Public Member Functions | |
void | _validate (bool) |
void | _request (int x, int y, int r, int t, ChannelMask, int count) |
void | engine (int y, int x, int r, ChannelMask, Row &) |
Convolve (Node *node) | |
int | width () const |
int | height () const |
float * | array () const |
const float * | operator[] (int n) const |
void | array (int h, int w, const float *v) |
bool | normalize () const |
void | normalize (bool b) |
virtual void | knobs (Knob_Callback) |
const char * | Class () const |
const char * | node_help () const |
Static Public Attributes | |
static const Description | d |
For the Nuke UI, this goes through the matrix "upside down". This is so the matrix the user types into the UI is in the same orientation as the pixels it affects.
const char * Convolve::Class | ( | ) | const [virtual] |
Command name is "Matrix" rather than "Convolve"
Implements DD::Image::Op.
References DD::Image::Op::Description::name.
©2009 The Foundry Visionmongers, Ltd. All Rights Reserved. |