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Using The PrmanRender Node

The PrmanRender node can render nearly everything that you previously used ScanlineRender for, but with PrmanRender, you have control over aspects like shadows and reflections in your render result.

Connect the PrmanRender node to your Scene node, Camera node and any optional inputs, in the same way you would connect ScanlineRender. For more information about connecting a ScanlineRender node, see Setting Up a Scene.

On the PrmanRender tab, you can select which aspects you’d like to render out by checking shadows, reflections, refractions or dof (depth of field). For more information, see Adjusting Shadows, Reflections, Refractions and Depth of Field.

You can select your projection mode in the projection mode dropdown:

Perspective - objects in front of the camera have the illusion of depth defined by the camera’s focal-length and aperture.

Orthographic - objects are viewed using a parallel projection.

If necessary, also adjust:

overscan - to set how many pixels are rendered over the right/left and top/bottom of the frame, if a subsequent operation requests this.

ambient - to add global ambient lighting.

 

Adjusting Render Quality

Adjusting Shadows, Reflections, Refractions and Depth of Field

Adjusting Motion Blur Parameters

Shader Parameters

RIB Parameters