#include <ShaderOp.h>
Public Types | |
enum class | BlendOp { None , Replace , Over , Stencil , Mask , Cutout , Reveal , Plus , Max , Min } |
Sample blending operations. | |
Public Types inherited from DD::Image::Op | |
enum | HandlesMode { eNoHandles , eHandlesUncooked , eHandlesCooked , eHandlesMax } |
enum | PrevalidateResult { eFinished , eCancelled , eAbandoned } |
This is a tribool return value. Do not extend. | |
enum | HandleType { eNone , eMouseLeftClick , eMouseRightClick , eMouseMove , eMouseDrag , eMouseRelease , eSelectionChanged , eSelectionChangeFinished , eHandleDragTranslate , eHandleDragRotate , eHandleDragScale , eHandleDragPivot , eAllHandles } |
enum | ViewableModes { eViewableMode2D , eViewableMode3D , eViewableMode3D_2DReference } |
enum | GenerateType { OUTPUT_OP , ANY_CONTEXT , INPUT_OP , INPUT_OP_PEEK , EXECUTABLE , EXECUTABLE_SKIP , EXECUTABLE_INPUT , UICONTEXT_ONLY } |
enum | NodeContext { eNodeGraph , eTimeline , eOpGraph } |
enum | StatusFlags { StatusNone , StatusModal , StatusUseCallback } |
enum | PopUpScheme { ePU_Never , ePU_Done , ePU_Once , ePU_Default , ePU_Always } |
Pop-up schemes determine when pop-up messages are displayed for op errors. More... | |
enum | VersionComponents { eMajor , eMinor , ePoint , eRevision } |
Enum to help get the desired version component from the VersionInfo tuple. | |
typedef std::pair< int, DD::Image::Op * > | Output |
Combination of input number and pointer to Op. | |
typedef std::set< Output > | OutputSet |
Set of all outputs from this Op. | |
typedef std::map< Hash, std::vector< unsigned int > > | ItemSelectionList |
typedef bool() | EventCallback(Op *op, EventContext eventCtx) |
using | VersionInfo = std::tuple< int, int, int, int > |
Contains version components with each index defined by the VersionComponents enum. | |
Public Types inherited from DD::Image::MaterialOpI | |
enum | { INPUT_TYPE_NONE , INPUT_TYPE_OP , INPUT_TYPE_MATERIALOP , INPUT_TYPE_IOP , INPUT_TYPE_AXISOP , INPUT_TYPE_CAMERAOP , INPUT_TYPE_LIGHTOP } |
enum | { OUTPUT_TYPE_NONE , OUTPUT_TYPE_COSHADER , OUTPUT_TYPE_SURFACESHADER , OUTPUT_TYPE_LIGHTSHADER , OUTPUT_TYPE_VOLUMESHADER } |
Public Member Functions | |
SurfaceShaderOp (Node *) | |
MaterialOpI * | asMaterialOp () override |
Op * | getOp () override |
int32_t | getOutputType () const override |
virtual void | addOpacityKnobs (Knob_Callback f, int32_t opacity_input_index, bool add_presence_threshold=false) |
Adds the opacity options controls, and optionally the sample presence threshold control. | |
virtual void | addPresenceKnobs (Knob_Callback f, int32_t presence_input_index) |
Adds the sample presence options controls. | |
virtual void | addMergeKnobs (Knob_Callback f) |
Adds the sample merge options controls. | |
Public Member Functions inherited from DD::Image::ShaderOp | |
Op * | getOp () override |
Return the Op this interface is attached to, or the override Op if assigned. | |
void | setOverrideOp (Op *op) override |
void | clearOverrideOp () override |
Op * | getOverrideOp () const override |
virtual MaterialOpI * | asMaterialOp () |
Return this ShaderOp cast to the MaterialOpI interface, if it supports translation. | |
ShaderOp (Node *) | |
const char * | node_shape () const override |
Define the material op's shape in the DAG. | |
unsigned | node_color () const override |
All material operators default to a orangish color. | |
bool | test_input (int node_input, Op *op) const override |
Op * | default_input (int node_input) const override |
Iop * | textureInput (int32_t node_input) const |
Return the input Op cast to an Iop, if possible. | |
Public Member Functions inherited from DD::Image::Op | |
PrevalidateResult | preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Op * | rootOp () const |
bool | preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const |
const OutputSet & | getOutputs () const |
return all the outputs of this node | |
virtual void | setInputsValid (bool nowValid) |
set whether the input ops are valid (are for the right context) | |
bool | inputsValid () const |
return whether the input ops are valid (are for the right context) | |
virtual bool | can_clone () const |
returns whether or not an op can be cloned in the dag | |
bool | haveHash () const |
return true if the hash() value is meaningful and globally unique | |
bool | varyingOutputHash () const |
void | setVaryingOutputHash (bool varyingHashes) |
Set the varyingOutputHash indicator to a specific state. | |
void | enableVaryingOutputHash () |
Enable the varyingOutputHash indicator. | |
virtual Hash | editState () const |
virtual void | setEditState (const Hash &h) |
virtual std::vector< DD::Image::OutputContext > | getPrevVersionsWanted () const |
virtual const MetaData::Bundle & | _fetchMetaData (const char *keyname) |
const MetaData::Bundle & | fetchMetaData (const char *keyname) |
Node * | node () const |
DD::Image::NodeI * | getNode () const |
void | node (Node *v) |
const char * | nodeName () const |
Return NodeI::name() which is the Node's local name with no parent path. | |
std::string | nodeFullPath (char separator='.') const |
Hash | nodeTopologyHash () const |
Op * | firstOp () const |
void | firstOp (Op *v) |
Op * | parent () const |
void | parent (Op *lpOp) |
virtual void | detach () |
node has been deleted in DAG | |
virtual void | attach () |
node has been created in DAG | |
virtual void | pre_write_knobs () |
void | knobStorePrep (const OutputContext &storeContext) |
virtual void | knobs (Knob_Callback) |
void | knobStorePost (const OutputContext &storeContext, Hash &hash) |
int | replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr) |
int | add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback) |
void | set_unlicensed () |
Knob * | knob (const char *name) const |
Knob * | knob (int) const |
bool | pushed () const |
bool | panel_visible () const |
bool | node_disabled () const |
bool | node_selected () const |
unsigned | node_gl_color () const |
void * | field (const char *name) |
void * | field (const char *name, int &type) |
void * | set_field (const char *name, const void *source, int size) |
void * | get_field (const char *name, void *dest, int size) |
void | beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor) |
void | endHandle (ViewerContext *ctx) |
virtual int | knob_changed (Knob *) |
virtual int | knob_change_finished (Knob *knob, bool changedByUser=true) |
void | addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true) |
void | getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const |
return the amount of CPU time taken by this op | |
virtual bool | inputs_clockwise () const |
whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default) | |
virtual std::vector< int > | input_order () const |
virtual int | inputArrows (int nodeInputs) const |
bool | script_command (const char *command, bool py=true, bool eval=true) const |
bool | script_expand (const char *str) const |
HandlesMode | anyHandles (ViewerContext *ctx) |
virtual void | build_handles (ViewerContext *) |
void | add_draw_handle (ViewerContext *) |
virtual void | draw_handle (ViewerContext *) |
virtual void | add_input_handle (int input, ViewerContext *) |
void | add_op_handle (ViewerContext *ctx) |
void | add_knob_handle (Knob *, ViewerContext *) |
virtual int | getViewableModes () const |
virtual int | optional_input () const |
virtual int | minimum_inputs () const |
virtual int | maximum_inputs () const |
virtual bool | test_input (int, Op *) const |
int | inputs () const |
int | node_inputs () const |
Op * | node_input (int, GenerateType=OUTPUT_OP) const |
Op * | node_input (int, GenerateType, const DD::Image::OutputContext *outputContext) const |
Op * | input_op (int n=0) const |
virtual void | inputs (int n) |
Op * | input (int) const |
int | inputNumber (int input, int offset) const |
Op * | input (int input, int offset) const |
Op * | input0 () const |
return the primary input | |
Op * | input1 () const |
return the second input, if it exists | |
const std::vector< Op * > & | getInputs () const |
const std::vector< Op * > & | getChildren () const |
virtual void | set_input (int i, Op *op, int input, int offset) |
void | set_input0 (Op *op) |
void | set_input (int i, Op *op) |
void | set_input (int i, Op &op) |
void | set_input (int input, int offset, Op *op) |
const OutputContext & | outputContext () const |
virtual void | setOutputContext (const OutputContext &c) |
virtual void | append (Hash &) |
virtual float | uses_input (int) const |
virtual void | build_splits () |
virtual int | split_input (int) const |
virtual const OutputContext & | inputContext (int n, int offset, OutputContext &) const |
virtual const OutputContext * | inputUIContext (int n, OutputContext &) const |
virtual Op * | default_input (int) const |
const Hash & | hash () const |
virtual bool | frameTransformImplemented () const |
virtual bool | frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const |
virtual bool | frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const |
virtual DopeItemFlags::Mask | getDopeItemFlags () const |
virtual bool | shouldHideInDopeSheet (Knob *knob) const |
virtual DD::Image::Knob * | getDopeItemKnob () const |
virtual ViewSet | viewsProduced () const |
virtual ViewSet | viewsWantOn (int i) const |
virtual ViewSet | splitForViews () const |
bool | requested () const |
void | setRequested () |
void | forgetRequestShallow () |
void | forget_request () |
void | forget_request (std::set< Op * > &forgotten) |
virtual const char * | node_shape () const |
DD::Image::Hash | curveHash () const |
bool | opCurrent () const |
virtual unsigned | node_color () const |
virtual const char * | node_help () const =0 |
virtual const char * | input_label (int, char *) const |
virtual std::string | input_longlabel (int) const |
void | node_redraw () |
void | print_name (std::ostream &o) const |
NodeContext | nodeContext () const |
std::string | node_name () const |
Returns the same string as printed by print_name(ostream). | |
void | invalidateSameHash () |
bool | invalidate () |
bool | invalidate (const Hash &hash) |
bool | update (const Box *=nullptr) |
void | asapUpdate () |
void | asapUpdate (const Box &box, int direction=0) |
void | validate (bool for_real=true) |
virtual void | force_validate (bool for_real=true) |
void | update_handles () const |
bool | valid () const |
Returns true if it has been validated - including if there was an error. | |
bool | real_valid () const |
Returns true if it has been real-validated - including if there was an error. | |
bool | inErrorState () const |
bool | inInvalidState () const |
bool | opened () const |
void | open () |
void | unopen () |
bool | running () const |
void | running (bool v) |
bool | not_closed () const |
void | close () |
void | callCloseAfter (double seconds) |
void | copyState (Op *input) |
bool | cached () const |
void | cached (bool b) |
virtual bool | inUse () const |
virtual Executable * | executable () |
void | setKnobsToContext (const OutputContext &, bool force=false) |
void | gotoContext (const OutputContext &, bool update) |
void | progressFraction (double fraction, StatusFlags flags=StatusNone) |
void | progressFraction (int a, int b, StatusFlags flags=StatusNone) |
void | progressMessage (const char *fmt,...) |
void | progressModalMessage (const char *fmt,...) |
void | progressDismiss () |
int | slowness () const |
void | slowness (int newval) |
virtual bool | firstEngineRendersWholeRequest () const |
virtual bool | updateUI (const OutputContext &context) |
const Format & | input_format () const |
const OutputContext & | uiContext () const |
void | error (const char *fmt,...) |
void | warning (const char *fmt,...) |
void | critical (const char *fmt,...) |
void | debug (const char *fmt,...) |
void | abort () const |
Abort all trees the op is in. | |
bool | aborted () const |
True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true. | |
void | cancel () const |
Cancel all trees the op is in. Make sure you also call abort() to stop processing. | |
bool | cancelled () const |
True if one of the trees the op is in was cancelled (by user interaction) | |
bool | addToTree (OpTree *lpTree) |
Returns true if the op was added to the tree, or false if its reference count increased. | |
bool | removeFromTree (OpTree *lpTree) |
Returns false if the op was removed from the tree, or true if its reference count decreased. | |
bool | isInTree (OpTree *lpTree) const |
Checks if an op is in a particular tree, for debugging purposes. | |
bool | isInAnyTree () const |
Checks if an op is in any tree at all. | |
OpTreeHandler * | getTreeHandler () const |
Returns the treeHandler for a given Op. | |
bool | hasError () const |
bool | opOrChildHasError () const |
const Op * | getErroredOp () const |
void | setPopUpScheme (PopUpScheme lScheme) |
PopUpScheme | getPopUpScheme () const |
bool | arePopUpsEnabled () |
Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary. | |
OpMessageHandler & | getMsgHandler () |
const OpMessageHandler & | getMsgHandler () const |
std::string | getDebugInfo () const |
Returns a string of debug information about the op. For internal use. | |
std::string | getDetailedDebugInfo () const |
bool | tryValidate (bool for_real=true) |
virtual Iop * | iop () |
Cast to an Iop. This is much cheaper and safer than using dynamic_cast. | |
virtual const Iop * | iop () const |
virtual GeoOp * | geoOp () |
Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeoOp * | geoOp () const |
virtual GeomOp * | geomOp () |
Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeomOp * | geomOp () const |
virtual ParticleOp * | particleOp () |
Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const ParticleOp * | particleOp () const |
virtual DeepOnlyOp * | deepOnlyOp () |
Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const DeepOnlyOp * | deepOnlyOp () const |
virtual AxisOp * | axisOp () |
Cast to an AxisOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const AxisOp * | axisOp () const |
virtual CameraOp * | cameraOp () |
Cast to an CameraOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const CameraOp * | cameraOp () const |
virtual LightOp * | lightOp () |
Cast to an LightOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const LightOp * | lightOp () const |
virtual std::string | getLibraryName () const |
Return a label and version string to display library version info for the Node. | |
virtual VersionInfo | getLibraryVersion () const |
virtual OpHints | opHints () const |
Return hints to control when and how this op will be evaluated by the top-down system. | |
virtual const char * | Class () const =0 |
const std::string | libraryDisplayName () const |
virtual const char * | displayName () const |
virtual std::string | docsPath () const |
virtual bool | onAction (const ViewerContext *c, const DD::Image::Flags f, void *d) |
Op * | get (const Description *description) |
Public Member Functions inherited from DD::Image::MaterialOpI | |
virtual Op * | getOp () |
Return the Op this interface is attached to. Should return 'this'. | |
virtual void | setOverrideOp (Op *) |
virtual void | clearOverrideOp () |
Disable any assigned override Op. | |
virtual Op * | getOverrideOp () const |
Return the override Op used for shader property value updating. | |
virtual usg::TokenArray | getAppliedApiSchemas () const |
Returns a list of API's this output shader must implement. | |
virtual const char * | getOutputSchema () const |
virtual int32_t | getOutputType () const |
bool | isCoShader () const |
Convenience to check output type. | |
bool | isSurfaceShader () const |
bool | isLightShader () const |
bool | isVolumeShader () const |
virtual std::string | getShaderNodeName (const usg::Token &target_renderer=usg::Token()) |
virtual int32_t | connectionTypeForNodeInput (int32_t node_input) const |
virtual usg::ShaderDesc * | createShaderGraph (int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
virtual usg::ShaderDesc * | createShaderGraphFromOp (Op *input_op, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
virtual void | updateShaderGraphOverrides (int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
virtual void | updateShaderGraphFromOp (Op *input_op, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
Protected Attributes | |
Channel | _opacity_channel |
Channel to read opacity values from. | |
float | _opacity_factor |
Multiplier against value returned by opacity input. | |
float | _opacity_presence_threshold |
Threshold value switching surface presence between 0 or 1. | |
Channel | _presence_channel |
Channel to read presence values from. | |
BlendOp | _blend_op |
Which blend operation to use when combining this surface sample. | |
Protected Attributes inherited from DD::Image::ShaderOp | |
Op * | _overrideOp |
Optional override Op to use for shader property value updating. | |
Protected Attributes inherited from DD::Image::Op | |
bool | _haveHash |
whether the _hash actually has been set by a call to invalidate(Hash) ever. | |
bool | _varyingOutputHash |
whether the hash value will animate over time | |
Hash | _editState |
Op's current edit state, usually the combination of input & knob edit states. | |
Additional Inherited Members | |
Static Public Member Functions inherited from DD::Image::ShaderOp | |
static usg::ShaderDesc * | createIopInterfaceGraph (Iop *input_iop, int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
Create the ShaderDescs required to interface to an Iop texture source. | |
static void | updateIopInterfaceGraphOverrides (Iop *input_iop, int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
Update the ShaderDescs required to interface to an Iop texture source. | |
static usg::ShaderDesc * | createCoShaderInterfaceGraph (ShaderOp *input_coshader, int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
Create the ShaderDescs required to interface to a CoShader source. | |
static void | updateCoShaderInterfaceGraphOverrides (ShaderOp *input_coshader, int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group) |
Update the ShaderDescs required to interface to a CoShader source. | |
Static Public Member Functions inherited from DD::Image::Op | |
static int | treeVersion () |
static bool | nukeBusy () |
is nuke processing something on a parallel thread? | |
static Op * | create (Node *node, const char *name, Op *p_op) |
static Op * | create (const char *name, Op *p_op) |
static void | resetTimers () |
reset all the performance timers | |
static void | setTimingEnabled (bool enabled) |
turn performance timing on or off | |
static bool | isTimingEnabled () |
return whether performance timing is on or not | |
static const char * | script_result (bool py=false) |
static void | script_unlock () |
static Op * | retrieveOp (const char *node_path, GenerateType generate_op_type, const OutputContext *generate_op_context=nullptr) |
static Op * | retrieveOp (const char *node_path, const Hash &op_hash, int tree_version) |
static void | all_forget_request () |
static void | new_request_pass () |
static double | callPendingClose (double seconds) |
static void | clearPendingClose () |
static Op * | error_op () |
static const char * | error_message () |
static void | clearAbortAndError () |
To be removed. | |
static void | SetDefaultPopUpEnable (bool lEnable) |
This is used by Nuke to indicate when ops using the default pop-up scheme should show pop-ups. Not recommended for customisation. | |
static std::string | getVersionInfoStr (const VersionInfo &versionInfo) |
Helper function to convert a VersionInfo tuple into a string. | |
static const Description * | find_description (const char *name, const Op *op_) |
static int | message_f (char t, const char *,...) |
static int | message_vf (char t, const char *, va_list) |
static void | add_timeout (float t, TimeoutHandler, void *v=nullptr) |
static void | repeat_timeout (float t, TimeoutHandler, void *=nullptr) |
static bool | has_timeout (TimeoutHandler, void *=nullptr) |
static void | remove_timeout (TimeoutHandler, void *=nullptr) |
Static Public Member Functions inherited from DD::Image::MaterialOpI | |
static std::string | getNodeInstanceSuffix (DD::Image::Op *op) |
static std::string | buildName (const std::string &node_name, const char *schema_name) |
Convenience function builds a standard shader name with '<node_name>_<schema_name>'. | |
static std::string | buildName (const usg::Token &target_renderer, const std::string &node_name, const char *schema_name) |
Convenience function builds a standard shader name with '<target_renderer>_<node_name>_<schema_name>'. | |
static int32_t | getShaderTypeFromOp (Op *op) |
static std::string | getShaderNodeNameFromOp (const usg::Token &target_renderer, Op *op) |
static const char * | inputShaderTypeName (int32_t op_type) |
static usg::ShaderDesc * | createOpInterfaceShaderDesc (int32_t op_type, Op *op) |
static usg::ShaderDesc * | createOpInterfaceShaderDesc (Op *op) |
static std::string | buildAssetPath (Op *input_op) |
static bool | parseAssetPath (const std::string &path, std::string &nodePath, OutputContext &outputContext, Hash &opHash) |
static Op * | retrieveOpFromAssetPath (const std::string &path) |
Public Attributes inherited from DD::Image::Op | |
const MetaData::Bundle * | metaCache |
Hash | metaCacheHash |
Static Public Attributes inherited from DD::Image::Op | |
static unsigned | current_request_pass |
static void(* | node_redraw_cb )(const Op *) |
static void(* | print_name_cb )(std::ostream &, const Op *) |
static void(* | status_callback )(const Op *, float, float, const char *, StatusFlags) |
static const int | kInvalidVersion |
static const VersionInfo | kUnsetVersion |
Protected Member Functions inherited from DD::Image::Op | |
Op (Node *node) | |
The constructor is protected so only subclasses can create the base class. | |
virtual void | _knobStorePrep (const OutputContext &storeContext) |
The subclass-specific portion of knobStorePrep(). See that method for more info. | |
virtual void | _knobStorePost (const OutputContext &storeContext, Hash &hash) |
The subclass-specific portion of knobStorePost(). See that method for more info. | |
virtual void | _invalidate () |
virtual void | _validate (bool for_real) |
virtual void | _open () |
virtual void | _close () |
Op * | create (Node *node, const char *name) |
Op * | create (const char *name) |
HandlesMode | anyInputHandles (ViewerContext *) |
return if any of the inputs (recursively) wish to draw handles | |
HandlesMode | anyKnobHandles (ViewerContext *) |
return if any of the knobs on this node wish to draw handles | |
void | build_input_handles (ViewerContext *) |
void | build_knob_handles (ViewerContext *) |
void | disallowNoTrees () |
Call this to tell the op that it should always have op trees for normal behaviour (for internal use) | |
virtual HandlesMode | doAnyHandles (ViewerContext *ctx) |
virtual PrevalidateResult | doPreValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Protected Member Functions inherited from DD::Image::MaterialOpI | |
virtual bool | overrideShaderDescInput (const char *knob_name, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name, usg::Value::Type target_property_type_hint=usg::Value::Type::InvalidType) |
virtual bool | overrideShaderDescInput (const Channel &chan, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) |
virtual bool | overrideShaderDescInput (const Channel *chan_array, uint32_t num_channels, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) |
virtual bool | overrideShaderDescInput (const ChannelSet &channels, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) |
Specialization for surface shader interfaces providing common surface shader Knobs.
|
inlineoverridevirtual |
Reimplemented from DD::Image::ShaderOp.
|
inlineoverridevirtual |
Reimplemented from DD::Image::ShaderOp.
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inlineoverridevirtual |
Reimplemented from DD::Image::MaterialOpI.
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