|
FnUsdAbstractionLib 15.2.7
|
Interface to define shader source code. More...
#include <ShaderSource.h>
Public Member Functions | |
| ShaderSource (const MaterialSource &materialSourceGen, const ShaderSchema *schema, std::stringstream &sourceDest) | |
| const SourceCodeGenerator & | sourceTypeGenerator () const |
| Returns the SourceCodeGenerator that created this MaterialSource. | |
| const usg::Token & | sourceType () const |
| Returns the source target type of the generator. | |
| const MaterialSource & | materialSource () const |
| Returns the MaterialSource that created this ShaderSource. | |
| virtual void | startFunction ()=0 |
| Starts a shader function with the given set of inputs. | |
| virtual void | emitLine (const std::string &line)=0 |
| Emits the shader line source. | |
| virtual std::string | input (const std::string &name)=0 |
| Returns code required to retrieve a value from the named input. | |
| virtual std::string | sampleTexture (const std::string &inputName, const std::string &texCoordVarName)=0 |
| Returns code that allows sampling of a texture at the given texture coordinate. | |
| virtual void | output (const std::string &name, const std::string &expression)=0 |
| Declares and defines a shader output to be equal to the given expression. | |
| virtual void | endFunction ()=0 |
| Ends the shader function. | |
| virtual fdk::StringList | inputs () const =0 |
| Return the list of named inputs created by calls to input(). | |
| virtual const fdk::StringSet & | textures () const =0 |
| Return the list of named texture inputs created by calls to input(). | |
Protected Attributes | |
| const MaterialSource & | _materialSource |
| const ShaderSchema * | _shaderSchema |
| std::stringstream & | _sourceDest |
Interface to define shader source code.
| ©2025 The Foundry Visionmongers, Ltd. All Rights Reserved. |