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Importing Geometry and Point Clouds from Other Applications

Sometimes, you may need to import files or objects created in 3D applications, such as Maya or Boujou. Depending on what you want to import and from where, there are different ways of doing the import:

To import geometry from OBJ (.obj) files, see Importing Geometry from OBJ Files.

To import geometry or point clouds from FBX (.fbx) files, see Importing Geometry and Point Clouds from FBX Files. FBX is a standard file format many applications can export to, and .fbx files contain 3D scenes from which you can import cameras, lights, transforms, meshes, and point clouds into Nuke.

To import geometry or point clouds from Alembic (.abc) files, see Importing Geometry and Point Clouds from Alembic Files. You can export to Alembic from most popular 3D applications.

 

Importing Geometry from OBJ Files

Importing Geometry and Point Clouds from FBX Files

Importing Geometry and Point Clouds from Alembic Files