nukescripts.planeRotation
- nukescripts.planeRotation(tri, norm=None)[source]
Calculate the rotations around the X, Y and Z axes that will align a plane perpendicular to the Z axis with the given triangle.
- Parameters
tri – A list or tuple of 3 _nukemath.Vector3 objects. The 3 points must describe the plane (i.e. they must not be collinear).
- Returns
A _nukemath.Vector3 object where the x coordinate is the angle of rotation around the x axis and so on.
- Raises
ValueError – if the three points are collinear.