You are here: User Guide > Nuke > 3D Compositing > Working with Cubes

Working with Cubes

A cube is the familiar six-sided polyhedron. You can transform any of its sides (and, of course, texture it with clips).

A cube object.

To Add a Cube:

1.   Click 3D > Geometry > Cube to insert a Cube node.
2.   Drag the Cube node’s img pipe to the Read node containing the clip you want to use as a texture.
3.   Drag one of the Scene node’s numbered pipes to the Cube node to place the cube in the scene.
4.   Use the cube object’s transform controls to manipulate the position, scale, and rotation of the cube in 3D space. For more information, see Transforming from the Node Properties Panel.
5.   Translate any of the cube’s sides to alter its shape.

To Translate a Cube’s Sides:

1.   If necessary, double click on the Cube node to display its parameters (and thereby select the object in the scene).
2.   Increment or decrement the cube fields. (Assuming a positive z view of the object, x refers to the left side; y, the bottom side; n, the back side; r, the right side; t, the top side; and f, the front side.)

Or drag on any side order to translate it relative to the current angle of view.