Public Member Functions | |
~GeoOp () override | |
Scene * | scene () const |
void | build_scene (Scene &scene) |
void | get_geometry (Scene &, GeometryList &out) |
void | setupScene () |
bool | evaluate_transform (int obj, GeometryList &out, bool transform_normals=true) |
int | minimum_inputs () const override |
int | maximum_inputs () const override |
Op * | default_input (int input) const override |
bool | test_input (int input, Op *op) const override |
GeoOp * | input (int n) const |
GeoOp * | input0 () const |
GeoOp * | input1 () const |
const char * | node_shape () const override |
unsigned | node_color () const override |
void | knobs (Knob_Callback) override |
void | shadow_knobs (Knob_Callback f) |
void | knobs (Knob_Callback, bool sourcegeo, bool geoselectSaves=false) |
int | knob_changed (Knob *k) override |
virtual void | print_info (std::ostream &o) |
unsigned | objects () const |
unsigned | vertices (int obj) const |
std::vector< GeoInfo::Cache > & | getCacheList () |
HandlesMode | doAnyHandles (ViewerContext *) override |
void | build_matrix_handles (ViewerContext *ctx, const Matrix4 *localMatrix=nullptr) |
void | build_handles (ViewerContext *ctx) override |
virtual void | select_geometry (ViewerContext *, GeometryList &scene_objects) |
void | assign_drawlists (int obj, GeoInfo &info) |
Display3DMode | display3d () const |
RenderMode | render_mode () const |
bool | selectable () const |
virtual bool | selection3DChanged (ViewerContext *ctx) |
virtual bool | selection3DCleared () |
virtual bool | selection3DMouseDown (ViewerContext *ctx) |
virtual bool | selection3DMouseUp (ViewerContext *ctx) |
virtual bool | selection3DMouseDrag (ViewerContext *ctx) |
const Hash & | hash (int i) const |
const GeometryMask & | rebuild_mask () const |
bool | rebuild (const GeometryMask &m=GeometryMask(Mask_All_Geometry)) const |
void | set_rebuild (const GeometryMask &m) |
void | clear_rebuild (const GeometryMask &m) |
const GeneralInfo & | generalInfo () const override |
GeoOp * | geoOp () override |
Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast. | |
const GeoOp * | geoOp () const override |
OpHints | opHints () const override |
Return hints to control when and how this op will be evaluated by the top-down system. | |
Public Member Functions inherited from DD::Image::Op | |
PrevalidateResult | preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Op * | rootOp () const |
bool | preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const |
const OutputSet & | getOutputs () const |
return all the outputs of this node | |
virtual void | setInputsValid (bool nowValid) |
set whether the input ops are valid (are for the right context) | |
bool | inputsValid () const |
return whether the input ops are valid (are for the right context) | |
virtual bool | can_clone () const |
returns whether or not an op can be cloned in the dag | |
bool | haveHash () const |
return true if the hash() value is meaningful and globally unique | |
bool | varyingOutputHash () const |
void | setVaryingOutputHash (bool varyingHashes) |
Set the varyingOutputHash indicator to a specific state. | |
void | enableVaryingOutputHash () |
Enable the varyingOutputHash indicator. | |
virtual Hash | editState () const |
virtual void | setEditState (const Hash &h) |
virtual std::vector< DD::Image::OutputContext > | getPrevVersionsWanted () const |
virtual const MetaData::Bundle & | _fetchMetaData (const char *keyname) |
const MetaData::Bundle & | fetchMetaData (const char *keyname) |
Node * | node () const |
DD::Image::NodeI * | getNode () const |
void | node (Node *v) |
const char * | nodeName () const |
Return NodeI::name() which is the Node's local name with no parent path. | |
std::string | nodeFullPath (char separator= '.') const |
Hash | nodeTopologyHash () const |
Op * | firstOp () const |
void | firstOp (Op *v) |
Op * | parent () const |
void | parent (Op *lpOp) |
virtual void | detach () |
node has been deleted in DAG | |
virtual void | attach () |
node has been created in DAG | |
virtual void | pre_write_knobs () |
void | knobStorePrep (const OutputContext &storeContext) |
void | knobStorePost (const OutputContext &storeContext, Hash &hash) |
int | replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr) |
int | add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback) |
void | set_unlicensed () |
Knob * | knob (const char *name) const |
Knob * | knob (int) const |
bool | pushed () const |
bool | panel_visible () const |
bool | node_disabled () const |
bool | node_selected () const |
unsigned | node_gl_color () const |
void * | field (const char *name) |
void * | field (const char *name, int &type) |
void * | set_field (const char *name, const void *source, int size) |
void * | get_field (const char *name, void *dest, int size) |
void | beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor) |
void | endHandle (ViewerContext *ctx) |
virtual int | knob_change_finished (Knob *knob, bool changedByUser=true) |
void | addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true) |
void | getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const |
return the amount of CPU time taken by this op | |
virtual bool | inputs_clockwise () const |
whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default) | |
virtual std::vector< int > | input_order () const |
virtual int | inputArrows (int nodeInputs) const |
bool | script_command (const char *command, bool py=true, bool eval=true) const |
bool | script_expand (const char *str) const |
HandlesMode | anyHandles (ViewerContext *ctx) |
void | add_draw_handle (ViewerContext *) |
virtual void | draw_handle (ViewerContext *) |
virtual void | add_input_handle (int input, ViewerContext *) |
void | add_op_handle (ViewerContext *ctx) |
void | add_knob_handle (Knob *, ViewerContext *) |
virtual int | getViewableModes () const |
virtual int | optional_input () const |
int | inputs () const |
int | node_inputs () const |
Op * | node_input (int, GenerateType=OUTPUT_OP) const |
Op * | node_input (int, GenerateType, const DD::Image::OutputContext *outputContext) const |
Op * | input_op (int n=0) const |
virtual void | inputs (int n) |
Op * | input (int) const |
int | inputNumber (int input, int offset) const |
Op * | input (int input, int offset) const |
Op * | input0 () const |
return the primary input More... | |
Op * | input1 () const |
return the second input, if it exists More... | |
const std::vector< Op * > & | getInputs () const |
const std::vector< Op * > & | getChildren () const |
virtual void | set_input (int i, Op *op, int input, int offset) |
void | set_input0 (Op *op) |
void | set_input (int i, Op *op) |
void | set_input (int i, Op &op) |
void | set_input (int input, int offset, Op *op) |
const OutputContext & | outputContext () const |
virtual void | setOutputContext (const OutputContext &c) |
virtual void | append (Hash &) |
virtual float | uses_input (int) const |
virtual void | build_splits () |
virtual int | split_input (int) const |
virtual const OutputContext & | inputContext (int n, int offset, OutputContext &) const |
virtual const OutputContext * | inputUIContext (int n, OutputContext &) const |
const Hash & | hash () const |
virtual bool | frameTransformImplemented () const |
virtual bool | frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const |
virtual bool | frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const |
virtual DopeItemFlags::Mask | getDopeItemFlags () const |
virtual bool | shouldHideInDopeSheet (Knob *knob) const |
virtual DD::Image::Knob * | getDopeItemKnob () const |
virtual ViewSet | viewsProduced () const |
virtual ViewSet | viewsWantOn (int i) const |
virtual ViewSet | splitForViews () const |
bool | requested () const |
void | setRequested () |
void | forgetRequestShallow () |
void | forget_request () |
void | forget_request (std::set< Op * > &forgotten) |
DD::Image::Hash | curveHash () const |
bool | opCurrent () const |
virtual const char * | node_help () const =0 |
virtual const char * | input_label (int, char *) const |
virtual std::string | input_longlabel (int) const |
void | node_redraw () |
void | print_name (std::ostream &o) const |
NodeContext | nodeContext () const |
std::string | node_name () const |
Returns the same string as printed by print_name(ostream). | |
void | invalidateSameHash () |
bool | invalidate () |
bool | invalidate (const Hash &hash) |
bool | update (const Box *=nullptr) |
void | asapUpdate () |
void | asapUpdate (const Box &box, int direction=0) |
void | validate (bool for_real=true) |
virtual void | force_validate (bool for_real=true) |
void | update_handles () const |
bool | valid () const |
Returns true if it has been validated - including if there was an error. More... | |
bool | real_valid () const |
Returns true if it has been real-validated - including if there was an error. More... | |
bool | inErrorState () const |
bool | inInvalidState () const |
bool | opened () const |
void | open () |
void | unopen () |
bool | running () const |
void | running (bool v) |
bool | not_closed () const |
void | close () |
void | callCloseAfter (double seconds) |
void | copyState (Op *input) |
bool | cached () const |
void | cached (bool b) |
virtual bool | inUse () const |
virtual Executable * | executable () |
void | setKnobsToContext (const OutputContext &, bool force=false) |
void | gotoContext (const OutputContext &, bool update) |
void | progressFraction (double fraction, StatusFlags flags=StatusNone) |
void | progressFraction (int a, int b, StatusFlags flags=StatusNone) |
void | progressMessage (const char *fmt,...) |
void | progressModalMessage (const char *fmt,...) |
void | progressDismiss () |
int | slowness () const |
void | slowness (int newval) |
virtual bool | firstEngineRendersWholeRequest () const |
virtual bool | updateUI (const OutputContext &context) |
const Format & | input_format () const |
const OutputContext & | uiContext () const |
void | error (const char *fmt,...) |
void | warning (const char *fmt,...) |
void | critical (const char *fmt,...) |
void | debug (const char *fmt,...) |
void | abort () const |
Abort all trees the op is in. | |
bool | aborted () const |
True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true. | |
void | cancel () const |
Cancel all trees the op is in. Make sure you also call abort() to stop processing. | |
bool | cancelled () const |
True if one of the trees the op is in was cancelled (by user interaction) | |
bool | addToTree (OpTree *lpTree) |
Returns true if the op was added to the tree, or false if its reference count increased. | |
bool | removeFromTree (OpTree *lpTree) |
Returns false if the op was removed from the tree, or true if its reference count decreased. | |
bool | isInTree (OpTree *lpTree) const |
Checks if an op is in a particular tree, for debugging purposes. | |
bool | isInAnyTree () const |
Checks if an op is in any tree at all. | |
OpTreeHandler * | getTreeHandler () const |
Returns the treeHandler for a given Op. | |
bool | hasError () const |
bool | opOrChildHasError () const |
const Op * | getErroredOp () const |
void | setPopUpScheme (PopUpScheme lScheme) |
PopUpScheme | getPopUpScheme () const |
bool | arePopUpsEnabled () |
Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary. | |
OpMessageHandler & | getMsgHandler () |
const OpMessageHandler & | getMsgHandler () const |
std::string | getDebugInfo () const |
Returns a string of debug information about the op. For internal use. | |
std::string | getDetailedDebugInfo () const |
bool | tryValidate (bool for_real=true) |
virtual Iop * | iop () |
Cast to an Iop. This is much cheaper and safer than using dynamic_cast. | |
virtual const Iop * | iop () const |
virtual GeomOp * | geomOp () |
Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeomOp * | geomOp () const |
virtual ParticleOp * | particleOp () |
Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const ParticleOp * | particleOp () const |
virtual DeepOnlyOp * | deepOnlyOp () |
Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const DeepOnlyOp * | deepOnlyOp () const |
virtual AxisOp * | axisOp () |
Cast to an AxisOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const AxisOp * | axisOp () const |
virtual CameraOp * | cameraOp () |
Cast to an CameraOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const CameraOp * | cameraOp () const |
virtual LightOp * | lightOp () |
Cast to an LightOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const LightOp * | lightOp () const |
virtual std::string | getLibraryName () const |
Return a label and version string to display library version info for the Node. | |
virtual VersionInfo | getLibraryVersion () const |
virtual const char * | Class () const =0 |
const std::string | libraryDisplayName () const |
virtual const char * | displayName () const |
virtual std::string | docsPath () const |
virtual bool | onAction (const ViewerContext *c, const DD::Image::Flags f, void *d) |
Op * | get (const Description *description) |
Static Public Member Functions | |
static void | transform_points (PointList *out, const PointList *in, const Matrix4 &) |
static void | transform_points (PointList *out, const PointList *in, int start, int end, const Matrix4 &) |
static void | clear_drawlist_trashbin () |
Static Public Member Functions inherited from DD::Image::Op | |
static int | treeVersion () |
static bool | nukeBusy () |
is nuke processing something on a parallel thread? | |
static Op * | create (Node *node, const char *name, Op *p_op) |
static Op * | create (const char *name, Op *p_op) |
static void | resetTimers () |
reset all the performance timers | |
static void | setTimingEnabled (bool enabled) |
turn performance timing on or off | |
static bool | isTimingEnabled () |
return whether performance timing is on or not | |
static const char * | script_result (bool py=false) |
static void | script_unlock () |
static Op * | retrieveOp (const char *node_path, GenerateType generate_op_type, const OutputContext *generate_op_context=nullptr) |
static Op * | retrieveOp (const char *node_path, const Hash &op_hash, int tree_version) |
static void | all_forget_request () |
static void | new_request_pass () |
static double | callPendingClose (double seconds) |
static void | clearPendingClose () |
static Op * | error_op () |
static const char * | error_message () |
static void | clearAbortAndError () |
To be removed. | |
static void | SetDefaultPopUpEnable (bool lEnable) |
This is used by Nuke to indicate when ops using the default pop-up scheme should show pop-ups. Not recommended for customisation. | |
static std::string | getVersionInfoStr (const VersionInfo &versionInfo) |
Helper function to convert a VersionInfo tuple into a string. | |
static const Description * | find_description (const char *name, const Op *op_) |
static int | message_f (char t, const char *,...) |
static int | message_vf (char t, const char *, va_list) |
static void | add_timeout (float t, TimeoutHandler, void *v=nullptr) |
static void | repeat_timeout (float t, TimeoutHandler, void *=nullptr) |
static bool | has_timeout (TimeoutHandler, void *=nullptr) |
static void | remove_timeout (TimeoutHandler, void *=nullptr) |
Protected Member Functions | |
GeoOp (Node *) | |
Base class constructor. More... | |
void | _validate (bool for_real) override |
virtual void | updateGeneralInfo () |
void | display3d (Display3DMode v) |
void | selectable (bool v) |
void | render_mode (RenderMode v) |
void | backface_culling (int v) |
void | update_geometry_hashes () |
virtual void | get_geometry_hash () |
void | delete_cache () |
void | synchronize_cache (GeometryList &out) |
void | delete_allocations (GeoInfo::Cache &cache) |
virtual void | geometry_engine (Scene &, GeometryList &out) |
void | add_draw_geometry (ViewerContext *) |
Protected Member Functions inherited from DD::Image::Op | |
Op (Node *node) | |
The constructor is protected so only subclasses can create the base class. | |
virtual void | _knobStorePrep (const OutputContext &storeContext) |
The subclass-specific portion of knobStorePrep(). See that method for more info. | |
virtual void | _knobStorePost (const OutputContext &storeContext, Hash &hash) |
The subclass-specific portion of knobStorePost(). See that method for more info. | |
virtual void | _invalidate () |
virtual void | _open () |
virtual void | _close () |
Op * | create (Node *node, const char *name) |
Op * | create (const char *name) |
HandlesMode | anyInputHandles (ViewerContext *) |
return if any of the inputs (recursively) wish to draw handles More... | |
HandlesMode | anyKnobHandles (ViewerContext *) |
return if any of the knobs on this node wish to draw handles More... | |
void | build_input_handles (ViewerContext *) |
void | build_knob_handles (ViewerContext *) |
void | disallowNoTrees () |
Call this to tell the op that it should always have op trees for normal behaviour (for internal use) | |
virtual PrevalidateResult | doPreValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Protected Attributes | |
Hash | geo_hash [Group_Last] |
Scene * | scene_ |
Points to scene if it is turned on. | |
GeneralInfo | info_ |
std::vector< GeoInfo::Cache > | cache_list |
Geometry cache structures. | |
Hash | cache_hash [Group_Last] |
Cache out-of-dateness hashes. | |
GeometryMask | rebuild_mask_ |
What groups need updating. | |
bool | cache_resursive |
Hash | cache_build_hash |
int | display3d_ |
GUI display setting. | |
bool | selectable_ |
GUI selectable checkmark. | |
int | render_mode_ |
Render setting. | |
int | backface_culling_ |
Backface cull setting. | |
bool | cast_shadow_ |
bool | receive_shadow_ |
Protected Attributes inherited from DD::Image::Op | |
bool | _haveHash |
whether the _hash actually has been set by a call to invalidate(Hash) ever. | |
bool | _varyingOutputHash |
whether the hash value will animate over time | |
Hash | _editState |
Op's current edit state, usually the combination of input & knob edit states. | |
Static Protected Attributes | |
static Hash | sInitialGeoHash |
static Hash | sInitialCacheHash |
Friends | |
class | GeometryList |
std::ostream & | operator<< (std::ostream &, const GeoOp &) |
Additional Inherited Members | |
Public Types inherited from DD::Image::Op | |
enum | HandlesMode { eNoHandles, eHandlesUncooked, eHandlesCooked, eHandlesMax } |
enum | PrevalidateResult { eFinished, eCancelled, eAbandoned } |
This is a tribool return value. Do not extend. | |
enum | HandleType { eNone, eMouseLeftClick, eMouseRightClick, eMouseMove, eMouseDrag, eMouseRelease, eSelectionChanged, eSelectionChangeFinished, eHandleDragTranslate, eHandleDragRotate, eHandleDragScale, eHandleDragPivot, eAllHandles } |
enum | ViewableModes { eViewableMode2D, eViewableMode3D, eViewableMode3D_2DReference } |
enum | GenerateType { OUTPUT_OP, ANY_CONTEXT, INPUT_OP, INPUT_OP_PEEK, EXECUTABLE, EXECUTABLE_SKIP, EXECUTABLE_INPUT, UICONTEXT_ONLY } |
enum | NodeContext { eNodeGraph, eTimeline, eOpGraph } |
enum | StatusFlags { StatusNone, StatusModal, StatusUseCallback } |
enum | PopUpScheme { ePU_Never, ePU_Done, ePU_Once, ePU_Default, ePU_Always } |
Pop-up schemes determine when pop-up messages are displayed for op errors. More... | |
enum | VersionComponents { eMajor, eMinor, ePoint, eRevision } |
Enum to help get the desired version component from the VersionInfo tuple. | |
typedef std::pair< int, DD::Image::Op * > | Output |
Combination of input number and pointer to Op. | |
typedef std::set< Output > | OutputSet |
Set of all outputs from this Op. | |
typedef std::map< Hash, std::vector< unsigned int > > | ItemSelectionList |
typedef bool( | EventCallback) (Op *op, EventContext eventCtx) |
using | VersionInfo = std::tuple< int, int, int, int > |
Contains version components with each index defined by the VersionComponents enum. | |
Public Attributes inherited from DD::Image::Op | |
const MetaData::Bundle * | metaCache |
Hash | metaCacheHash |
Static Public Attributes inherited from DD::Image::Op | |
static unsigned | current_request_pass |
static void(* | node_redraw_cb )(const Op *) |
static void(* | print_name_cb )(std::ostream &, const Op *) |
static void(* | status_callback )(const Op *, float, float, const char *, StatusFlags) |
static const int | kInvalidVersion |
static const VersionInfo | kUnsetVersion |
Base class for an Op that produces a GeoInfo. The data is accessed by calling geometry_engine() and passing it a Scene to add a new GeoInfo to.
|
override |
Base class destructor destroys the cache if there is one.
References delete_cache(), and scene_.
|
protected |
Base class constructor.
Only subclasses can create an instance.
References backface_culling_, cache_hash, cache_list, display3d_, geo_hash, rebuild_mask_, render_mode_, scene_, and selectable_.
void GeoOp::build_scene | ( | Scene & | scene | ) |
Start the geometry construction process. This would typically be called directly by a viewer, renderer or write node. If the scene's hash are different than the geo's, rebuild the scene. The output object list/cache is filled in by the GeoOp tree during the geometry_engine() call. To reduce having to constantly recalculate primitive structures, we only rebuild those geometry groups whose rebuild flag is set in the cache's rebuild_mask.
References DD::Image::GeoInfo::Cache::attributes, cache_list, DD::Image::Op::Class(), DD::Image::Scene::clear_lights(), DD::Image::Box3::empty(), geo_hash, get_geometry(), DD::Image::Mask_Attributes, DD::Image::Mask_Matrix, DD::Image::Mask_Object, DD::Image::Mask_Points, DD::Image::Mask_Primitives, DD::Image::GeoInfo::matrix, DD::Image::Scene::object_list_, DD::Image::GeoInfo::Cache::points, DD::Image::GeoInfo::Cache::primitives, rebuild_mask_, DD::Image::GeoInfo::recursion_geo, DD::Image::GeoInfo::Cache::recursion_mask, DD::Image::GeoInfo::selected_items_list, DD::Image::GeoInfo::source_geo, DD::Image::GeometryList::synchronize_objects(), DD::Image::Box3::transform(), and DD::Image::GeoInfo::validate().
Referenced by DD::Image::Render::_validate(), and setupScene().
void GeoOp::get_geometry | ( | Scene & | scene, |
GeometryList & | out | ||
) |
Constructs GeoInfo structures and adds them to the passed-in Scene.
References DD::Image::GeoInfo::Cache::attributes, DD::Image::GeoInfo::Cache::bbox, cache_hash, cache_list, DD::Image::GeoInfo::Cache::call_lists, DD::Image::Op::Class(), DD::Image::RefCountedPtr< T >::clear(), DD::Image::GeoInfo::display3d, display3d_, DD::Image::GeoInfo::final_geo, DD::Image::GeometryList::geo(), geo_hash, geometry_engine(), DD::Image::Mask_Attributes, DD::Image::Mask_Object, DD::Image::Mask_Points, DD::Image::Mask_Primitives, DD::Image::Op::node_gl_color(), DD::Image::Op::nodeName(), DD::Image::GeoInfo::Cache::points, DD::Image::GeoInfo::Cache::primitives, rebuild_mask(), rebuild_mask_, DD::Image::GeoInfo::Cache::recursion_mask, DD::Image::GeoInfo::render_mode, render_mode_, DD::Image::Hash::reset(), DD::Image::GeoInfo::selectable, selectable_, DD::Image::GeometryList::size(), DD::Image::GeoInfo::source_node_gl_color, DD::Image::GeometryList::synchronize_objects(), DD::Image::GeoInfo::Cache::type, DD::Image::GeoInfo::valid_source_node_gl_color, and DD::Image::GeoInfo::Cache::vertices.
Referenced by build_scene(), DD::Image::ModifyGeo::geometry_engine(), DD::Image::TransformGeo::geometry_engine(), and geometry_engine().
void GeoOp::setupScene | ( | ) |
Create a scene if necessary and do prerequisite setup to allow drawing
References assign_drawlists(), build_scene(), DD::Image::Scene::object_list_, scene_, and DD::Image::GeometryList::size().
Referenced by add_draw_geometry().
bool GeoOp::evaluate_transform | ( | int | obj, |
GeometryList & | out, | ||
bool | transform_normals = true |
||
) |
Check if matrix is non-identity and if so, apply it to all the points. This 'cooks' the matrix into the points so that subsequent modifiers get the points in the correct space. The matrix is reset to identity.
References DD::Image::Attribute::array(), DD::Image::GeoInfo::Cache::attributes, DD::Image::Matrix4::inverse(), DD::Image::Matrix4::makeIdentity(), DD::Image::Mask_Points, DD::Image::GeoInfo::matrix, DD::Image::NORMAL_ATTRIB, DD::Image::Matrix4::ntransform(), DD::Image::Attribute::size(), and transform_points().
Referenced by DD::Image::ModifyGeo::geometry_engine().
Transform all points by a matrix.
Referenced by evaluate_transform().
|
static |
Transform a range of points by a matrix.
References DD::Image::end(), and DD::Image::Matrix4::transform().
|
overridevirtual |
Return a default op for input0.
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::TransformGeo.
Referenced by DD::Image::TransformGeo::default_input().
|
overridevirtual |
|
overridevirtual |
Draw a round sided box.
Reimplemented from DD::Image::Op.
|
overridevirtual |
Forces tile_color & gl_color knob changes to update op.
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::ReadGeo.
References DD::Image::Knob::clear_flag(), DD::Image::Op::invalidate(), DD::Image::Op::knob(), DD::Image::Knob::NO_KNOB_CHANGED, and DD::Image::Knob::showPanel.
Referenced by DD::Image::ReadGeo::knob_changed().
|
virtual |
References cache_hash, cache_list, DD::Image::Op::Class(), geo_hash, DD::Image::GeometryList::hash(), DD::Image::GeoInfo::material, DD::Image::GeometryList::object(), DD::Image::GeoInfo::Cache::points, DD::Image::GeoInfo::Cache::primitives, DD::Image::GeoInfo::print_info(), scene_, and DD::Image::GeometryList::size().
void GeoOp::build_matrix_handles | ( | ViewerContext * | ctx, |
const Matrix4 * | localMatrix = nullptr |
||
) |
Tree-climbing call. pass localMatrix if you're op contains it's own transform knob so that nodes up the tree are displayed correctly
References add_draw_geometry(), DD::Image::Op::add_input_handle(), DD::Image::Op::build_input_handles(), DD::Image::Op::build_knob_handles(), DD::Image::CONNECTED, DD::Image::ViewerContext::connected(), DD::Image::IopInfoOwner::info(), DD::Image::Op::input(), DD::Image::Op::inputs(), DD::Image::Op::iop(), DD::Image::ViewerContext::modelmatrix, DD::Image::Op::node_disabled(), DD::Image::Matrix4::scale(), DD::Image::SHOW_OBJECT, DD::Image::SHOW_PUSHED_OBJECT, DD::Image::ViewerContext::transform_mode(), DD::Image::Op::validate(), DD::Image::VIEWER_2D, and DD::Image::ViewerContext::viewer_mode().
Referenced by build_handles(), and DD::Image::SourceGeo::build_matrix_handles().
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Internally this calls build_matrix_handles with a NULL matrix
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::TransformGeo.
References build_matrix_handles().
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Search up the tree to set the selected nodes and bounding box based on whether user has nodes selected and/or open.
References DD::Image::GeoInfo::display3d, DD::Image::Op::input(), DD::Image::Op::node_selected(), DD::Image::GeoInfo::select_geo, select_geometry(), DD::Image::GeoInfo::selectable, and DD::Image::GeoInfo::selected.
Referenced by add_draw_geometry(), and select_geometry().
void GeoOp::assign_drawlists | ( | int | obj, |
GeoInfo & | info | ||
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Assigns the current drawlist allocation for object obj to the GeoInfo. If it doesn't exist yet create it.
References cache_list, and DD::Image::GeoInfo::Cache::call_lists.
Referenced by setupScene().
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What groups need updating.
Referenced by get_geometry().
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GeoOp subclass-dependent portion of validate(). This builds
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::ReadGeo, and DD::Image::TransformGeo.
References DD::Image::Op::_validate(), and update_geometry_hashes().
Referenced by DD::Image::ReadGeo::_validate().
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Calculate the geometry hashes. If the hashes are different from the cache's, set the cache rebuild flags.
References cache_hash, display3d_, geo_hash, get_geometry_hash(), DD::Image::Op::node(), DD::Image::Op::node_gl_color(), rebuild_mask_, render_mode_, and selectable_.
Referenced by DD::Image::TransformGeo::_validate(), and _validate().
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Return a hash value which indicates the out-of-dateness of the object's primitives. The default implementation validates the passed-in GeoOp and copies its hashes. If the GeoOp depends on an input's geometry this should be called prior to other knob hashes being applied.
Reimplemented in DD::Image::ReadGeo, DD::Image::SourceGeo, DD::Image::TransformGeo, and DD::Image::NullGeo.
References geo_hash, DD::Image::Hash::reset(), and DD::Image::Op::validate().
Referenced by DD::Image::TransformGeo::get_geometry_hash(), and update_geometry_hashes().
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Delete all locally allocated geometry and clear the cache.
References cache_list, and delete_allocations().
Referenced by DD::Image::GeometryList::delete_objects(), and ~GeoOp().
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Synchronize the local cache objects with the output GeometryList. For an empty output this simply means adding objects to it, otherwise if a higher up GeoOp has already added objects we must compare our cache objects against the output objects and resolve any differences.
For each object in the local cache find the corresponding object in the output list. Rearrange, add or delete if different. Two pieces of information are needed for this: 1) The unique hash id derived from the originating GeoOp Node and the index of the object. 2) The version number, or copy number, incremented at each split. We must handle cases of an object disappearing from the output as well as new objects appearing. There are two distinct update phases we must handle: The cache being brand new and the cache already existing but objects are in a different order.
References DD::Image::GeoInfo::Cache::bbox, cache_list, DD::Image::GeoInfo::Cache::call_lists, DD::Image::GeoInfoRenderState::castShadow, delete_allocations(), DD::Image::GeoInfo::display3d, DD::Image::GeoInfo::final_geo, DD::Image::GeoInfo::Cache::out_id, DD::Image::GeoInfo::Cache::points, DD::Image::GeoInfo::Cache::primitives, DD::Image::GeoInfoRenderState::receiveShadow, DD::Image::GeoInfo::Cache::recursion_mask, DD::Image::GeoInfo::render_mode, DD::Image::GeoInfo::selectable, selectable_, DD::Image::GeoInfo::source_node_gl_color, DD::Image::GeoInfo::Cache::src_id, DD::Image::GeoInfo::Cache::type, DD::Image::GeoInfo::valid_source_node_gl_color, DD::Image::version(), DD::Image::GeoInfo::Cache::version, and DD::Image::GeoInfo::Cache::vertices.
Referenced by DD::Image::GeometryList::synchronize_objects().
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Delete any allocated pointers in cache. You better be the owner of the cache!
References DD::Image::GeoInfo::Cache::attributes, DD::Image::GeoInfo::Cache::call_lists, DD::Image::RefCountedPtr< T >::clear(), DD::Image::GeoInfo::Cache::points, DD::Image::GeoInfo::Cache::primitives, and DD::Image::GeoInfo::Cache::vertices.
Referenced by delete_cache(), and synchronize_cache().
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Sub-class dependent portion of get_geometry(). This should be implemented on plugins to construct geometry. The default implementation gets the input's geometry.
Reimplemented in DD::Image::ReadGeo, DD::Image::SourceGeo, DD::Image::TransformGeo, DD::Image::ModifyGeo, and DD::Image::NullGeo.
References get_geometry().
Referenced by get_geometry().
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Subclasses can call this in build_handles(). It will construct the output geometry and add callbacks to draw it in the viewer. You should only call this if ctx->connected is >= SHOW_OBJECT and should then set ctx->connected to CONNECTED before calling any inputs, so that objects are not drawn more than once. Also you must call validate(false) before this.
References DD::Image::ViewerContext::add_draw_handle(), DD::Image::Box3::empty(), DD::Image::ViewerContext::expand_bbox(), DD::Image::Matrix4::makeIdentity(), DD::Image::GeoInfo::matrix, DD::Image::ViewerContext::modelmatrix, DD::Image::Op::node(), DD::Image::Op::node_selected(), DD::Image::Scene::object_list_, scene_, DD::Image::GeoInfo::select_geo, select_geometry(), DD::Image::GeoInfo::selected, setupScene(), DD::Image::SHOW_BBOX, DD::Image::GeoInfo::source_geo, and DD::Image::Box3::transform().
Referenced by DD::Image::TransformGeo::build_handles(), and build_matrix_handles().
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Out-of-dateness hashes.
Referenced by build_scene(), GeoOp(), get_geometry(), DD::Image::SourceGeo::get_geometry_hash(), DD::Image::TransformGeo::get_geometry_hash(), DD::Image::ReadGeo::get_geometry_hash(), get_geometry_hash(), print_info(), and update_geometry_hashes().
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