Nuke binary plugins 15.1.5
 
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DD::Image::SceneGraph_KnobI Class Referenceabstract

#include <SceneGraph_KnobI.h>

Public Member Functions

virtual void addItems (const SceneItems &e, bool selected=false)=0
 
virtual void setItems (const SceneItems &e, bool selected=false)=0
 
virtual void removeItems (const std::vector< std::string > &e)=0
 
virtual void clear ()=0
 remove all items in the view
 
virtual std::vector< std::string > getItemNames () const =0
 
virtual SceneItems getItems () const =0
 
virtual SceneItem getItem (const std::string &path) const =0
 get a specific item by path
 
virtual void setSelectedItems (const std::vector< std::string > &items)=0
 set the selected items
 
virtual std::vector< std::string > getSelectedItems (const std::string &field=DD::Image::SceneGraph::kNameField) const =0
 get the selected items
 
virtual bool hasSelection () const =0
 true if something is selected in the knob
 
virtual void viewAllNodes (bool view)=0
 
virtual void setColumnHeader (const std::string &title)=0
 
virtual void enableListView ()=0
 
virtual void setFocus ()=0
 
virtual bool isEmpty () const =0
 

Detailed Description

Abstract base class for Scenegraph Knob-specific methods.

Member Function Documentation

◆ addItems()

virtual void DD::Image::SceneGraph_KnobI::addItems ( const SceneItems &  e,
bool  selected = false 
)
pure virtual

augments the menu items on the knob with the given list.

Parameters
ecollection of scene graph items to insert into the tree

◆ setItems()

virtual void DD::Image::SceneGraph_KnobI::setItems ( const SceneItems &  e,
bool  selected = false 
)
pure virtual

sets the items in the tree, removing any that no longer exist

Parameters
ecollection of scene graph items to insert into the tree
selectedset this to true to overwrite the value of already existing menu items

◆ removeItems()

virtual void DD::Image::SceneGraph_KnobI::removeItems ( const std::vector< std::string > &  e)
pure virtual

removes from the knob all menu items contained in the given list. if you want this to persist you must use the SAVE_MENU flag on this knob.

◆ getItemNames()

virtual std::vector< std::string > DD::Image::SceneGraph_KnobI::getItemNames ( ) const
pure virtual

get the menu items names set to the knob.

◆ getItems()

virtual SceneItems DD::Image::SceneGraph_KnobI::getItems ( ) const
pure virtual

get the menu items set to the knob.

◆ viewAllNodes()

virtual void DD::Image::SceneGraph_KnobI::viewAllNodes ( bool  view)
pure virtual

Toggle viewing filtered items

Parameters
viewtrue to unfilter items listed

◆ setColumnHeader()

virtual void DD::Image::SceneGraph_KnobI::setColumnHeader ( const std::string &  title)
pure virtual

set the title of the nodelist column

◆ enableListView()

virtual void DD::Image::SceneGraph_KnobI::enableListView ( )
pure virtual

set the view of the scene graph

◆ setFocus()

virtual void DD::Image::SceneGraph_KnobI::setFocus ( )
pure virtual

set the focus to the scene graph knob so tab and knob are selected

◆ isEmpty()

virtual bool DD::Image::SceneGraph_KnobI::isEmpty ( ) const
pure virtual

returns whether the given scenegraph is empty



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