Utility viewports serve a number of purposes in Modo, whether it's providing a way for you to define and select color schemes in the Color Picker, editing the color values of a gradient in the Gradient Editor, or simply displaying a rendered image when pressing the F9 key. These viewports are found throughout Modo, depending on the particular interface and utility you are looking at.
List and Info Viewports |
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The Assembly viewport provides functionality for selection, locking, and 'pick walking' up and down a hierarchy with the keyboard arrow keys. |
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The Color Picker viewport is a dedicated window for editing colors and creating schemes for scenes, which can then be easily applied when surfacing, setting up lights, and any other color-related operation. |
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The Display viewport offers the ability to control how individual items appear within a 3D Viewport, overriding the viewport style itself. |
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The Gradient Editor viewport offer the ability to control gradient textures in Modo. |
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The Graph Editor viewport controls how the system interpolates key values. |
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The Groups viewport is a workflow streamlining tool, allowing the ability to easily control multiple items and/or channels within a scene. It also provides a number of functionalities to speed up common tasks, such as setting keyframes for complex hierarchies. |
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The Preset Browser viewport is a visual reference to a library of pre-defined objects, surfaces, and settings, which are included with Modo. |
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The Preview viewport uses the Modo render engine in a progressive refinement mode that allows you to see all changes in a scene with a fully rendered image. |
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The Render Display viewport provides a variety of useful options and feedback for working with the resulting rendered pixels for any Modo scene. |
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The Tool Pipe viewport allows the combination of the tools and tool modifiers, activating the proper functions automatically. |