Using Polygon Component Tools
Some of Modo's tools are specific to the various component types: vertices, edges, and polygons. For example, there are three component beveling tools, and each has its own settings. The Edge Bevel tool has a rounding option, but the Polygon Bevel tool does not. Some tools are interactive tools, but others are one-shot commands that produce a specific result. You may use some regularly and others only rarely; however, all could be considered indispensable. For information on using a specific tool, click any link below to see its topic.
Polygons |
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Converts triangle pairs to quadrangles by deleting edges to share triangle pairs. |
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Triangulate | Converts polygons to triangles. | |
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Performs a shift and inset on the selected polygons. |
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Adds dimension to flat geometry. |
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Subdivides any selected polygon with more than 3 vertices so that it consists only of triangle polygons. |
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Makes all polygons face the same direction. |
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Inverts the normal of surface polygons. |
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Repositions the selected polygon in space based on the tool's three handles. |
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Converts polygon type to Face, Subdivision and Catmull Clark. |
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Takes selected polygons and adds a vertex to the center of the polygon. |
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Draws an edge between two selected vertices of a polygon. |
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Combines selected polygons into a single polygon of n-number of sides. |
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Smooths out sharp edges in polygonal geometry based on a smoothing angle. |
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Subdivides selected polygons to create new geometry within the original selection. |
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Changes where your edges are attached within the geometry. |
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Removes the selected element without destroying the integrity of the geometry. |
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Extrudes selected polygons along their individual normal axes. |
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Iteratively removes edges from the mesh, while trying to maintain as much of the original contouring as possible. |
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Converts a series of vertices from an N-gon into a row of regular four sided (quadrangle) polygons. |
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Deletes selected polygons. |
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Reverses the direction of selected polygons. |
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PolyScale Offset | Scales a selected polygon on a mesh item. | |
PolyScale Offset Detach | Scales a selected polygon on a mesh item and detaches it. | |
Flatten Ngons | Flattens Ngons in a model that are not planar. | |
Triple Fan | Splits a selected polygon on a selected vertex point. | |
Flip It | Flips a selected polygon on a specified axis. | |
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Merges two polygons into a single polygon when you have two polygons that are in exactly the same space, and the polygons share the same vertices. |