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| Blur (Node *node) |
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void | _validate (bool) override |
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void | _request (int x, int y, int r, int t, ChannelMask, int count) override |
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void | engine (int y, int x, int r, ChannelMask, Row &) override |
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void | _close () override |
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double | size () const |
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void | size (double v) |
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void | size (double v, double w) |
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double | size_x () const |
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void | size_x (double v) |
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double | size_y () const |
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void | size_y (double v) |
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int | type () const |
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void | type (int t) |
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void | knobs (Knob_Callback) override |
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const char * | Class () const override |
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const char * | node_help () const override |
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void | fetchPlane (ImagePlane &imagePlane) |
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virtual PlanarI * | getPlanarI () |
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void | force_validate (bool for_real=true) override |
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IopImpl * | pImpl () |
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virtual void | engine (int y, int x, int r, ChannelMask, Row &)=0 |
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Iop * | iop () override |
| Cast to an Iop. This is much cheaper and safer than using dynamic_cast.
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const Iop * | iop () const override |
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| ~Iop () override |
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virtual bool | isBlackIop () const |
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bool | test_input (int, Op *) const override |
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Op * | default_input (int) const override |
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Iop * | input (int n) const |
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Iop * | input (int n, int m) const |
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Iop & | input0 () const |
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Iop & | input1 () const |
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Cache * | cache () const |
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bool | cached () const |
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void | cached (bool b) |
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virtual void | in_channels (int, ChannelSet &) const |
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ChannelMask | out_channels () const |
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int | raw_channels_from () const |
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virtual bool | pass_transform () const |
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void | request (int x, int y, int r, int t, ChannelMask channels, int count) |
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void | request (DD::Image::Box box, ChannelMask channels, int count) |
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void | request (ChannelMask channels, int count) |
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void | _copyState (Iop *input) |
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const Box & | requestedBox () const |
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const Box & | unclampedRequestedBox () const |
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ChannelMask | requested_channels () const |
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ChannelMask | multi_requested_channels () const |
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ChannelMask | unclamped_requested_channels () const |
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int | requested_count () const |
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virtual void | get (int y, int x, int r, ChannelMask, Row &) |
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void | at (int x, int y, Pixel &out) |
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float | at (int x, int y, Channel) |
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ChannelSet | peek (int x, int y, int r, int t, Pixel &out) |
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bool | peek (int x, int y, int w, int h, ChannelMask pixelChannels, PixelCallbackI &callback) |
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virtual Transform * | getTransform () |
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TextureImageInfo | getTextureImageInfo (int maxWidth, int maxHeight, bool extractBbox=true, bool keepImageAspect=false) const |
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TextureImageInfo::UVTransform | getTextureTransform () const |
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virtual bool | set_texturemap (ViewerContext *, bool gl=true) |
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virtual TextureImage | get_texturemap (ViewerContext *ctx) |
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virtual void | unset_texturemap (ViewerContext *) |
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virtual bool | shade_GL (ViewerContext *, GeoInfo &) |
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virtual void | vertex_shader (VertexContext &) |
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virtual void | fragment_shader (const VertexContext &, Pixel &out) |
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virtual void | displacement_shader (const VertexContext &vtx, VArray &out) |
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virtual float | displacement_bound () const |
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virtual void | blending_shader (const Pixel &in, Pixel &out) |
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virtual void | render_state (GeoInfoRenderState &state) |
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virtual void | sample (float cx, float cy, float w, float h, Filter *, Pixel &out) |
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void | sample (float cx, float cy, float w, float h, Pixel &out) |
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virtual void | sample (const Vector2 ¢er, const Vector2 &dU, const Vector2 &dV, Filter *filter, Pixel &out) |
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void | sample (const Vector2 ¢er, const Vector2 &dU, const Vector2 &dV, Pixel &out) |
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virtual float | sample_shadowmap (Iop *map, bool map_is_one_over_z, float cx, float cy, float W, float H, Filter *filter, float Pz) |
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void | build_handles (ViewerContext *) override |
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virtual void | inputsAttached () |
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virtual void | gpuEngine_useTextureTransform (bool useTransform) |
| GPU support code.
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virtual void | gpuEngine_setupTextureTransform (const Matrix4 &postOpTransform) |
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virtual const char * | gpuEngine_decl () const |
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virtual const char * | gpuEngine_body () const |
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virtual Hash | gpuEngine_shader_hash_at (double time) |
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virtual int | gpuEngine_getNumRequiredTexUnits () const |
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virtual void | gpuEngine_GL_begin (GPUContext *context) |
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virtual void | gpuEngine_GL_end (GPUContext *context) |
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virtual Iop * | viewerPassThrough () const |
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OpHints | opHints () const override |
| Return hints to control when and how this op will be evaluated by the top-down system.
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virtual void | setExtendedOpProperties (std::shared_ptr< ExtendedOpProperties > extendedOpProperties) |
| Sets the pointer to object implementing extended properties.
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virtual std::shared_ptr< ExtendedOpProperties > | getExtendedOpProperties () const |
| Returns the pointer to object implementing extended properties.
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PrevalidateResult | preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
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Op * | rootOp () const |
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bool | preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const |
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const OutputSet & | getOutputs () const |
| return all the outputs of this node
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virtual void | setInputsValid (bool nowValid) |
| set whether the input ops are valid (are for the right context)
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bool | inputsValid () const |
| return whether the input ops are valid (are for the right context)
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virtual bool | can_clone () const |
| returns whether or not an op can be cloned in the dag
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bool | haveHash () const |
| return true if the hash() value is meaningful and globally unique
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bool | varyingOutputHash () const |
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void | setVaryingOutputHash (bool varyingHashes) |
| Set the varyingOutputHash indicator to a specific state.
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void | enableVaryingOutputHash () |
| Enable the varyingOutputHash indicator.
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virtual Hash | editState () const |
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virtual void | setEditState (const Hash &h) |
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virtual std::vector< DD::Image::OutputContext > | getPrevVersionsWanted () const |
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virtual const MetaData::Bundle & | _fetchMetaData (const char *keyname) |
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const MetaData::Bundle & | fetchMetaData (const char *keyname) |
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Node * | node () const |
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DD::Image::NodeI * | getNode () const |
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void | node (Node *v) |
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const char * | nodeName () const |
| Return NodeI::name() which is the Node's local name with no parent path.
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std::string | nodeFullPath (char separator='.') const |
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Hash | nodeTopologyHash () const |
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Op * | firstOp () const |
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void | firstOp (Op *v) |
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Op * | parent () const |
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void | parent (Op *lpOp) |
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virtual void | detach () |
| node has been deleted in DAG
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virtual void | attach () |
| node has been created in DAG
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virtual void | pre_write_knobs () |
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void | knobStorePrep (const OutputContext &storeContext) |
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virtual void | knobs (Knob_Callback) |
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void | knobStorePost (const OutputContext &storeContext, Hash &hash) |
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int | replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr) |
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int | add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback) |
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void | set_unlicensed () |
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Knob * | knob (const char *name) const |
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Knob * | knob (int) const |
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bool | pushed () const |
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bool | panel_visible () const |
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bool | node_disabled () const |
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bool | node_selected () const |
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unsigned | node_gl_color () const |
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void * | field (const char *name) |
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void * | field (const char *name, int &type) |
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void * | set_field (const char *name, const void *source, int size) |
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void * | get_field (const char *name, void *dest, int size) |
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void | beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor) |
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void | endHandle (ViewerContext *ctx) |
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virtual int | knob_changed (Knob *) |
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virtual int | knob_change_finished (Knob *knob, bool changedByUser=true) |
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void | addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true) |
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void | getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const |
| return the amount of CPU time taken by this op
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virtual bool | inputs_clockwise () const |
| whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default)
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virtual std::vector< int > | input_order () const |
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virtual int | inputArrows (int nodeInputs) const |
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bool | script_command (const char *command, bool py=true, bool eval=true) const |
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bool | script_expand (const char *str) const |
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HandlesMode | anyHandles (ViewerContext *ctx) |
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virtual void | build_handles (ViewerContext *) |
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void | add_draw_handle (ViewerContext *) |
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virtual void | draw_handle (ViewerContext *) |
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virtual void | add_input_handle (int input, ViewerContext *) |
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void | add_op_handle (ViewerContext *ctx) |
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void | add_knob_handle (Knob *, ViewerContext *) |
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virtual int | getViewableModes () const |
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virtual int | optional_input () const |
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virtual int | minimum_inputs () const |
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virtual int | maximum_inputs () const |
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virtual bool | test_input (int, Op *) const |
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int | inputs () const |
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int | node_inputs () const |
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Op * | node_input (int, GenerateType=OUTPUT_OP) const |
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Op * | node_input (int, GenerateType, const DD::Image::OutputContext *outputContext) const |
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Op * | input_op (int n=0) const |
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virtual void | inputs (int n) |
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Op * | input (int) const |
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int | inputNumber (int input, int offset) const |
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Op * | input (int input, int offset) const |
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Op * | input0 () const |
| return the primary input
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Op * | input1 () const |
| return the second input, if it exists
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const std::vector< Op * > & | getInputs () const |
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const std::vector< Op * > & | getChildren () const |
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virtual void | set_input (int i, Op *op, int input, int offset) |
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void | set_input0 (Op *op) |
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void | set_input (int i, Op *op) |
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void | set_input (int i, Op &op) |
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void | set_input (int input, int offset, Op *op) |
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const OutputContext & | outputContext () const |
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virtual void | setOutputContext (const OutputContext &c) |
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virtual void | append (Hash &) |
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virtual float | uses_input (int) const |
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virtual void | build_splits () |
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virtual int | split_input (int) const |
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virtual const OutputContext & | inputContext (int n, int offset, OutputContext &) const |
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virtual const OutputContext * | inputUIContext (int n, OutputContext &) const |
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virtual Op * | default_input (int) const |
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const Hash & | hash () const |
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virtual bool | frameTransformImplemented () const |
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virtual bool | frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const |
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virtual bool | frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const |
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virtual DopeItemFlags::Mask | getDopeItemFlags () const |
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virtual bool | shouldHideInDopeSheet (Knob *knob) const |
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virtual DD::Image::Knob * | getDopeItemKnob () const |
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virtual ViewSet | viewsProduced () const |
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virtual ViewSet | viewsWantOn (int i) const |
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virtual ViewSet | splitForViews () const |
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bool | requested () const |
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void | setRequested () |
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void | forgetRequestShallow () |
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void | forget_request () |
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void | forget_request (std::set< Op * > &forgotten) |
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virtual const char * | node_shape () const |
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DD::Image::Hash | curveHash () const |
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bool | opCurrent () const |
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virtual unsigned | node_color () const |
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virtual const char * | node_help () const =0 |
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virtual const char * | input_label (int, char *) const |
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virtual std::string | input_longlabel (int) const |
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void | node_redraw () |
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void | print_name (std::ostream &o) const |
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NodeContext | nodeContext () const |
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std::string | node_name () const |
| Returns the same string as printed by print_name(ostream).
|
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void | invalidateSameHash () |
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bool | invalidate () |
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bool | invalidate (const Hash &hash) |
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bool | update (const Box *=nullptr) |
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void | asapUpdate () |
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void | asapUpdate (const Box &box, int direction=0) |
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void | validate (bool for_real=true) |
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virtual void | force_validate (bool for_real=true) |
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void | update_handles () const |
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bool | valid () const |
| Returns true if it has been validated - including if there was an error.
|
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bool | real_valid () const |
| Returns true if it has been real-validated - including if there was an error.
|
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bool | inErrorState () const |
|
bool | inInvalidState () const |
|
bool | opened () const |
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void | open () |
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void | unopen () |
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bool | running () const |
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void | running (bool v) |
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bool | not_closed () const |
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void | close () |
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void | callCloseAfter (double seconds) |
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void | copyState (Op *input) |
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bool | cached () const |
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void | cached (bool b) |
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virtual bool | inUse () const |
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virtual Executable * | executable () |
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void | setKnobsToContext (const OutputContext &, bool force=false) |
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void | gotoContext (const OutputContext &, bool update) |
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void | progressFraction (double fraction, StatusFlags flags=StatusNone) |
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void | progressFraction (int a, int b, StatusFlags flags=StatusNone) |
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void | progressMessage (const char *fmt,...) |
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void | progressModalMessage (const char *fmt,...) |
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void | progressDismiss () |
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int | slowness () const |
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void | slowness (int newval) |
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virtual bool | firstEngineRendersWholeRequest () const |
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virtual bool | updateUI (const OutputContext &context) |
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const Format & | input_format () const |
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const OutputContext & | uiContext () const |
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void | error (const char *fmt,...) |
|
void | warning (const char *fmt,...) |
|
void | critical (const char *fmt,...) |
|
void | debug (const char *fmt,...) |
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void | abort () const |
| Abort all trees the op is in.
|
|
bool | aborted () const |
| True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true.
|
|
void | cancel () const |
| Cancel all trees the op is in. Make sure you also call abort() to stop processing.
|
|
bool | cancelled () const |
| True if one of the trees the op is in was cancelled (by user interaction)
|
|
bool | addToTree (OpTree *lpTree) |
| Returns true if the op was added to the tree, or false if its reference count increased.
|
|
bool | removeFromTree (OpTree *lpTree) |
| Returns false if the op was removed from the tree, or true if its reference count decreased.
|
|
bool | isInTree (OpTree *lpTree) const |
| Checks if an op is in a particular tree, for debugging purposes.
|
|
bool | isInAnyTree () const |
| Checks if an op is in any tree at all.
|
|
OpTreeHandler * | getTreeHandler () const |
| Returns the treeHandler for a given Op.
|
|
bool | hasError () const |
|
bool | opOrChildHasError () const |
|
const Op * | getErroredOp () const |
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void | setPopUpScheme (PopUpScheme lScheme) |
|
PopUpScheme | getPopUpScheme () const |
|
bool | arePopUpsEnabled () |
| Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary.
|
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OpMessageHandler & | getMsgHandler () |
|
const OpMessageHandler & | getMsgHandler () const |
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std::string | getDebugInfo () const |
| Returns a string of debug information about the op. For internal use.
|
|
std::string | getDetailedDebugInfo () const |
|
bool | tryValidate (bool for_real=true) |
|
virtual Iop * | iop () |
| Cast to an Iop. This is much cheaper and safer than using dynamic_cast.
|
|
virtual const Iop * | iop () const |
|
virtual GeoOp * | geoOp () |
| Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast.
|
|
virtual const GeoOp * | geoOp () const |
|
virtual GeomOp * | geomOp () |
| Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast.
|
|
virtual const GeomOp * | geomOp () const |
|
virtual ParticleOp * | particleOp () |
| Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast.
|
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virtual const ParticleOp * | particleOp () const |
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virtual DeepOnlyOp * | deepOnlyOp () |
| Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast.
|
|
virtual const DeepOnlyOp * | deepOnlyOp () const |
|
virtual AxisOp * | axisOp () |
| Cast to an AxisOp. This is much cheaper and safer than using dynamic_cast.
|
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virtual const AxisOp * | axisOp () const |
|
virtual CameraOp * | cameraOp () |
| Cast to an CameraOp. This is much cheaper and safer than using dynamic_cast.
|
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virtual const CameraOp * | cameraOp () const |
|
virtual LightOp * | lightOp () |
| Cast to an LightOp. This is much cheaper and safer than using dynamic_cast.
|
|
virtual const LightOp * | lightOp () const |
|
virtual std::string | getLibraryName () const |
| Return a label and version string to display library version info for the Node.
|
|
virtual VersionInfo | getLibraryVersion () const |
|
virtual OpHints | opHints () const |
| Return hints to control when and how this op will be evaluated by the top-down system.
|
|
virtual std::string | resolveKnobAsset (Knob *knob, const std::string &assetPath) |
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virtual bool | updateKnobsFromAsset (Knob *knob) |
|
virtual void | _updateKnobsFromAsset (Knob *assetKnob, const ndk::asset::AssetData &assetData) |
|
virtual const char * | Class () const =0 |
|
const std::string | libraryDisplayName () const |
|
virtual const char * | displayName () const |
|
virtual std::string | docsPath () const |
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virtual bool | onAction (const ViewerContext *c, const DD::Image::Flags f, void *d) |
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Op * | get (const Description *description) |
|
const Info & | info () const |
|
int | x () const |
|
int | y () const |
|
int | r () const |
|
int | t () const |
|
int | w () const |
|
int | h () const |
|
bool | is_constant () const |
|
int | clampx (int x) const |
|
int | clampy (int y) const |
|
const Format & | format () const |
|
const Format & | full_size_format () const |
|
int | ydirection () const |
|
bool | black_outside () const |
|
ChannelMask | channels () const |
|
const GeneralInfo & | generalInfo () const override |
|
const Info2D & | info2D () const override |
|
int | first_frame () const |
|
int | last_frame () const |
|
void | format (const Format &f) |
|
void | full_size_format (const Format &f) |
|