LightOp defines a 3D light. More...
Public Types | |
| enum | { eNoFalloff, eLinearFalloff, eQuadraticFalloff, eCubicFalloff } |
| enum | LightType { ePointLight, eDirectionalLight, eSpotLight, eOtherLight } |
| enum | ShadowMode { eSolidShadow, eTransparentShadow, eSemiTransparentShadow } |
Public Types inherited from DD::Image::CameraOp | |
| typedef void( | LensFunc) (Scene *, CameraOp *, MatrixArray *transforms, const VArray &v, Vector4 &out, void *data) |
| typedef void( | LensNFunc) (Scene *, CameraOp *, MatrixArray *transforms, VArray *vert_array, int n, void *data) |
Public Types inherited from DD::Image::Op | |
| enum | HandlesMode { eNoHandles, eHandlesUncooked, eHandlesCooked, eHandlesMax } |
| enum | PrevalidateResult { eFinished, eCancelled, eAbandoned } |
| This is a tribool return value. Do not extend. | |
| enum | HandleType { eNone, eMouseLeftClick, eMouseRightClick, eMouseMove, eMouseDrag, eMouseRelease, eSelectionChanged, eSelectionChangeFinished, eHandleDragTranslate, eHandleDragRotate, eHandleDragScale, eHandleDragPivot, eAllHandles } |
| enum | ViewableModes { eViewableMode2D, eViewableMode3D, eViewableMode3D_2DReference } |
| enum | GenerateType { OUTPUT_OP, ANY_CONTEXT, INPUT_OP, INPUT_OP_PEEK, EXECUTABLE, EXECUTABLE_SKIP, EXECUTABLE_INPUT, UICONTEXT_ONLY } |
| enum | NodeContext { eNodeGraph, eTimeline, eOpGraph } |
| enum | StatusFlags { StatusNone, StatusModal, StatusUseCallback } |
| enum | PopUpScheme { ePU_Never, ePU_Done, ePU_Once, ePU_Default, ePU_Always } |
| Pop-up schemes determine when pop-up messages are displayed for op errors. More... | |
| enum | VersionComponents { eMajor, eMinor, ePoint, eRevision } |
| Enum to help get the desired version component from the VersionInfo tuple. | |
| typedef std::pair< int, DD::Image::Op * > | Output |
| Combination of input number and pointer to Op. | |
| typedef std::set< Output > | OutputSet |
| Set of all outputs from this Op. | |
| typedef std::map< Hash, std::vector< unsigned int > > | ItemSelectionList |
| typedef bool( | EventCallback) (Op *op, EventContext eventCtx) |
| using | VersionInfo = std::tuple< int, int, int, int > |
| Contains version components with each index defined by the VersionComponents enum. | |
Public Types inherited from DD::Image::MaterialOpI | |
| enum | { INPUT_TYPE_NONE, INPUT_TYPE_OP, INPUT_TYPE_MATERIALOP, INPUT_TYPE_IOP, INPUT_TYPE_AXISOP, INPUT_TYPE_CAMERAOP, INPUT_TYPE_LIGHTOP } |
| enum | { OUTPUT_TYPE_NONE, OUTPUT_TYPE_COSHADER, OUTPUT_TYPE_SURFACESHADER, OUTPUT_TYPE_LIGHTSHADER, OUTPUT_TYPE_VOLUMESHADER } |
Public Member Functions | |
| virtual LightMaterialOpI * | asLightMaterialOp () |
| Return this LightOp cast to the LightMaterialOpI interface, if it supports translation. | |
| LightOp (Node *node, GeomOpEngine::Builder engine_ctor) | |
| LightOp (Node *node) | |
| Backwards-compatible ctor. | |
| const LightOp * | lightOp () const override |
| Cast to a LightOp. This is much cheaper and safer than using dynamic_cast. | |
| LightOp * | lightOp () override |
| int | samples () const |
| void | set_samples (int n) |
| float | sample_width () const |
| void | set_sample_width (float width) |
| const Pixel & | color () const |
| void | color (const Pixel &v) |
| float | intensity () const |
| void | set_intensity (float v) |
| bool | falloff () const |
| void | set_falloff (bool b) |
| int | falloffType () const |
| void | set_falloffType (int b) |
| bool | cast_shadows () const |
| void | set_cast_shadows (bool b) |
| int | shadows_mode () const |
| float | alpha_threshold () const |
| TextureFilter * | shadow_filter () |
| float | depthmap_bias () const |
| void | set_depthmap_bias (float v) |
| float | shadow_jitter_scale () const |
| void | set_shadow_jitter_scale (float v) |
| int | depthmap_width () const |
| void | set_depthmap_width (int n) |
| void | setShadowMaskChannel (Channel &channel) |
| Channel | getShadowMaskChannel () const |
| virtual bool | is_delta_light () const |
| virtual double | hfov () const |
| virtual double | vfov () const |
| virtual double | aspect () const |
| virtual int | lightType () const |
| void | _validate (bool for_real) override |
| virtual void | request (ChannelMask, int count) |
| void | knobs (Knob_Callback) override |
| int | knob_changed (Knob *k) override |
| void | color_knobs (Knob_Callback) |
| void | attenuation_knobs (Knob_Callback) |
| void | shadow_knobs (Knob_Callback) |
| unsigned | node_color () const override |
| void | build_handles (ViewerContext *) override |
| void | draw_handle (ViewerContext *) override |
| virtual void | shade_GL (ViewerContext *, int light_num) |
| mFnDeprecatedInNuke14 ("Class() has been deprecated, implement on subclass plugin instead.") const char *Class() const override | |
| mFnDeprecatedInNuke14 ("node_help() has been deprecated, implement on subclass plugin instead.") const char *node_help() const override | |
| mFnDeprecatedInNuke14 ("displayName() has been deprecated, implement on subclass plugin instead.") const char *displayName() const override | |
| mFnDeprecatedInNuke14 ("get_L_vector() has been deprecated.") virtual void get_L_vector(LightContext <x | |
| mFnDeprecatedInNuke14 ("get_color() has been deprecated.") virtual void get_color(LightContext <x | |
| mFnDeprecatedInNuke14 ("get_shadowing() has been deprecated.") virtual float get_shadowing(const LightContext <x | |
Public Member Functions inherited from DD::Image::CameraOp | |
| CameraOp (Node *node, GeomOpEngine::Builder engine_ctor) | |
| CameraOp (Node *node) | |
| Backwards-compatible ctor. | |
| const CameraOp * | cameraOp () const override |
| Cast to a CameraOp. This is much cheaper and safer than using dynamic_cast. | |
| CameraOp * | cameraOp () override |
| OpHints | opHints () const override |
| Return hints to control when and how this op will be evaluated by the top-down system. | |
| void | addExtraFrontPanelKnobs (Knob_Callback f) override |
| void | addDisplayOptionsKnobs (Knob_Callback f) override |
| Adds the frustum visualization controls. | |
| virtual void | addProjectionKnobs (Knob_Callback) |
| Adds the default projection controls. | |
| virtual void | addShutterKnobs (Knob_Callback) |
| Adds the default shutter controls. | |
| virtual void | addLensKnobs (Knob_Callback) |
| Adds the default lens controls. | |
| void | setHorizontalFov (double angle_in_degrees) |
| double | horizontalAperture () const |
| void | setHorizontalAperture (double w) |
| double | verticalAperture () const |
| void | setVerticalAperture (double h) |
| double | focalLength () const |
| void | setFocalLength (double f) |
| double | fStop () const |
| void | setfStop (double f) |
| double | nearPlaneDistance () const |
| void | setNearPlaneDistance (double n) |
| double | farPlaneDistance () const |
| void | setFarPlaneDistance (double f) |
| double | focusDistance () const |
| void | setFocusDistance (double f) |
| const fdk::Vec2f & | windowTranslate () const |
| const fdk::Vec2f & | windowScale () const |
| double | windowRotateZ () const |
| LensProjection | projectionMode () const |
| void | setProjectionMode (LensProjection mode) |
| const fdk::Mat4d & | projectionMatrix () const |
| virtual fdk::Mat4d | projectionModeMatrix (LensProjection mode) const |
| virtual fdk::Mat4d | projectionModeMatrixAt (LensProjection mode, const OutputContext &context) const |
| Same as projectionMatrix() except it evaluates the matrix at an arbitrary OutputContext. | |
| virtual bool | isLinearProjection (LensProjection mode) const |
| double | lens_distort_a () const |
| double | lens_distort_b () const |
| double | lens_distort_c () const |
| double | lens_distort_D () const |
| double | lens_distortion () const |
| double | lens_power () const |
| bool | lens_distort_enabled () const |
| virtual LensProjectionFunc * | lensProjectionFunction (LensProjection mode, const Format *format, CameraLensContext &context) const |
| int | importScenePrim (const usg::StageRef &stage, const std::string &prim_path) override |
| HandlesMode | doAnyHandles (ViewerContext *ctx) override |
| virtual void | drawCameraIcon (bool solid, bool dashed_lines=false) |
| Draw the camera's frustum outline solid or wireframe, dashed if 'dashed_lines'=true. | |
| void | drawNodeName (const char *subcam_name="") |
| Draw the node name at position 0,0,0 which will be the local center. | |
| void | drawNodeName (const fdk::Vec3d &P, const char *subcam_name="") |
| Draw the node name at an xyz position P relative to the local center. | |
| void | drawAperture (const fdk::Vec3d &P, bool dashed_lines=false) |
| Draw the aperture rectangle in millimeters, centered on xyz position P. More... | |
| void | drawSolidFrustum (const fdk::Vec3d &near_corner, const fdk::Vec3d &far_corner) |
| Draw the camera's frustum. More... | |
| void | drawWireFrustum (const fdk::Vec3d &near_corner, const fdk::Vec3d &far_corner, bool dashed_lines=false) |
| Draw the camera's frustum outline, dashed if 'dashed_lines'=true. More... | |
| enum | mFnDeprecatedInNuke14 ("Enumeration deprecated, use enum class LensProjection instead.") |
| mFnDeprecatedInNuke14 ("Class() has been deprecated, implement on subclass plugin instead.") const char *Class() const override | |
| mFnDeprecatedInNuke14 ("node_help() has been deprecated, implement on subclass plugin instead.") const char *node_help() const override | |
| mFnDeprecatedInNuke14 ("projection_knobs() has been deprecated, use addProjectionKnobs() instead.") virtual void projection_knobs(Knob_Callback f) | |
| mFnDeprecatedInNuke14 ("lens_knobs() has been deprecated, use addDistortionKnobs() instead.") virtual void lens_knobs(Knob_Callback f) | |
| mFnDeprecatedInNuke14 ("projection() has been deprecated, use projectionMatrix() instead") const Matrix4 &projection() const | |
| mFnDeprecatedInNuke14 ("hfov(double) has been deprecated, use setHorizontalFov() instead") void hfov(double v) | |
| mFnDeprecatedInNuke14 ("film_width() has been deprecated, use horizontalAperture() instead") double film_width() const | |
| mFnDeprecatedInNuke14 ("film_height() has been deprecated, use verticalAperture() instead") double film_height() const | |
| mFnDeprecatedInNuke14 ("focal_length() has been deprecated, use focalLength() instead") double focal_length() const | |
| mFnDeprecatedInNuke14 ("Near() has been deprecated, use nearPlaneDistance() instead") double Near() const | |
| mFnDeprecatedInNuke14 ("Far() has been deprecated, use farPlaneDistance() instead") double Far() const | |
| mFnDeprecatedInNuke14 ("focal_point() has been deprecated, use focusDistance() instead") double focal_point() const | |
| mFnDeprecatedInNuke14 ("fstop() has been deprecated, use fStop() instead") double fstop() const | |
| mFnDeprecatedInNuke14 ("film_width(double) has been deprecated, use setHorizontalAperture() instead") void film_width(double v) | |
| mFnDeprecatedInNuke14 ("film_height(double) has been deprecated, use setVerticalAperture() instead") void film_height(double v) | |
| mFnDeprecatedInNuke14 ("focal_length(double) has been deprecated, use setFocalLength() instead") void focal_length(double v) | |
| mFnDeprecatedInNuke14 ("Near(double) has been deprecated, use setNearPlaneDistance() instead") void Near(double v) | |
| mFnDeprecatedInNuke14 ("Far(double) has been deprecated, use setFarPlaneDistance() instead") void Far(double v) | |
| mFnDeprecatedInNuke14 ("focal_point(double) has been deprecated, use setFocusDistance() instead") void focal_point(double v) | |
| mFnDeprecatedInNuke14 ("fstop(double) has been deprecated, use setfStop() instead") void fstop(double v) | |
| mFnDeprecatedInNuke14 ("win_translate() has been deprecated, use windowTranslate() instead") const Vector2 &win_translate() const | |
| mFnDeprecatedInNuke14 ("win_scale() has been deprecated, use windowScale() instead") const Vector2 &win_scale() const | |
| mFnDeprecatedInNuke14 ("win_roll() has been deprecated, use windowRotateZ() instead") double win_roll() const | |
| mFnDeprecatedInNuke14 ("projection_mode() has been deprecated, use projectionMode() instead") int projection_mode() const | |
| mFnDeprecatedInNuke14 ("projection_mode(int) has been deprecated, use setProjectionMode() instead") void projection_mode(int i) | |
| mFnDeprecatedInNuke14 ("projection_is_linear(int) has been deprecated, use isProjectionModeLinear(LensProjection) instead") virtual bool projection_is_linear(int mode) const | |
| mFnDeprecatedInNuke14 ("projection(int) has been deprecated, use projectionModeMatrix(LensProjection) instead") virtual Matrix4 projection(int mode) const | |
| mFnDeprecatedInNuke14 ("projectionAt(OutputContext) has been deprecated, use projectionModeMatrixAt(LensProjection, OutputContext) instead") virtual Matrix4 projectionAt(const OutputContext &) | |
| mFnDeprecatedInNuke14 ("lens_function(int mode) has been deprecated.") virtual LensFunc *lens_function(int mode) const | |
| mFnDeprecatedInNuke14 ("lensNfunction(int mode) has been deprecated.") virtual LensNFunc *lensNfunction(int mode) const | |
| mFnDeprecatedInNuke14 ("to_format has been deprecated, use toFormat instead.") static void to_format(Matrix4 & | |
| const Format * | mFnDeprecatedInNuke14 ("from_format has been deprecated, use fromFormat instead.") static void from_format(Matrix4 & |
Public Member Functions inherited from DD::Image::AxisOp | |
| AxisOp (Node *node, GeomOpEngine::Builder engine_ctor, int defaultLookAtAxis=LookAt::kAxisZPlus) | |
| AxisOp (Node *node, int defaultLookAtAxis=LookAt::kAxisZPlus) | |
| Backwards-compatible ctor. | |
| const AxisOp * | axisOp () const override |
| Cast this Op to an AxisOp. This is much cheaper and safer than using dynamic_cast. | |
| AxisOp * | axisOp () override |
| AxisOp * | parentInputOp () const |
| Convenience that casts parent input 0 to an AxisOp. | |
| GeomOp * | sceneInputOp () const |
| Convenience that casts input sceneImporterInput() to a GeomOp. | |
| int32_t | parentInput () const |
| Return the node input to use for the merge geometry source. Always defaults to input 0. | |
| virtual int32_t | sceneImporterInput () const |
| Return the node input to use for the scene importer. Default returns optional_input(). | |
| const char * | node_shape () const override |
| Draw a circular node shape. | |
| int | minimum_inputs () const override |
| Default is 2: axis and scene(optional) | |
| int | maximum_inputs () const override |
| Default is 2: axis and scene(optional) | |
| int | optional_input () const override |
| Optional input index is the scene-importer input. This returns (maximum_inputs()-1). More... | |
| bool | test_input (int node_input, Op *op) const override |
| AxisOp and null works on 0, and GeomOp or null on input 1. | |
| Op * | default_input (int node_input) const override |
| Returns null for all inputs. Override this so Op::test_input() doesn't produce warnings. | |
| const char * | input_label (int node_input, char *) const override |
| mFnDeprecatedInNuke14 ("isLegacyAxisOp() has been deprecated, port AxisOp sublass to new Nuke 14 api.") bool isLegacyAxisOp() const | |
| const std::string & | primName () const |
| Return the name of the prim created by this node. Stored in AxisEngine. | |
| const usg::Path & | primFullPath () const |
| Return the full path of this prim and all its parents. Stored in AxisEngine. | |
| int | updateScenePrim (bool force=false) |
| template<typename T > | |
| size_t | getAttribValuesTimeWarped (const usg::Attribute &attr, double attr_fps, fdk::TimeValueList ×, std::vector< T > &values) const |
| template<typename T > | |
| bool | copyAttribToKnobTimeWarped (const usg::Attribute &attr, double attr_fps, Knob *knob, bool force_keys, int32_t channel_start_offset, int32_t view) const |
| fdk::TimeValueList | getOutputSampleTimes (const fdk::TimeValueList &input_times, double input_fps=0.0) const |
| void | setOutputContext (const OutputContext &context) override |
| Called by Nuke immediately AFTER Op::knobs(). We use this to update the importer values. More... | |
| void | appendGeomState (DD::Image::Hash &op_hash) override |
| Adds the node name to the node hash for invalidation on changes. | |
| virtual void | addFileImportKnobs (Knob_Callback f) |
| Add the file path and import enable knobs. | |
| virtual void | addCreateOptionsKnobs (Knob_Callback f) |
| Adds the create/import, prim path, etc knobs. | |
| virtual void | addScenePrimImporterKnobs (Knob_Callback f, bool group_open, bool add_time_options, bool add_xform_options) |
| virtual void | addLocalParentingKnobs (Knob_Callback f, bool add_sync_options=true) |
| virtual void | addLocalXformKnobs (Knob_Callback f, bool add_sync_options=true) |
| virtual void | addTransformKnobs (Knob_Callback f, bool add_sync_options=true) |
| Axis_KnobI * | getAxis () |
| Return internal 'transform' Axis_Knob for set/get internal transformation. | |
| void | enableAxisKnobs (bool on) |
| void | enableKnobs (const std::vector< std::string > &knobNames, bool on) |
| virtual void | enableScenePrimImporterKnobs (bool scene_import_enabled) |
| Enable/disable knobs filled in by the scene importer. | |
| virtual void | enableScenePrimImporterExtraKnobs (bool scene_import_enabled) |
| virtual void | enableXformExtractKnobs (bool xform_extract_enabled) |
| const fdk::Mat4d & | inputParentTransform () const |
| const fdk::Mat4d & | localParentTransform () const |
| Result of the local-parent TRS knobs, if enabled. Calculated in _validate(). | |
| const fdk::Mat4d & | localAxisTransform () const |
| Result of the local-axis TRS Axis_Knob (without lookat rotations.) Calculated in knobs(). | |
| const fdk::Mat4d & | parentTransform () const |
| Parent transform containing the input-parent and local-parent. Calculated in _validate(). | |
| const fdk::Mat4d & | localTransform () const |
| Local object transform containing the local-axis TRS Axis_Knob with lookat rotations. Calculated in _validate(). | |
| const fdk::Mat4d & | worldTransform () const |
| World transform containing the input-parent, local-parent, local-axis, and lookat. Calculated in _validate(). | |
| const fdk::Mat4d & | invWorldTransform () |
| virtual fdk::Mat4d | worldTransformAt (const OutputContext &context) const |
| void | setWorldTransform (const fdk::Mat4d &) |
| int | display3d () const |
| int | display3d () |
| void | setDisplay3d (int mode) |
| bool | selectable () const override |
| void | setSelectable (bool v) |
| bool | editable () const |
| void | setEditable (bool v) |
| virtual bool | isGuiInteractive (Axis_KnobI::Transformation knob) const |
| Return true if a particular knob transformation is modifiable by user interaction in gui. | |
| mFnDeprecatedInNuke14 ("Class() has been deprecated, implement on subclass plugin instead.") const char *Class() const override | |
| mFnDeprecatedInNuke14 ("node_help() has been deprecated, implement on subclass plugin instead.") const char *node_help() const override | |
| mFnDeprecatedInNuke14 ("selectable(bool mode) has been deprecated, use setSelectable() instead.") void selectable(bool v) | |
| mFnDeprecatedInNuke14 ("display3d(int mode) has been deprecated, use setDisplay3d() instead.") void display3d(int mode) | |
| mFnDeprecatedInNuke14 ("input0() has been deprecated, use parentInput() instead.") AxisOp *input0() const | |
| mFnDeprecatedInNuke14 ("lookAtEnabled() has been deprecated") virtual bool lookAtEnabled() const | |
| mFnDeprecatedInNuke14 ("lookat_input() has been deprecated") Op *lookat_input() const override | |
| mFnDeprecatedInNuke14 ("matrix(const Matrix4&) has been deprecated, use setWorldTransform() instead.") void matrix(const Matrix4 &) | |
| mFnDeprecatedInNuke14 ("local() has been deprecated, use localTransform() instead.") const Matrix4 &local() const | |
| mFnDeprecatedInNuke14 ("matrix() has been deprecated, use worldTransform() instead.") const Matrix4 &matrix() const | |
| mFnDeprecatedInNuke14 ("imatrix() has been deprecated, use invWorldTransform() instead.") const Matrix4 &imatrix() | |
| mFnDeprecatedInNuke14 ("matrixAt() has been deprecated, use getWorldTransformAt() instead.") virtual void matrixAt(const OutputContext & | |
Public Member Functions inherited from DD::Image::GeomOp | |
| const GeneralInfo & | generalInfo () const override |
| const GeomOp * | geomOp () const override |
| Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast. | |
| GeomOp * | geomOp () override |
| GeomOpEngine * | engineNode () const |
| const char * | node_shape () const override |
| Draw a round sided box. | |
| int | minimum_inputs () const override |
| Minimum number of Node inputs for this class - GeomOp base class has only one input. | |
| int | maximum_inputs () const override |
| Maximum number of Node inputs for this class. | |
| Op * | default_input (int node_input) const override |
| Return a default NullGeomOp op for Node input0. | |
| bool | test_input (int node_input, Op *op) const override |
| Allows only GeomOp inputs by default. | |
| virtual void | addSelectionKnobs (Knob_Callback f, bool geoselect_saves=false) |
| virtual void | AppendKnobToTarget (const Knob_Closure &f, const usg::Token &target_id) |
| virtual void | AppendKnobToTarget (const char *knob_name, const usg::Token &target_id) |
| void | KnobDefinesGeometry (const Knob_Closure &f) |
| void | KnobModifiesAttribValues (const Knob_Closure &f) |
| void | KnobEditsLayer (const Knob_Closure &f) |
| void | KnobEditStage (const Knob_Closure &f) |
| template<typename T > | |
| T | getKnobValue (const char *knob_name, const OutputContext &context, const T &default_value) const |
| template<typename T > | |
| bool | setKnobValue (const char *knob_name, const T &value, double time, int32_t element_offset=0, int32_t view=-1) |
| template<typename T > | |
| bool | setKnobValues (const char *knob_name, bool clear_keys, const std::vector< T > &values, const std::vector< double > ×, int32_t element_offset=0, int32_t view=-1) |
| const OutputContext & | inputContext (int node_input, int offset, OutputContext &scratch_ctx) const override |
| const OutputContext * | inputUIContext (int node_input, OutputContext &scratch_ctx) const override |
| GeomOp * | input (int op_input) const |
| GeomOp * | input0 () const |
| GeomOp * | input1 () const |
| virtual bool | selection3DChanged (ViewerContext *ctx) |
| virtual bool | selection3DCleared () |
| virtual bool | selection3DMouseDown (ViewerContext *ctx) |
| virtual bool | selection3DMouseUp (ViewerContext *ctx) |
| virtual bool | selection3DMouseDrag (ViewerContext *ctx) |
| virtual void | printInfo (std::ostream &o) |
| virtual void | buildXformHandles (ViewerContext *ctx, const fdk::Mat4d &localMatrix) |
| const usg::GeomState & | inputVersions () const |
| const usg::GeomState & | localVersions () const |
| const usg::GeomState & | outputVersions () const |
| const usg::GeomState & | inputGeomState () const |
| const usg::GeomState & | localGeomState () const |
| const usg::GeomState & | outputGeomState () const |
| void | resetGeomState () |
| void | buildGeomState (DD::Image::Hash &op_hash) |
| void | appendToTarget (const usg::Token &target_id, const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
| void | appendToTarget (const usg::Token &target_id, const Hash &hash, const Hash &version, bool is_animating_source=false) |
| void | appendToTarget (const usg::Token &target_id, Op *op) |
| Variant that appends op->hash() and uses op->varyingOutputHash() for 'is hash animating' state. | |
| void | appendToDefineGeometryTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
| void | appendToDefineGeometryTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
| void | appendToDefineGeometryTarget (Op *op) |
| void | appendToModifyValuesTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
| void | appendToModifyValuesTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
| void | appendToModifyValuesTarget (Op *op) |
| void | appendToEditLayerTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
| void | appendToEditLayerTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
| void | appendToEditLayerTarget (Op *op) |
| void | appendToEditStageTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
| void | appendToEditStageTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
| void | appendToEditStageTarget (Op *op) |
| const usg::GeomStateTargetArray & | localTargets () const |
| The set of knob-change targets, copied from the shared GeomOpEngine. | |
Public Member Functions inherited from DD::Image::Op | |
| PrevalidateResult | preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
| Op * | rootOp () const |
| bool | preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const |
| const OutputSet & | getOutputs () const |
| return all the outputs of this node | |
| virtual void | setInputsValid (bool nowValid) |
| set whether the input ops are valid (are for the right context) | |
| bool | inputsValid () const |
| return whether the input ops are valid (are for the right context) | |
| virtual bool | can_clone () const |
| returns whether or not an op can be cloned in the dag | |
| bool | haveHash () const |
| return true if the hash() value is meaningful and globally unique | |
| bool | varyingOutputHash () const |
| void | setVaryingOutputHash (bool varyingHashes) |
| Set the varyingOutputHash indicator to a specific state. | |
| void | enableVaryingOutputHash () |
| Enable the varyingOutputHash indicator. | |
| virtual Hash | editState () const |
| virtual void | setEditState (const Hash &h) |
| virtual std::vector< DD::Image::OutputContext > | getPrevVersionsWanted () const |
| virtual const MetaData::Bundle & | _fetchMetaData (const char *keyname) |
| const MetaData::Bundle & | fetchMetaData (const char *keyname) |
| Node * | node () const |
| DD::Image::NodeI * | getNode () const |
| void | node (Node *v) |
| const char * | nodeName () const |
| Return NodeI::name() which is the Node's local name with no parent path. | |
| std::string | nodeFullPath (char separator= '.') const |
| Hash | nodeTopologyHash () const |
| Op * | firstOp () const |
| void | firstOp (Op *v) |
| Op * | parent () const |
| void | parent (Op *lpOp) |
| virtual void | detach () |
| node has been deleted in DAG | |
| virtual void | attach () |
| node has been created in DAG | |
| virtual void | pre_write_knobs () |
| void | knobStorePrep (const OutputContext &storeContext) |
| void | knobStorePost (const OutputContext &storeContext, Hash &hash) |
| int | replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr) |
| int | add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback) |
| void | set_unlicensed () |
| Knob * | knob (const char *name) const |
| Knob * | knob (int) const |
| bool | pushed () const |
| bool | panel_visible () const |
| bool | node_disabled () const |
| bool | node_selected () const |
| unsigned | node_gl_color () const |
| void * | field (const char *name) |
| void * | field (const char *name, int &type) |
| void * | set_field (const char *name, const void *source, int size) |
| void * | get_field (const char *name, void *dest, int size) |
| void | beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor) |
| void | endHandle (ViewerContext *ctx) |
| virtual int | knob_change_finished (Knob *knob, bool changedByUser=true) |
| void | addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true) |
| void | getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const |
| return the amount of CPU time taken by this op | |
| virtual bool | inputs_clockwise () const |
| whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default) | |
| virtual std::vector< int > | input_order () const |
| virtual int | inputArrows (int nodeInputs) const |
| bool | script_command (const char *command, bool py=true, bool eval=true) const |
| bool | script_expand (const char *str) const |
| HandlesMode | anyHandles (ViewerContext *ctx) |
| void | add_draw_handle (ViewerContext *) |
| virtual void | add_input_handle (int input, ViewerContext *) |
| void | add_op_handle (ViewerContext *ctx) |
| void | add_knob_handle (Knob *, ViewerContext *) |
| virtual int | getViewableModes () const |
| int | inputs () const |
| int | node_inputs () const |
| Op * | node_input (int, GenerateType=OUTPUT_OP) const |
| Op * | node_input (int, GenerateType, const DD::Image::OutputContext *outputContext) const |
| Op * | input_op (int n=0) const |
| virtual void | inputs (int n) |
| Op * | input (int) const |
| int | inputNumber (int input, int offset) const |
| Op * | input (int input, int offset) const |
| Op * | input0 () const |
| return the primary input More... | |
| Op * | input1 () const |
| return the second input, if it exists More... | |
| const std::vector< Op * > & | getInputs () const |
| const std::vector< Op * > & | getChildren () const |
| virtual void | set_input (int i, Op *op, int input, int offset) |
| void | set_input0 (Op *op) |
| void | set_input (int i, Op *op) |
| void | set_input (int i, Op &op) |
| void | set_input (int input, int offset, Op *op) |
| const OutputContext & | outputContext () const |
| virtual void | append (Hash &) |
| virtual float | uses_input (int) const |
| virtual void | build_splits () |
| virtual int | split_input (int) const |
| const Hash & | hash () const |
| virtual bool | frameTransformImplemented () const |
| virtual bool | frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const |
| virtual bool | frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const |
| virtual DopeItemFlags::Mask | getDopeItemFlags () const |
| virtual bool | shouldHideInDopeSheet (Knob *knob) const |
| virtual DD::Image::Knob * | getDopeItemKnob () const |
| virtual ViewSet | viewsProduced () const |
| virtual ViewSet | viewsWantOn (int i) const |
| virtual ViewSet | splitForViews () const |
| bool | requested () const |
| void | setRequested () |
| void | forgetRequestShallow () |
| void | forget_request () |
| void | forget_request (std::set< Op * > &forgotten) |
| DD::Image::Hash | curveHash () const |
| bool | opCurrent () const |
| virtual const char * | node_help () const =0 |
| virtual std::string | input_longlabel (int) const |
| void | node_redraw () |
| void | print_name (std::ostream &o) const |
| NodeContext | nodeContext () const |
| std::string | node_name () const |
| Returns the same string as printed by print_name(ostream). | |
| void | invalidateSameHash () |
| bool | invalidate () |
| bool | invalidate (const Hash &hash) |
| bool | update (const Box *=nullptr) |
| void | asapUpdate () |
| void | asapUpdate (const Box &box, int direction=0) |
| void | validate (bool for_real=true) |
| virtual void | force_validate (bool for_real=true) |
| void | update_handles () const |
| bool | valid () const |
| Returns true if it has been validated - including if there was an error. More... | |
| bool | real_valid () const |
| Returns true if it has been real-validated - including if there was an error. More... | |
| bool | inErrorState () const |
| bool | inInvalidState () const |
| bool | opened () const |
| void | open () |
| void | unopen () |
| bool | running () const |
| void | running (bool v) |
| bool | not_closed () const |
| void | close () |
| void | callCloseAfter (double seconds) |
| void | copyState (Op *input) |
| bool | cached () const |
| void | cached (bool b) |
| virtual bool | inUse () const |
| virtual Executable * | executable () |
| void | setKnobsToContext (const OutputContext &, bool force=false) |
| void | gotoContext (const OutputContext &, bool update) |
| void | progressFraction (double fraction, StatusFlags flags=StatusNone) |
| void | progressFraction (int a, int b, StatusFlags flags=StatusNone) |
| void | progressMessage (const char *fmt,...) |
| void | progressModalMessage (const char *fmt,...) |
| void | progressDismiss () |
| int | slowness () const |
| void | slowness (int newval) |
| virtual bool | firstEngineRendersWholeRequest () const |
| virtual bool | updateUI (const OutputContext &context) |
| const Format & | input_format () const |
| const OutputContext & | uiContext () const |
| void | error (const char *fmt,...) |
| void | warning (const char *fmt,...) |
| void | critical (const char *fmt,...) |
| void | debug (const char *fmt,...) |
| void | abort () const |
| Abort all trees the op is in. | |
| bool | aborted () const |
| True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true. | |
| void | cancel () const |
| Cancel all trees the op is in. Make sure you also call abort() to stop processing. | |
| bool | cancelled () const |
| True if one of the trees the op is in was cancelled (by user interaction) | |
| bool | addToTree (OpTree *lpTree) |
| Returns true if the op was added to the tree, or false if its reference count increased. | |
| bool | removeFromTree (OpTree *lpTree) |
| Returns false if the op was removed from the tree, or true if its reference count decreased. | |
| bool | isInTree (OpTree *lpTree) const |
| Checks if an op is in a particular tree, for debugging purposes. | |
| bool | isInAnyTree () const |
| Checks if an op is in any tree at all. | |
| OpTreeHandler * | getTreeHandler () const |
| Returns the treeHandler for a given Op. | |
| bool | hasError () const |
| bool | opOrChildHasError () const |
| const Op * | getErroredOp () const |
| void | setPopUpScheme (PopUpScheme lScheme) |
| PopUpScheme | getPopUpScheme () const |
| bool | arePopUpsEnabled () |
| Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary. | |
| OpMessageHandler & | getMsgHandler () |
| const OpMessageHandler & | getMsgHandler () const |
| std::string | getDebugInfo () const |
| Returns a string of debug information about the op. For internal use. | |
| std::string | getDetailedDebugInfo () const |
| bool | tryValidate (bool for_real=true) |
| virtual Iop * | iop () |
| Cast to an Iop. This is much cheaper and safer than using dynamic_cast. | |
| virtual const Iop * | iop () const |
| virtual GeoOp * | geoOp () |
| Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast. | |
| virtual const GeoOp * | geoOp () const |
| virtual ParticleOp * | particleOp () |
| Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast. | |
| virtual const ParticleOp * | particleOp () const |
| virtual DeepOnlyOp * | deepOnlyOp () |
| Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast. | |
| virtual const DeepOnlyOp * | deepOnlyOp () const |
| virtual std::string | getLibraryName () const |
| Return a label and version string to display library version info for the Node. | |
| virtual VersionInfo | getLibraryVersion () const |
| virtual const char * | Class () const =0 |
| const std::string | libraryDisplayName () const |
| virtual const char * | displayName () const |
| virtual std::string | docsPath () const |
| virtual bool | onAction (const ViewerContext *c, const DD::Image::Flags f, void *d) |
| Op * | get (const Description *description) |
Public Member Functions inherited from DD::Image::LookAt | |
| LookAt (int defaultLookAxis=kAxisZPlus) | |
| virtual Op * | lookat_input () const =0 |
| The lookat input op. | |
| void | knobs (Knob_Callback f) |
| Adds the 'Look' tab and knobs for all the look at options. | |
| int | knobChanged (Op *parent, Knob *k) |
| disables the look at input is not present | |
| void | lookAt (Matrix4 &matrix) |
| performs the look at on the incoming matrix | |
| void | lookMatrixAt (const OutputContext &oc, Matrix4 &concatMatrix) |
| performs the look at on the incoming matrix for a given context | |
Public Member Functions inherited from DD::Image::LightMaterialOpI | |
| void | defineLightPrim (const usg::LayerRef &define_layer, const usg::Path &light_prim_path, const MaterialContext &rtx, usg::ShaderDescGroup &shaderdesc_group) |
Public Member Functions inherited from DD::Image::MaterialOpI | |
| virtual Op * | getOp () |
| Return the Op this interface is attached to. Should return 'this'. | |
| virtual usg::TokenArray | getAppliedApiSchemas () const |
| Returns a list of API's this output shader must implement. | |
| virtual const char * | getOutputSchema () const |
| virtual int32_t | getOutputType () const |
| bool | isCoShader () const |
| Convenience to check output type. | |
| bool | isSurfaceShader () const |
| bool | isLightShader () const |
| bool | isVolumeShader () const |
| virtual std::string | getShaderNodeName (const usg::Token &target_renderer=usg::Token()) |
| virtual int32_t | connectionTypeForNodeInput (int32_t node_input) const |
| virtual usg::ShaderDesc * | createShaderGraph (int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
| virtual usg::ShaderDesc * | createShaderGraphFromOp (Op *input_op, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
| virtual void | updateShaderGraphOverrides (int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
| virtual void | updateShaderGraphFromOp (Op *input_op, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
Public Attributes | |
| const Vector3 & | surfP |
| const Vector3 const Vector3 & | lobeN |
| const Vector3 const Vector3 Vector3 & | L |
| const Vector3 const Vector3 Vector3 float &D | const |
| const Vector3 const Vector3 const Vector3 & | L |
| const Vector3 const Vector3 const Vector3 float | D |
| const Vector3 const Vector3 const Vector3 float Pixel & | out |
| const VertexContext & | vtx |
| const VertexContext const Vector3 & | surfP |
| const VertexContext const Vector3 Pixel & | out |
Public Attributes inherited from DD::Image::AxisOp | |
| Matrix4 & | const |
Public Attributes inherited from DD::Image::Op | |
| const MetaData::Bundle * | metaCache |
| Hash | metaCacheHash |
Protected Attributes | |
| Pixel | color_ |
| Color of the light (can be >3 channels!) | |
| float | intensity_ |
| Global intensity. | |
| bool | falloff_ |
| Whether to factor in physical falloff. | |
| int | falloffType_ |
| falloff type | |
| int | samples_ |
| The number of samples (for area testing) | |
| float | sample_width_ |
| sample width (for shadowing) | |
| bool | cast_shadows_ |
| Whether light casts shadows. | |
| int | shadows_mode_ |
| Shadow casting mode. | |
| TextureFilter | shadow_filter_ |
| Default filter to use in shadow texture sampling. | |
| float | scene_epsilon_ |
| Scene epsilon for shadow comparison. | |
| float | depthmap_bias_ |
| Offset in Z of shadow buffer. | |
| float | depthmap_slope_bias_ |
| Offset in Z to be scale in proportion of the local gradient. | |
| float | alpha_threshold_ |
| Alpha threshold for transparent shadow map mode. | |
| float | shadow_jitter_scale_ |
| Size of shadow jitter. | |
| int | depthmap_width_ |
| Size in pixels of shadow buffer. | |
| Channel | _shadowMaskChannel |
| Output the shadow mask to this channel. | |
Protected Attributes inherited from DD::Image::CameraOp | |
| union { | |
| double _focalLength | |
| Focal length of lens (*** in millimeters ***) | |
| }; | |
| union { | |
| double _horizontalAperture | |
| Horizontal aperture size (film width) (*** in millimeters ***) | |
| }; | |
| union { | |
| double _verticalAperture | |
| Vertical aperture size (film height) (*** in millimeters ***) | |
| }; | |
| union { | |
| double _fStop | |
| Lens aperture diameter (*** unitless ratio tied to focal-length ***) | |
| }; | |
| union { | |
| double _nearPlaneDistance | |
| Near clipping plane distance (*** in world units ***) | |
| }; | |
| union { | |
| double _farPlaneDistance | |
| Far clipping plane distance (*** in world units ***) | |
| }; | |
| union { | |
| double _focusDistance | |
| Focus point distance (*** in world units ***) | |
| }; | |
| union { | |
| fdk::Vec2f _windowTranslate | |
| Window coords translate XY. | |
| }; | |
| union { | |
| fdk::Vec2f _windowScale | |
| Window coords scale XY. | |
| }; | |
| union { | |
| double _windowRotateZ | |
| Window coords rotate Z. | |
| }; | |
| union { | |
| LensProjection _lensProjectionMode | |
| Lens projection mode. | |
| }; | |
| ShutterControls | _shutter |
| Shutter controls which may be referenced by a renderer. | |
| double | _shutterBias |
| Weights the shutter samples towards shutter close with a power function. | |
| double | _worldToMeters |
| World to meters - used to convert lens mm values to world scale. | |
| bool | _glWorldSizeIcon |
| Always draw the camera icon at the 'real' world size (defined by _worldToMeters) | |
| bool | _glSolidFrustum |
| Draw the camera frustum as solid. | |
| bool | _glInsideFrustum |
| Indicated whether to draw the frustum as an inside or outside box. | |
| bool | use_vertical_lock_ |
| double | lens_distort_a_ |
| double | lens_distort_b_ |
| double | lens_distort_c_ |
| double | lens_distort_D_ |
| double | lens_distortion_ |
| double | lens_power_ |
| bool | lens_distort_enabled_ |
| fdk::Mat4d | _projectionMatrix |
| Camera's projection matrix (only valid for linear projections) | |
Protected Attributes inherited from DD::Image::AxisOp | |
| std::string | _primPath |
| Path + name for the output prim to create (if needed) | |
| int32_t | _parentPrimType |
| The type for missing parent prims we create. | |
| bool | _importEnabled |
| If true this node imports prim attributes from scene input or file source. | |
| bool | _passthroughEnabled |
| If true this node does not create or change any input scene prims. | |
| bool | _mergeEnabled |
| If true any input scenegraph is merged into the output scenegraph. | |
| struct DD::Image::AxisOp::ScenePrimImport | _importer |
| Scene prim importer controls & state. | |
| bool | _importerChanged |
| If true any knobs set by the importer need to be re-stored. | |
| fdk::Vec3d | _localParentTranslate |
| Local-parent translation knob value. | |
| fdk::Vec3d | _localParentRotate |
| Local-parent rotate knob value. | |
| fdk::Vec3d | _localParentScale |
| Local-parent scale knob value. | |
| fdk::Mat4d | _localParentMatrix |
| Parent transform derived from local parent TRS knobs. | |
| fdk::Mat4d | _localAxisMatrix |
| Local matrix that Axis_Knob fills in (no lookat rotations) | |
| fdk::Mat4d | _parentTransform |
| Input-parent & local-parent transform. | |
| fdk::Mat4d | _localTransform |
| Local object transform - axis_matrix & lookat rotations. | |
| fdk::Mat4d | _worldTransform |
| World transform - _parentTransform & _localTransform. | |
| fdk::Mat4d | _invWorldTransform |
| Inverse world transform. | |
| DD::Image::Hash | _parentHash |
| Does parent path or transform need to be updated? | |
| union { | |
| bool _xformInversionValid | |
| Is _invWorldTransform valid? | |
| }; | |
| union { | |
| Axis_KnobI * _axisKnob | |
| Reference to the node Axis_Knob. | |
| }; | |
| WorldMatrixProvider * | _worldMatrixProvider |
| 'world_matrix' output knob | |
| Knob * | _localParentTranslateKnob |
| If not null apply parent_translate. | |
| Knob * | _localParentRotateKnob |
| If not null apply parent_rotate. | |
| Knob * | _localParentScaleKnob |
| If not null apply parent_scale. | |
| int | display3d_ |
| GUI display setting - deprecate? | |
| bool | selectable_ |
| GUI selectable checkmark - deprecate? | |
| bool | _editable |
| Can the user change the knobs? (i.e. knobs not disabled) | |
Protected Attributes inherited from DD::Image::GeomOp | |
| GeomOpEngine * | _engineNode |
| GeomEngine graph processor shared between all Op instances of this GeomOp subclass. | |
| GeneralInfo | info_ |
| Global intended frame range (must remain 'info_' for MultiTypeNode support!) | |
Protected Attributes inherited from DD::Image::Op | |
| bool | _haveHash |
| whether the _hash actually has been set by a call to invalidate(Hash) ever. | |
| bool | _varyingOutputHash |
| whether the hash value will animate over time | |
| Hash | _editState |
| Op's current edit state, usually the combination of input & knob edit states. | |
Protected Attributes inherited from DD::Image::LookAt | |
| Matrix4 | lookat_matrix_ |
| Matrix for rotating to look at the look input. | |
| Matrix4 | my_local |
| For the Axis_Knob to store into. | |
| bool | my_transform_normals |
| int | my_lookat_axis |
| bool | my_rotate_x |
| bool | my_rotate_y |
| bool | my_rotate_z |
| bool | my_lookat_use_quat |
| double | my_lookat_strength |
Additional Inherited Members | |
Static Public Member Functions inherited from DD::Image::CameraOp | |
| static CameraOp * | default_camera () |
| static void | toFormat (fdk::Mat4f &, const Format *) |
| static void | fromFormat (fdk::Mat4f &, const Format *) |
Static Public Member Functions inherited from DD::Image::GeomOp | |
| static usg::StageRef | getStage (const usg::ArgSet &request_args, GeomOp *geop0, GeomOp *geop1=nullptr, const fdk::TimeValueSet *addl_process_times=nullptr) |
| static usg::StageRef | getStage (const usg::ArgSet &request_args, const GeomOpSet &geops, const fdk::TimeValueSet *addl_process_times=nullptr) |
| Same as getStage(GeomOpSet) but for a set of GeomOps. | |
Static Public Member Functions inherited from DD::Image::Op | |
| static int | treeVersion () |
| static bool | nukeBusy () |
| is nuke processing something on a parallel thread? | |
| static Op * | create (Node *node, const char *name, Op *p_op) |
| static Op * | create (const char *name, Op *p_op) |
| static void | resetTimers () |
| reset all the performance timers | |
| static void | setTimingEnabled (bool enabled) |
| turn performance timing on or off | |
| static bool | isTimingEnabled () |
| return whether performance timing is on or not | |
| static const char * | script_result (bool py=false) |
| static void | script_unlock () |
| static Op * | retrieveOp (const char *node_path, GenerateType generate_op_type, const OutputContext *generate_op_context=nullptr) |
| static Op * | retrieveOp (const char *node_path, const Hash &op_hash, int tree_version) |
| static void | all_forget_request () |
| static void | new_request_pass () |
| static double | callPendingClose (double seconds) |
| static void | clearPendingClose () |
| static Op * | error_op () |
| static const char * | error_message () |
| static void | clearAbortAndError () |
| To be removed. | |
| static void | SetDefaultPopUpEnable (bool lEnable) |
| This is used by Nuke to indicate when ops using the default pop-up scheme should show pop-ups. Not recommended for customisation. | |
| static std::string | getVersionInfoStr (const VersionInfo &versionInfo) |
| Helper function to convert a VersionInfo tuple into a string. | |
| static const Description * | find_description (const char *name, const Op *op_) |
| static int | message_f (char t, const char *,...) |
| static int | message_vf (char t, const char *, va_list) |
| static void | add_timeout (float t, TimeoutHandler, void *v=nullptr) |
| static void | repeat_timeout (float t, TimeoutHandler, void *=nullptr) |
| static bool | has_timeout (TimeoutHandler, void *=nullptr) |
| static void | remove_timeout (TimeoutHandler, void *=nullptr) |
Static Public Member Functions inherited from DD::Image::MaterialOpI | |
| static std::string | buildName (const std::string &node_name, const char *schema_name) |
| Convenience function builds a standard shader name with '<node_name>_<schema_name>'. | |
| static std::string | buildName (const usg::Token &target_renderer, const std::string &node_name, const char *schema_name) |
| Convenience function builds a standard shader name with '<target_renderer>_<node_name>_<schema_name>'. | |
| static int32_t | getShaderTypeFromOp (Op *op) |
| static std::string | getShaderNodeNameFromOp (const usg::Token &target_renderer, Op *op) |
| static const char * | inputShaderTypeName (int32_t op_type) |
| static usg::ShaderDesc * | createOpInterfaceShaderDesc (int32_t op_type, Op *op) |
| static usg::ShaderDesc * | createOpInterfaceShaderDesc (Op *op) |
| static std::string | buildAssetPath (Op *input_op) |
| static bool | parseAssetPath (const usg::AssetPath &assetPath, std::string &nodeName, OutputContext &context, Hash &hash) |
| static Op * | retrieveOpFromAssetPath (const usg::AssetPath &assetPath) |
Static Public Attributes inherited from DD::Image::CameraOp | |
| static const char * | projection_modes [] |
| static const char * | projection_modes_renderer [] |
Static Public Attributes inherited from DD::Image::Op | |
| static unsigned | current_request_pass |
| static void(* | node_redraw_cb )(const Op *) |
| static void(* | print_name_cb )(std::ostream &, const Op *) |
| static void(* | status_callback )(const Op *, float, float, const char *, StatusFlags) |
| static const int | kInvalidVersion |
| static const VersionInfo | kUnsetVersion |
Protected Types inherited from DD::Image::LookAt | |
| enum | { kAxisZPlus, kAxisZMinus, kAxisYPlus, kAxisYMinus, kAxisXPlus, kAxisXMinus } |
Protected Member Functions inherited from DD::Image::CameraOp | |
| mFnDeprecatedInNuke14 ("projection_ has been deprecated, use Mat4d _projectionMatrix instead.") Matrix4 projection_ | |
| Camera's projection matrix - deprecated. | |
Protected Member Functions inherited from DD::Image::AxisOp | |
| mFnDeprecatedInNuke14 ("isLegacyAxisOp() has been deprecated, port AxisOp sublass to new Nuke 14 api.") virtual bool _isLegacyAxisOp() const | |
| mFnDeprecatedInNuke14 ("localtransform_ has been deprecated, use Mat4d _localTransform instead.") Matrix4 localtransform_ | |
| Local 'axis' matrix that Axis_Knob fills in - deprecated. | |
| mFnDeprecatedInNuke14 ("local_ has been deprecated, use Mat4d _localAxisMatrix instead.") Matrix4 local_ | |
| Local matrix after look at performed - deprecated. | |
| mFnDeprecatedInNuke14 ("matrix_ has been deprecated, use Mat4d _worldTransform instead.") Matrix4 matrix_ | |
| Object matrix - local&parent - deprecated. | |
| mFnDeprecatedInNuke14 ("imatrix_ has been deprecated, use Mat4d _invWorldTransform instead.") Matrix4 imatrix_ | |
| Inverse object matrix - deprecated. | |
Protected Member Functions inherited from DD::Image::GeomOp | |
| GeomOp (Node *node, GeomOpEngine::Builder engineBuilder) | |
| GeomOp (Node *) | |
| Ctor for MultiTypeNode support only! Do not implement for Engine-using subclasses. | |
| void | setOutputContext (const OutputContext &context) override |
| Called by Nuke immediately AFTER Op::knobs(). | |
| virtual void | updateGeneralInfo () |
| Default implemenation copies the GeneralInfo from input0. | |
| virtual fdk::Mat4d | handlesParentTransform (DD::Image::ViewerContext *ctx) |
Protected Member Functions inherited from DD::Image::Op | |
| Op (Node *node) | |
| The constructor is protected so only subclasses can create the base class. | |
| virtual void | _knobStorePrep (const OutputContext &storeContext) |
| The subclass-specific portion of knobStorePrep(). See that method for more info. | |
| virtual void | _knobStorePost (const OutputContext &storeContext, Hash &hash) |
| The subclass-specific portion of knobStorePost(). See that method for more info. | |
| virtual void | _invalidate () |
| virtual void | _open () |
| virtual void | _close () |
| Op * | create (Node *node, const char *name) |
| Op * | create (const char *name) |
| HandlesMode | anyInputHandles (ViewerContext *) |
| return if any of the inputs (recursively) wish to draw handles More... | |
| HandlesMode | anyKnobHandles (ViewerContext *) |
| return if any of the knobs on this node wish to draw handles More... | |
| void | build_input_handles (ViewerContext *) |
| void | build_knob_handles (ViewerContext *) |
| void | disallowNoTrees () |
| Call this to tell the op that it should always have op trees for normal behaviour (for internal use) | |
| virtual PrevalidateResult | doPreValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Protected Member Functions inherited from DD::Image::LookAt | |
| void | perform_lookat (Matrix4 &concatMatrix, const Matrix4 &axisMatrix) |
Protected Member Functions inherited from DD::Image::LightMaterialOpI | |
| bool | overrideShaderDescInput (const char *knob_name, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name, usg::Value::Type target_property_type_hint=usg::Value::Type::InvalidType) override |
| bool | overrideShaderDescInput (const Channel &chan, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) override |
| bool | overrideShaderDescInput (const Channel *chan_array, uint32_t num_channels, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) override |
| bool | overrideShaderDescInput (const ChannelSet &channels, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) override |
Static Protected Member Functions inherited from DD::Image::GeomOp | |
| template<class Engine > | |
| static GeomOpEngine::Builder | BuildEngine () |
| A helper function you can use as the engineBuilder argument to the GeomOp constructor to reduce clutter. | |
Static Protected Attributes inherited from DD::Image::LookAt | |
| static const char *const | ms_lookat_axis_choices [] |
LightOp defines a 3D light.
Light base class which defaults to point source lighting with falloff.
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virtual |
Whether the light has a delta distribution (point/spot/direct lights)
Reimplemented in DD::Image::ComplexLightOp.
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inlinevirtual |
field-of-view methods.
Reimplemented in DD::Image::ComplexLightOp.
Referenced by DD::Image::ComplexLightOp::hfov().
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virtual |
Handle channel requests. Base class does nothing, but Lights that read imagery such as environment maps will need to implement this.
Referenced by DD::Image::Scene::request().
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overridevirtual |
Draws a picture of a point light.
Reimplemented from DD::Image::CameraOp.
References DD::Image::Matrix4::array(), color_, DD::Image::ViewerContext::draw_knobs(), DD::Image::ViewerContext::fg_color(), DD::Image::gl_sphere(), DD::Image::gl_text(), DD::Image::glColor(), DD::Image::ViewerContext::icon_size(), DD::Image::ViewerContext::modelmatrix, DD::Image::ViewerContext::node_color(), DD::Image::Op::node_disabled(), DD::Image::Op::node_selected(), and DD::Image::Op::print_name().
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virtual |
Point light OpenGL settings.
Reimplemented in DD::Image::ComplexLightOp.
References DD::Image::Vector4::array(), color_, falloffType_, intensity_, DD::Image::Op::node_disabled(), and DD::Image::Vector4::set().
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