Using Polygon Component Tools

Some of Modo's tools are specific to the various component types: vertices, edges, and polygons. For example, there are three component beveling tools, and each has its own settings. The Edge Bevel tool has a rounding option, but the Polygon Bevel tool does not. Some tools are interactive tools, but others are one-shot commands that produce a specific result. You may use some regularly and others only rarely; however, all could be considered indispensable. For information on using a specific tool, click any link below to see its topic.

Polygons

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Detriangulate

Converts triangle pairs to quadrangles by deleting edges to share triangle pairs.

Solid Sketch Icon Triangulate Converts polygons to triangles.

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Polygon Bevel

Performs a shift and inset on the selected polygons.

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Thicken

Adds dimension to flat geometry.

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Triple

Subdivides any selected polygon with more than 3 vertices so that it consists only of triangle polygons.

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Align

Makes all polygons face the same direction.

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Flip Polygon

Inverts the normal of surface polygons.

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Polygon Extrude

Repositions the selected polygon in space based on the tool's three handles.

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Set Polygon Type

Converts polygon type to Face, Subdivision and Catmull Clark.

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Spikey

Takes selected polygons and adds a vertex to the center of the polygon.

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Split

Draws an edge between two selected vertices of a polygon.

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Merge

Combines selected polygons into a single polygon of n-number of sides.

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Smooth Shift

Smooths out sharp edges in polygonal geometry based on a smoothing angle.

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Inset

Subdivides selected polygons to create new geometry within the original selection.

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Spin Quads

Changes where your edges are attached within the geometry.

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Collapse

Removes the selected element without destroying the integrity of the geometry.

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Shift

Extrudes selected polygons along their individual normal axes.

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Polygon Reduce

Iteratively removes edges from the mesh, while trying to maintain as much of the original contouring as possible.

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Convert to Quadrangles

Converts a series of vertices from an N-gon into a row of regular four sided (quadrangle) polygons.

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Remove

Deletes selected polygons.

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Flip

Reverses the direction of selected polygons.

Solid Sketch Icon PolyScale Offset Scales a selected polygon on a mesh item.
Solid Sketch Icon PolyScale Offset Detach Scales a selected polygon on a mesh item and detaches it.
Solid Sketch Icon Flatten Ngons Flattens Ngons in a model that are not planar.
Solid Sketch Icon Triple Fan Splits a selected polygon on a selected vertex point.
Solid Sketch Icon Flip It Flips a selected polygon on a specified axis.

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Unify

Merges two polygons into a single polygon when you have two polygons that are in exactly the same space, and the polygons share the same vertices.