Supported Options
Note
This list is non-exhaustive. More documentation will be added over time.
Hydra Viewport
Supported in setOption()
"Global.Selection.SubdivisionLevel"
Sets the subdivision level for selected geometry. Accepts a StringAttribute with the subdivision level as the value (contrary to the use of a StringAttribute, the value should be a number).
"Global.View.Display Mode"
Sets the display mode for geometry in the viewport. Accepts a StringAttribute with one of the following values set:
"Points"
"Wireframe"
"PointsSolid"
"Flat Shaded"
"Viewport.BackgroundColor"
Sets the background color of the viewport. Accepts a FloatAttribute with 4 values representing the RGBA of the background.
"Viewport.MultisampleCount"
Sets the number of samples to be used in the viewport’s framebuffer. Accepts an IntAttribute with a single value.
Hydra Scene Viewport Layer
Supported in setOption()
"EnabledPurposes"
Sets which purposes should be enabled in the layer. Accepts a StringAttribute containing any purpose token strings to be enabled. Clears any currently enabled purposes before enabling the new ones.
"EnabledSkydome"
Sets whether the skydome should be enabled/disabled. Accepts an IntAttribute with
0
or1
, for disabled or enabled, respectively."Global.Select.Display"
Sets the selection display mode. Accepts a StringAttribute with a single value specifying the mode. Possible values are
"Fill"
or"Outline"
."ViewportLayer.ExcludedLocationsPicking"
Sets any locations which should be excluded from picking. Accepts a StringAttribute with a value per location.
"ViewportLayer.Redraw"
Sets whether a redraw should be forced at the next update. Accepts a IntAttribute with
0
or1
, for don’t draw or force draw, respectively."ViewportLayer.ShadowMode"
- Sets the shadow mode. Accepts an IntAttribute representing the mode. Possible values:
0
: No shadows
1
: Shadows for all lights
2
: Shadows for selected lights
Hydra Viewer Delegate
Supported in setOption()
"Global.Select.Display"
"Global.Select.Mode"
Sets the select mode. Accepts a StringAttribute with the value
"Faces"
or"Objects"
."PurposeState"
Enables/disables a purpose. Accepts a Group attribute with a
"purpose"
child StringAttribute, which contains the name of the purpose to set, and an"isEnabled"
child IntAttribute which should be either0
or1
to disable or enable the purpose, respectively."RenderDelegateState"
Sets the render delegate state. Accepts an IntAttribute representing the state. Possible values:
0
: Active
1
: Paused
2
: Stopped"RendererPlugin"
Sets the renderer plugin. Accepts a StringAttribute with the desired renderer plugin name as the value.
"RendererPluginSetting"
Sets a render setting. Accepts a GroupAttribute with a
"key"
child, which has the name of the setting, and a"value"
child, which has the desired value of the setting."ViewerDelegate.ClearFaceSelection"
Clears current face selection. Value is ignored.
"ViewerDelegate.FaceSelection"
Sets which faces are selected. Accepts a GroupAttribute of 0 or 1 children. No children deselects the face, otherwise the child’s name is the face’s location path, the value is an IntAttribute of the face index.
"ViewerDelegate.FaceSelectionColor"
Sets the face selection color. Accepts a FloatAttribute with 3 or 4 values representing the RGB(A).
"ViewerDelegate.FaceSelectModeColor"
Sets the face select mode color. Accepts a FloatAttribute with 3 or 4 values representing the RGB(A).
"ViewerDelegate.SelectionColor"
Sets the selection color. Accepts a FloatAttribute with 3 or 4 values representing the RGB(A).
"ViewerDelegate.SelectionEnabled"
Enables/disables selection. Accepts an IntAttribute of
0
or1
to disable or enable, respectively."ViewerDelegate.ShadowMode"
Sets the shadow mode. Accepts an IntAttribute representing the mode. Possible values:
0
: No shadows
1
: Shadows for all lights
2
: Shadows for selected lights"ViewerDelegate.UseBasicMaterials"
Enables/disables default basic materials. Accepts an IntAttribute of
0
or1
to disable or enable, respectively."ViewerDelegate.UseDefaultLighting"
Enables/disables default lighting. Accepts an IntAttribute of
0
or1
to disable or enable, respectively."ViewerDelegate.VolumesVisible"
Sets volume visibility. Accepts an IntAttribute of
0
or1
for invisible or visible, respectively.
Supported in getOption()
"AddStandardLocatorsVDC"
Whether the StandardLocatorsVDC is added. Currently always true.
"Global.Select.Mode"
Gets the select mode. Possible values are
"Faces"
or"Objects"
."Hydra.SubdivisionLevels"
Gets the current subdivision level for the selected locations. Will return an IntAttribute with the subdivision level. If the subdivision levels for the currently selected levels are not uniform, will return
-1
."Purposes"
Get all possible purposes. Returns a StringAttribute.
"RenderDelegateStateInfo"
Gets the state info for the render delegate. Returns a GroupAttribute containing the current state of the render delegate, and whether pause or stop are supported.
"RendererPlugins"
Gets the registered Render Delegate plugins. Returns a GroupAttribute, with a child for each plugin, containing the ref count and name for each.
"RendererPluginSettings"
Gets all render settings for the currently enabled Render Delegate. Returns a Group attribute containing the name, type, default value, and current value (if set), for each setting.