应用变形器

Modo,您主要是通过应用效应器来变形物品,这些效应器提供有关如何变形目标以及决定变形对象的影响的说明。通过选择目标项目,然后单击工具箱中的变形器,将变形器应用于项目,变形器会自动将元素链接在一起。

您可能希望手动在Deformers视口并通过Schematic视图。

单击下面的任何链接以查看特定变形器的主题。

变形者

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弯曲效应器

The Bend Effector, when assigned to an item, deforms the object in a curving or arcing fashion.

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贝塞尔效应器

The Bezier Deformer is an excellent way to apply deformations in a continuously smooth manner. This can be extremely useful for long tube-like structures (such as tentacles, tails, and whips).

曲线约束效应器

Curve Constraint Effector吸引附近的顶点,将其沿定义的曲线约束到最近的位置。

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Lag Effector

The Lag Effector, when assigned to an item, deforms the object along a directional vector that is determined by the target item's animation. (Essentially, it is deformed along the direction it is traveling.)

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Lattice Effector

The Lattice Effector, when assigned, creates a structured array of points across the mesh like a cage. You can move each individual vertex of this cage to deform the underlying mesh. Modo smoothly interpolates the deformation between the vertex locations.

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Magnet Effector

The Magnet Effector, when assigned to an item, draws points within its defined range toward the center of the magnet, itself.

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Rotation Effector

The Rotation Effector, when assigned to an item, rotates the target item. You can link it to rigging and can control it through the Schematic view links when combined with the various modifiers because it is an item with channels.

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Slack Effector

The Slack Effector, when assigned to an item, deforms the target as if it were suspended between two points.

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Spline Effector

Use the Spline Deformer to apply deformations in a continuously smooth manner. This can be extremely useful for long tube-like structures (such as tentacles, tails, and whips).

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Transform Effector

The Transform Effector, when assigned to an item, moves, rotates, or scales the target item. You can link it to rigging and can control it through the Schematic view links when combined with the various modifiers because it is an item with channels.

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Vortex Effector

The Vortex Effector, when assigned to an item, deforms the object in twisting motions. It has Decay options to provide a spinning-tornado type of deformation to the target item.

影响力

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一般影响

With the General Influence you can assign any vertex tagging methods to define a grouping of vertices for the deformer to influence. This limits their application to specific user-defined areas of a mesh (or the entire mesh).

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项目影响

Use an Item Influence when a rigid item needs to stay in the proper position relative to a deforming surface or when multiple items need to transform in a uniform way (such as a tower of spheres that bends around on itself).

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MDD影响

Daisuke Ino developed MDD files during his work on a dynamics engine built as a plug-in to a host 3D application. These files are a simple point cache that stores a location in space for every vertex in a model for every frame in the animation.

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变形影响

With morph maps you can save alternate user-defined deformations for any mesh. To animate any morph map, you must first apply a morph deformer to the model.

推动影响

推动影响通过沿顶点的平均法线推动顶点来使几何变形。

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Wrap Influence

With the Wrap Influence, you can create a custom, low-resolution cage as a proxy to deform the associated mesh. Typically, the cage approximates the shape of the target mesh layer to make it easier to manipulate and control.