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Materials and Textures

This section teaches you how to:

use the nodes in the 3D > Shader menu to control what material your objects seem to be made of. See Object Material Properties.

merge two Shader nodes together. See Merging Two Shader Nodes.

merge a material with the objects rendered behind it in the 3D scene. See Merging a Material with the Objects Behind.

replace selected material channels with a constant color to make one object hold out the others. See Replacing Material Channels with a Constant Color.

project texture images onto your 3D objects. See Projecting Textures onto Objects.

import a set of texture patches following the UDIM scheme and apply them to the surface of a 3D object. See Importing UDIM Patches.

 

Object Material Properties

Merging Shaders

Merging a Material with the Objects Behind

Replacing Material Channels with a Constant Color

Projecting Textures onto Objects

Projecting Textures with the UVProject Node

Projecting Textures with the Project3D Node

Importing UDIM Patches