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The function of the UV Select Border command is similar to that of the Boundary Edges command — only for UV mapping. Modo takes the UVs that appear in the UV Texture window and selects the border around the UV islands. It also selects the border edges on the geometry in the 3D Model view. In this way, you can see how the flattened sections fit together on the mesh geometry.
To use the Select Border command:
|1.||With the Create UVs tool, create UVs from mesh geometry.|
|2.||On the UV menu, choose Select Border.|
Modo indicates the borders surrounding the UVs with an orange color on the mesh geometry and in the UV view.