Nuke’s 3D workspace allows you to set up a 3D composite for camera moves, set replacement, and other applications where you need to simulate a "real" dimensional environment.
Importing Geometry and Point Clouds from Other Applications
Creating Point Clouds and Geometry from Scratch
Merging a Material with the Objects Behind
Replacing Material Channels with a Constant Color
Projecting Textures onto Objects
Relighting a 2D Image Using 3D Lights
Importing Cameras from FBX Files
Importing Cameras from Alembic Files
Transforming from the Node Properties Panel
Transformations and the Pivot Point
Importing Transforms from FBX Files
Importing Transforms from Alembic Files
Adding Motion Blur to the 3D Scene
Adding Motion Blur Using ScanlineRender
Adding Motion Blur Using VectorBlur