How to Write a Launcher Script to Load Plugins
In this tutorial, Creative Specialist Ruth Hutton goes over the basics of writing a launcher script for Katana. Launcher scripts are often used to load plug-ins into Katana instead of setting environment variables, and are a powerful tool once you know how to write them. Ruth breaks the process down into easy chunks, allowing you to start your lighting journey with ease.
Want to know how to use RenderMan with Katana? Head over to Getting Started with Katana and Renderman
Interested in using Redshift with Katana? Head over to Getting Started with Redshift and Katana
Want to know how to use RenderMan with Katana? Head over to Getting Started with Katana and Renderman
Interested in using Redshift with Katana? Head over to Getting Started with Redshift and Katana