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Working with Spheres
A sphere is the familiar globe-shaped polyhedron. You can control its geometric resolution, or face count (and, of course, texture it with images).
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A sphere object. |
To Add a Sphere:
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1.
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Click 3D > Geometry > Sphere to insert a Sphere node. |
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2.
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Drag the Sphere node’s img pipe to Read node containing the clip you want to use as a texture. |
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Drag one of the Scene node’s numbered pipes to the Sphere node to place the sphere in the scene. |
Adjusting Geometric Resolution
By default, a sphere has 30 rows and 30 columns. You can, however, increase or decrease either number as appropriate. For example, the figure below shows a sphere whose geometric resolution has been decreased to 2 rows and 4 columns (making it, in effect, an octahedron).
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An octahedron generated with a low-resolution sphere. |
To adjust a Sphere’s geometric resolution:
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1.
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If necessary, double click on the Sphere node to display its parameters (and thereby select the object in the scene). |
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2.
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Increment or decrement rows field to adjust the number of latitudinal divisions on the sphere. |
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3.
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Increment or decrement columns field to adjust the number of longitudinal divisions on the sphere. |