Histogram
Histogram graphs the number of pixels at each brightness level. This is a useful gauge to see whether the input image has a good distribution of shadows, midtones, and highlights.
You can also use this node to adjust the tonal range of the input image. Note, however, that Histogram clamps superblacks and superwhites. If you don’t want this to happen, use the Grade node instead.
Tip: You can also use the histogram panel available in the content menu under Windows > Histogram.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The image sequence whose tonal range you want to examine or adjust. |
mask |
An optional image to use as a mask. By default, the color correction is limited to the non-black areas of the mask. At first, the mask input appears as triangle on the right side of the node, but when you drag it, it turns into an arrow labeled mask. If you cannot see the mask input, ensure that the mask control is disabled or set to none. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Histogram Tab |
|||
Histogram |
hist |
N/A |
The horizontal axis represents brightness (the numerical value of a pixel), with the shadows on the left, midtones in the middle, and highlights on the right. The vertical axis represents pixel count (the percentage of pixels with that value). |
input range |
in |
0, 1, 1 |
Allows you to extend the image’s tonal range, which has the effect of increasing contrast. To set the black point, drag the leftmost input range slider till it roughly lines up with the initial boundary of the histogram. This makes shadows darker. To set the white point, drag the rightmost input range slider till it roughly lines up with the final boundary of the histogram. This makes highlights lighter. To set the midtone, or neutral, value, drag the middle input slider. This applies a gamma correction (lightens or darkens the midtones). The histogram updates as you adjust these controls. |
output range |
out |
0, 1 |
Sets the range to which the input range is mapped. This can be used to shorten the image’s tonal range, which has the effect of removing pure black and white and decreasing contrast. Any pixels that are black are set to the value on the left. This makes shadows lighter. Any pixels that are white are set to the value on the right. This makes highlights darker. The histogram updates as you adjust these controls. |
mask |
N/A |
disabled |
Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none. |
maskChannelInput |
none |
The channel to use as a mask. By default, the color correction is limited to the non-black areas of this channel. |
|
inject |
inject |
disabled |
Copies the mask input to the predefined mask.a channel. Injecting the mask allows you to use the same mask further downstream. |
invert |
invert_mask |
disabled |
Inverts the use of the mask channel so that the color correction is limited to the non-white areas of the mask. |
fringe |
fringe |
disabled |
When enabled, only apply the effect to the edge of the mask. When disabled, the effect is applied to the entire mask. |
(un)premult by |
N/A |
disabled |
Enables the associated channel to the right. Disabling this checkbox is the same as setting the channel to none. |
unpremult |
none |
The image is divided by this channel before being processed, and multiplied again afterwards. If you are using premultiplied input images, you may want to check (un)premult by and select rgba.alpha here. This will simulate doing the color correction before the premultiplication was done. It is the same as adding an Unpremult node before this node and a Premult node after, but allows you to work faster if you’re only using one color correct node. If you are using unpremultiplied input images, you should leave this set to none. |
|
invert |
invert_unpremult |
disabled |
Inverts the use of the (un)premultiply channel. |
mix |
mix |
1 |
Dissolves between the original image at 0 and the full color correction at 1. |