UV mapping is an essential part of precision texture mapping. Also, it can be useful when applying procedural texture and gradient layers as well as anisotropic shading. Modo automatically generates UV maps for many functions and tools, but you may want to modify or replace those maps. The UV mapping tools are useful to create initial maps, but UV map operators modify existing maps. For information about using UV maps in Modo see the Working with UV Maps topic. For information about a specific function, click a link below to see the details about that function.