Getting Started with Katana and RenderMan
In this tutorial, creative Specialist Ruth Hutton looks at how to modify your Launcher Script to include Pixar's RenderMan plug-ins, as well as taking a look at what to expect once they're loaded into Katana.
Ruth explains the basics of RenderMan in Katana, such as what nodes to expect, how to access PrMan nodes, and some of the render settings available within RenderMan. She also takes a look at how to build AOVs using PrManOutputChannelDefine and RenderOutputDefine nodes.
Wondering how to write a launcher script for Katana? Take a look at How to Write a Launcher Script to Load Plugins
Interested in using Redshift with Katana? Head over to Getting Started with Redshift and Katana
Ruth explains the basics of RenderMan in Katana, such as what nodes to expect, how to access PrMan nodes, and some of the render settings available within RenderMan. She also takes a look at how to build AOVs using PrManOutputChannelDefine and RenderOutputDefine nodes.
Wondering how to write a launcher script for Katana? Take a look at How to Write a Launcher Script to Load Plugins
Interested in using Redshift with Katana? Head over to Getting Started with Redshift and Katana