Inherited by DD::Image::ParticleOp, and ParticleToGeo.
Public Member Functions | |
| virtual int | minimum_inputs () const |
| virtual int | maximum_inputs () const |
| virtual bool | test_input (int input, Op *op) const |
| virtual const char * | input_label (int input, char *buffer) const |
| virtual Op * | default_input (int n) const |
| const char * | node_shape () const |
| virtual void | append (Hash &hash) |
| virtual void | get_geometry_hash () |
| virtual void | geometry_engine (Scene &scene, GeometryList &out) |
| virtual PrevalidateResult | doPreValidate (ViewerContext *ctx, PreValidateContext *) |
Protected Member Functions | |
| ParticleRender (Node *node) | |
| ParticleHolder * | particleHolder () |
| bool | isLicensed () const |
Friends | |
| class | ParticleHolder |
| Op::PrevalidateResult ParticleRender::doPreValidate | ( | ViewerContext * | ctx, | |
| PreValidateContext * | pvc | |||
| ) | [virtual] |
preValidate step to simulate particles if necessary. returns false if particle render was cancelled.
Reimplemented from DD::Image::Op.
References DD::Image::ViewerContext::connected(), DD::Image::Op::outputContext(), and DD::Image::SHOW_OBJECT.
| ©2009 The Foundry Visionmongers, Ltd. All Rights Reserved. |