
bool | inErrorState () const |
bool | inInvalidState () const |
bool | opened () const |
void | open () |
void | unopen () |
bool | running () const |
void | running (bool v) |
bool | not_closed () const |
void | close () |
void | callCloseAfter (double seconds) |
void | copyState (Op *input) |
bool | cached () const |
void | cached (bool b) |
virtual bool | inUse () const |
virtual Executable * | executable () |
void | setKnobsToContext (const OutputContext &, bool force=false) |
void | gotoContext (const OutputContext &, bool update) |
void | progressFraction (double fraction, StatusFlags flags=StatusNone) |
void | progressFraction (int a, int b, StatusFlags flags=StatusNone) |
void | progressMessage (const char *fmt,...) |
void | progressModalMessage (const char *fmt,...) |
void | progressDismiss () |
int | slowness () const |
void | slowness (int newval) |
virtual bool | firstEngineRendersWholeRequest () const |
virtual bool | updateUI (const OutputContext &context) |
const Format & | input_format () const |
const OutputContext & | uiContext () const |
void | error (const char *fmt,...) |
void | warning (const char *fmt,...) |
void | critical (const char *fmt,...) |
void | debug (const char *fmt,...) |
void | abort () const |
Abort all trees the op is in. | |
bool | aborted () const |
True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true. | |
void | cancel () const |
Cancel all trees the op is in. Make sure you also call abort() to stop processing. | |
bool | cancelled () const |
True if one of the trees the op is in was cancelled (by user interaction) | |
bool | addToTree (OpTree *lpTree) |
Returns true if the op was added to the tree, or false if its reference count increased. | |
bool | removeFromTree (OpTree *lpTree) |
Returns false if the op was removed from the tree, or true if its reference count decreased. | |
bool | isInTree (OpTree *lpTree) const |
Checks if an op is in a particular tree, for debugging purposes. | |
bool | isInAnyTree () const |
Checks if an op is in any tree at all. | |
OpTreeHandler * | getTreeHandler () const |
Returns the treeHandler for a given Op. | |
bool | hasError () const |
bool | opOrChildHasError () const |
const Op * | getErroredOp () const |
void | setPopUpScheme (PopUpScheme lScheme) |
PopUpScheme | getPopUpScheme () const |
bool | arePopUpsEnabled () |
Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary. | |
OpMessageHandler & | getMsgHandler () |
const OpMessageHandler & | getMsgHandler () const |
std::string | getDebugInfo () const |
Returns a string of debug information about the op. For internal use. | |
std::string | getDetailedDebugInfo () const |
bool | tryValidate (bool for_real=true) |
virtual Iop * | iop () |
Cast to an Iop. This is much cheaper and safer than using dynamic_cast. | |
virtual const Iop * | iop () const |
virtual GeoOp * | geoOp () |
Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeoOp * | geoOp () const |
virtual GeomOp * | geomOp () |
Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeomOp * | geomOp () const |
virtual ParticleOp * | particleOp () |
Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const ParticleOp * | particleOp () const |
virtual DeepOnlyOp * | deepOnlyOp () |
Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const DeepOnlyOp * | deepOnlyOp () const |
virtual AxisOp * | axisOp () |
Cast to an AxisOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const AxisOp * | axisOp () const |
virtual CameraOp * | cameraOp () |
Cast to an CameraOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const CameraOp * | cameraOp () const |
virtual LightOp * | lightOp () |
Cast to an LightOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const LightOp * | lightOp () const |
virtual std::string | getLibraryName () const |
Return a label and version string to display library version info for the Node. | |
virtual VersionInfo | getLibraryVersion () const |
virtual OpHints | opHints () const |
Return hints to control when and how this op will be evaluated by the top-down system. | |
virtual std::string | resolveKnobAsset (Knob *knob, const std::string &assetPath) |
virtual bool | updateKnobsFromAsset (Knob *knob) |
virtual void | _updateKnobsFromAsset (Knob *assetKnob, const ndk::asset::AssetData &assetData) |
virtual const char * | Class () const =0 |
const std::string | libraryDisplayName () const |
virtual const char * | displayName () const |
virtual std::string | docsPath () const |
virtual bool | onAction (const ViewerContext *c, const DD::Image::Flags f, void *d) |
Op * | get (const Description *description) |
Public Member Functions inherited from DD::Image::IopInfoOwner | |
const Info & | info () const |
int | x () const |
int | y () const |
int | r () const |
int | t () const |
int | w () const |
int | h () const |
bool | is_constant () const |
int | clampx (int x) const |
int | clampy (int y) const |
const Format & | format () const |
const Format & | full_size_format () const |
int | ydirection () const |
bool | black_outside () const |
ChannelMask | channels () const |
const GeneralInfo & | generalInfo () const override |
const Info2D & | info2D () const override |
int | first_frame () const |
int | last_frame () const |
void | format (const Format &f) |
void | full_size_format (const Format &f) |
Static Public Member Functions | |
static Matrix4 | get_format_matrix (const Format &format, float cx, float cy) |
static const Intersection * | multisample_array (int n) |
static unsigned int | jitter_array_size (int samples) |
static const Intersection * | jitter_array (int samples) |
Static Public Member Functions inherited from DD::Image::Iop | |
static Iop * | default_input (const OutputContext &) |
static Op * | default_input (const Op *op) |
static Channel | channel (const char *name) |
static const char * | channel_name (Channel c) |
Static Public Member Functions inherited from DD::Image::Op | |
static int | treeVersion () |
static bool | nukeBusy () |
is nuke processing something on a parallel thread? | |
static Op * | create (Node *node, const char *name, Op *p_op) |
static Op * | create (const char *name, Op *p_op) |
static void | resetTimers () |
reset all the performance timers | |
static void | setTimingEnabled (bool enabled) |
turn performance timing on or off | |
static bool | isTimingEnabled () |
return whether performance timing is on or not | |
static const char * | script_result (bool py=false) |
static void | script_unlock () |
static Op * | retrieveOp (const char *node_path, GenerateType generate_op_type, const OutputContext *generate_op_context=nullptr) |
static Op * | retrieveOp (const char *node_path, const Hash &op_hash, int tree_version) |
static void | all_forget_request () |
static void | new_request_pass () |
static double | callPendingClose (double seconds) |
static void | clearPendingClose () |
static Op * | error_op () |
static const char * | error_message () |
static void | clearAbortAndError () |
To be removed. | |
static void | SetDefaultPopUpEnable (bool lEnable) |
This is used by Nuke to indicate when ops using the default pop-up scheme should show pop-ups. Not recommended for customisation. | |
static std::string | getVersionInfoStr (const VersionInfo &versionInfo) |
Helper function to convert a VersionInfo tuple into a string. | |
static const Description * | find_description (const char *name, const Op *op_) |
static int | message_f (char t, const char *,...) |
static int | message_vf (char t, const char *, va_list) |
static void | add_timeout (float t, TimeoutHandler, void *v=nullptr) |
static void | repeat_timeout (float t, TimeoutHandler, void *=nullptr) |
static bool | has_timeout (TimeoutHandler, void *=nullptr) |
static void | remove_timeout (TimeoutHandler, void *=nullptr) |
Static Public Attributes | |
static const char * | multisampling_table [] |
Output sampling modes: | |
Static Public Attributes inherited from DD::Image::Iop | |
static bool | sPreserveCaches |
Static Public Attributes inherited from DD::Image::Op | |
static unsigned | current_request_pass |
static void(* | node_redraw_cb )(const Op *) |
static void(* | print_name_cb )(std::ostream &, const Op *) |
static void(* | status_callback )(const Op *, float, float, const char *, StatusFlags) |
static const int | kInvalidVersion |
static const VersionInfo | kUnsetVersion |
Protected Member Functions | |
Render (Node *node, bool enable_mip_filter=false) | |
void | _validate (bool) override |
virtual void | overrideBBox (Box &f) const |
void | _request (int x, int y, int r, int t, ChannelMask, int) override |
void | engine (int y, int x, int r, ChannelMask, Row &) override |
virtual bool | generate_render_primitives () |
virtual bool | evaluate_lights (Scene *scene) |
virtual void | initialize () |
void | draw_primitives (int y, int x, int r, ChannelMask, Row &, const Row *bg) |
void | _close () override |
Protected Member Functions inherited from DD::Image::Iop | |
Iop (Node *node) | |
void | _invalidate () override |
void | _validate (bool for_real) override |
virtual void | _request (int x, int y, int r, int t, ChannelMask, int count) |
void | _open () override |
void | _close () override |
virtual void | doFetchPlane (ImagePlane &imagePlane) |
bool | inUse () const override |
void | copy_info (int input) |
void | copy_info (int input, ChannelMask) |
void | copy_info () |
void | clear_info () |
void | merge_info (int input=0) |
void | merge_info (int input, ChannelMask) |
void | mergeFrameRange (int input) |
void | set_out_channels (ChannelMask m) |
void | set_out_channels (ChannelSetInit m) |
void | set_out_channels (Channel z) |
void | raw_channels_from (int n) |
void | set_out_channels (ChannelMask m, int n) |
Iop * | asIop (Op *op) const |
Transform * | getDefaultTransform () const |
template<class TileType > | |
void | doSample (float cx, float cy, float w, float h, Filter *, Pixel &out) |
template<class TileType > | |
float | do_sample_shadowmap (Iop *map, bool map_is_one_over_z, float cx, float cy, float W, float H, Filter *filter, float Pz) |
Protected Member Functions inherited from DD::Image::Op | |
Op (Node *node) | |
The constructor is protected so only subclasses can create the base class. | |
virtual void | _knobStorePrep (const OutputContext &storeContext) |
The subclass-specific portion of knobStorePrep(). See that method for more info. | |
virtual void | _knobStorePost (const OutputContext &storeContext, Hash &hash) |
The subclass-specific portion of knobStorePost(). See that method for more info. | |
virtual void | _invalidate () |
virtual void | _validate (bool for_real) |
virtual void | _open () |
virtual void | _close () |
Op * | create (Node *node, const char *name) |
Op * | create (const char *name) |
HandlesMode | anyInputHandles (ViewerContext *) |
return if any of the inputs (recursively) wish to draw handles | |
HandlesMode | anyKnobHandles (ViewerContext *) |
return if any of the knobs on this node wish to draw handles | |
void | build_input_handles (ViewerContext *) |
void | build_knob_handles (ViewerContext *) |
void | disallowNoTrees () |
Call this to tell the op that it should always have op trees for normal behaviour (for internal use) | |
virtual HandlesMode | doAnyHandles (ViewerContext *ctx) |
virtual PrevalidateResult | doPreValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Protected Attributes | |
TextureFilter | texture_filter_ |
Default filter to use in texture filtering. | |
int | projection_mode_ |
Point projection mode. | |
int | max_tessellation_ |
Threshold to limit recursive subdivision. | |
int | blend_operation_ |
Default blending operation for textures. | |
int | multisampling_ |
Output sampling modes. | |
int | samples_ |
User set number of samples to render. | |
ShutterControls | shutter_ |
shutter controls | |
double | spatial_jitter_ |
User set jittering of sample in raster. | |
double | temporal_jitter_ |
User set jittering of sample in time. | |
const Intersection * | jitter |
XY jitter array to use - based on total samples. | |
unsigned | input_scenes |
Number of scenes renderer gets from it's input. | |
unsigned | render_scenes |
Number of scenes to render. | |
const Intersection * | multisample_array_ |
Multisampling array to use. | |
double | overscanX_ |
double | overscanY_ |
overscan size of the frame buffer | |
Format | overscanFormat_ |
overscan format | |
int | junk |
Box3 | world_bbox |
Intersected world-space bbox of all scenes. | |
Box | screen_bbox |
Intersected screen-space bbox of all scenes. | |
int | output_motion_vectors |
Whether renderer outputs motion vector channels. | |
Channel | MB_channel [3] |
Motion vector channels to output. | |
bool | generate_primitives |
Threading lock to keep other threads waiting. | |
std::vector< Scene * > | scenes_ |
List of Scenes, one per sample. | |
Protected Attributes inherited from DD::Image::Iop | |
ChannelSet | out_channels_ |
protected so validate() can directly modify it | |
int | raw_channels_from_ |
Protected Attributes inherited from DD::Image::Op | |
bool | _haveHash |
whether the _hash actually has been set by a call to invalidate(Hash) ever. | |
bool | _varyingOutputHash |
whether the hash value will animate over time | |
Hash | _editState |
Op's current edit state, usually the combination of input & knob edit states. | |
Protected Attributes inherited from DD::Image::IopInfoOwner | |
Info | info_ |
Additional Inherited Members | |
Public Attributes inherited from DD::Image::Op | |
const MetaData::Bundle * | metaCache |
Hash | metaCacheHash |
Base class for rendering a 3D scene to an image.
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protected |
Base class constructor.
References DD::Image::Chan_U, DD::Image::eDisableMotionVector, generate_primitives, input_scenes, jitter, jitter_array(), max_tessellation_, MB_channel, multisampling_, output_motion_vectors, overscanY_, projection_mode_, render_scenes, samples_, spatial_jitter_, and temporal_jitter_.
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virtual |
Return a CameraOp for 'sample'. The base class returns null.
Reimplemented in DD::Image::RenderScene.
Referenced by _validate().
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pure virtual |
Return a GeoOp for 'sample'. This GeoOp will have it's cache enabled which will be created during _validate(). The base class returns 0.
Implemented in DD::Image::RenderScene.
Referenced by _validate().
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virtual |
Calculate the camera's inverse local matrix for 'sample'. Base class pulls the camera away in Z by the format's width, and XY centered. Remember, this is the camera's inverse matrix, so translations are reversed.
Reimplemented in DD::Image::DepthMapRender, and DD::Image::RenderScene.
References DD::Image::IopInfoOwner::format(), DD::Image::Format::height(), DD::Image::Matrix4::makeIdentity(), DD::Image::Matrix4::translate(), and DD::Image::Format::width().
Referenced by _validate().
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virtual |
Calculate the camera projection matrix for 'sample'. Base class implementation sets up a simple projection with a lens of 1.
Reimplemented in DD::Image::RenderScene.
References DD::Image::IopInfoOwner::format(), DD::Image::IopInfoOwner::h(), DD::Image::Format::height(), DD::Image::Matrix4::projection(), DD::Image::Matrix4::scaling(), DD::Image::IopInfoOwner::w(), and DD::Image::Format::width().
Referenced by _validate().
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virtual |
obsolete virtual function, do not use. Call get_format_matrix() instead
Matrix4 Render::get_format_matrix | ( | float | cx, |
float | cy | ||
) |
Calculate the transformation from post-projection NDC to pixel space. cx,cy are where in the pixel the -1,-1 corner should be.
References get_format_matrix(), and DD::Image::IopInfoOwner::info_.
Referenced by _validate(), DD::Image::RenderScene::build_handles(), and get_format_matrix().
Calculate the transformation from post-projection NDC to pixel space. cx,cy are where in the pixel the -1,-1 corner should be.
References DD::Image::IopInfoOwner::h(), DD::Image::Format::height(), DD::Image::Matrix4::makeIdentity(), DD::Image::Matrix4::scale(), DD::Image::Matrix4::translate(), DD::Image::IopInfoOwner::w(), and DD::Image::Format::width().
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overrideprotectedvirtual |
Base-class implementation allocates a Scene structure for each time sample and enables the generation of primitives in the first engine() call.
Reimplemented from DD::Image::Iop.
Reimplemented in DD::Image::RenderScene.
References DD::Image::Scene::_id, DD::Image::Scene::_time, DD::Image::GeoOp::build_scene(), DD::Image::Scene::camera, camera_matrix(), DD::Image::IopInfoOwner::channels(), DD::Image::Box::clear(), DD::Image::Iop::copy_info(), DD::Image::CameraOp::default_camera(), DD::Image::eClassicMotionVector, DD::Image::eDisableMotionVector, evaluate_lights(), DD::Image::Box3::expand(), DD::Image::Scene::format_, generate_primitives, get_format_matrix(), DD::Image::Format::height(), DD::Image::IopInfoOwner::info_, DD::Image::Iop::input0(), input_scenes, DD::Image::Op::inputContext(), DD::Image::Box::intersect(), jitter, jitter_array(), DD::Image::Scene::lens_func, MAX(), max_tessellation_, DD::Image::Scene::max_tessellation_, DD::Image::Scene::mb_scene_, DD::Image::Scene::mb_type_, DD::Image::Box::merge(), multisample_array(), multisample_array_, multisampling_, output_motion_vectors, overrideBBox(), overscanFormat_, overscanY_, DD::Image::Box::pad(), projection_matrix(), projection_mode_, DD::Image::Scene::projection_mode_, render_camera(), render_geo(), render_scenes, scenes_, screen_bbox, DD::Image::Box::set(), DD::Image::MatrixArray::set_camera_matrix(), DD::Image::MatrixArray::set_format_matrix(), DD::Image::Iop::set_out_channels(), DD::Image::MatrixArray::set_projection_matrix(), DD::Image::Op::slowness(), spatial_jitter_, texture_filter_, DD::Image::Op::validate(), DD::Image::Scene::validate(), DD::Image::Format::width(), and world_bbox.
Referenced by DD::Image::RenderScene::_validate().
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inlineprotectedvirtual |
called in Render::_validate, to allow the deriving class to override the bbox.
Referenced by _validate().
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overrideprotectedvirtual |
Render just texture-maps the geometry with input0(). So the request figures out what uv's will be requested and that is the area needed.
Reimplemented from DD::Image::Iop.
Reimplemented in DD::Image::RenderScene.
References DD::Image::Box3::expand(), fast_floor(), DD::Image::IopInfoOwner::format(), DD::Image::Box::h(), DD::Image::IopInfoOwner::info(), DD::Image::Iop::input0(), DD::Image::Iop::out_channels(), DD::Image::Box3::r(), DD::Image::Scene::request(), DD::Image::Iop::request(), scenes_, DD::Image::GeometryList::size(), DD::Image::Box3::t(), DD::Image::UV, DD::Image::Box::w(), DD::Image::Box::x(), and DD::Image::Box::y().
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overrideprotectedvirtual |
Default engine calls initialize() (which calls generate_render_primitives()) and then calls draw_primitives() with bg=0.
Implements DD::Image::Iop.
References DD::Image::IopInfoOwner::channels(), draw_primitives(), initialize(), DD::Image::IopInfoOwner::r(), DD::Image::IopInfoOwner::x(), and DD::Image::IopInfoOwner::y().
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protectedvirtual |
Initialize each sample Scene object and generate it's renderable primitives.
Reimplemented in DD::Image::DepthMapRender.
References DD::Image::Op::aborted(), DD::Image::Scene::delete_render_primitives(), DD::Image::Scene::generate_render_primitives(), DD::Image::GeoInfo::matrix, DD::Image::Scene::object_transforms_, scenes_, and DD::Image::Scene::transforms_.
Referenced by initialize().
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protectedvirtual |
Evaluate all the scene lights.
References DD::Image::Scene::evaluate_lights().
Referenced by _validate().
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protectedvirtual |
engine() must call this before it can look at the primitives
References DD::Image::Op::aborted(), generate_primitives, generate_render_primitives(), and texture_filter_.
Referenced by engine().
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protected |
Flat renderer used by gridwarp. If bg is non-zero, it is a row containing a background image which is used anywhere there are no primitives (note that it does not do an OVER, instead the alpha channel is replaced by the rendered ones just like all other channels).
References DD::Image::IopInfoOwner::channels(), DD::Image::Row::copy(), DD::Image::Row::erase(), DD::Image::Render::Span::initialize(), DD::Image::Iop::input0(), DD::Image::Quadtree< T >::intersections(), MAX(), MIN(), DD::Image::Op::node(), DD::Image::Box3::r(), DD::Image::IopInfoOwner::r(), DD::Image::Render::Span::r, DD::Image::Render::Span::rprimitive(), DD::Image::VertexContext::sample(), scenes_, DD::Image::Box3::t(), DD::Image::VertexContext::vdX, DD::Image::Render::Span::vtx, DD::Image::Render::Span::vX, DD::Image::Row::writable(), DD::Image::IopInfoOwner::x(), and DD::Image::IopInfoOwner::y().
Referenced by engine().
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overrideprotectedvirtual |
Reimplemented from DD::Image::Iop.
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overridevirtual |
Reimplemented from DD::Image::Op.
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overridevirtual |
Reimplemented from DD::Image::Op.
float Render::hitThresholdDistance | ( | ) | const |
Return the distance away that a span/pixel cannot intersect
References multisampling_.
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static |
Return multisample array for the current output sampling mode.
Referenced by _validate().
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static |
Determine the size of jitter array to use based on the sample count 'samples'.
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static |
Determine best jitter array to use based on the sample count 'samples'.
Referenced by _validate(), and Render().
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virtual |
Return the number of samples in the current output sampling mode.
References multisampling_.
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overridevirtual |
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::RenderScene.
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overridevirtual |
Draw the internal geometry only when the panel's open.
Reimplemented from DD::Image::Iop.
Reimplemented in DD::Image::RenderScene.
References buildGeoInfoHandle(), DD::Image::ViewerContext::connected(), DD::Image::Iop::input0(), DD::Image::Op::panel_visible(), DD::Image::Op::pushed(), DD::Image::Iop::set_texturemap(), DD::Image::SHOW_OBJECT, DD::Image::SHOW_PUSHED_OBJECT, DD::Image::ViewerContext::transform_mode(), DD::Image::Op::validate(), and DD::Image::VIEWER_2D.
void Render::buildGeoInfoHandle | ( | ViewerContext * | ctx, |
DrawHandleCallbackFunc | cb | ||
) |
this sets the objects in the scene to be drawable (textured) and then calls GeoInfo::build_handles()
References DD::Image::ViewerContext::add_draw_handle(), DD::Image::CONNECTED, DD::Image::ViewerContext::connected(), DD::Image::IopInfoOwner::info(), DD::Image::Iop::input0(), DD::Image::Op::node(), and scenes_.
Referenced by build_handles().
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