Working With Vertex Maps Procedurally
You can create Vertex maps and assign weight values, seams, and RGBA values to them non-destructively using mesh operations. The tools are accessible from the Mesh Operations List.
Tip: For more information on procedural modeling and mesh operations, see Procedural Modeling.
The easiest way to access the Mesh Operations list is using the Modo layout.
Creating a New Vertex Map Procedurally
The Create Vertex Map mesh operation allows you to create a new vertex map from the Mesh Operations list.
Setting Weight Values
You can set weight values to a specified Weight map using the Set Weight mesh operation.
Tip: Enable the Show Weightmaps button at the top of the 3D viewport to see the weight values in the viewport.
You need to create a Weight map for your mesh, as described in Creating a New Vertex Map Procedurally. Then set weights the following way:
Set Weight Properties
Enable |
Enables/disables the Set Weight mesh operation. |
Use World Transform |
Sets the coordinates from Model Space to World Space where vertices are defined relative to an origin common to all the objects in a scene. |
Selection Type |
The element type selected. This mesh operation can take a Vertex, Edge, or Polygon selection. |
Map Type |
Set if you want to use a Weight Map or a Weight Container. For more information on the differences, see Working with Weight Maps. Note: If Map Type is set to Weight Map and the map can't be found, a new Weight Map is created. |
Map Name |
The name of the Weight Map to edit. |
Map Value |
The weight value to be applied to the selected elements. |
Additive |
When enabled, the Map Value is added to the current map value. When disabled, the current map value is set to the amount specified in Map Value. |
Setting Edge Weight Values
You can set edge weight values on a subdivision map using the Set Edge Weight mesh operation.
Map Value 0% |
Map Value 25% |
Map Value 50% |
Set Seam
You can use the Set Seam mesh operation to set the values of a UV Seam (Cut) map. This is the procedural version of the direct modeling Cut Map tool.
Note: For more information on the Cut Map tool, see Creating Seams.
You need to create a UV Seam map for your mesh, as described in Creating a New Vertex Map Procedurally. Then set seam values the following way:
Set Seam Properties
Enable |
Enables/disables the Set Seam mesh operation. |
Use World Transform |
Sets the coordinates from Model Space to World Space where vertices are defined relative to an origin common to all the objects in a scene. |
Map Name |
The name of the UV Seam map to edit. |
Set RGB
You can set values on RGB/A maps using the Set RGB mesh operation.
You need to create an RGB or RGBA map for your mesh, as described in Creating a New Vertex Map Procedurally. Then set the values the following way:
Set RGB Properties
Enable |
Enables/disables the Set RGB mesh operation. |
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Use World Transform |
Sets the coordinates from Model Space to World Space where vertices are defined relative to an origin common to all the objects in a scene. |
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Selection Type |
The element type selected. This mesh operation can take a Vertex, Edge, or Polygon selection. |
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Map Type |
Choose between RGB and RGBA maps. For more information on the differences, see Working with Weight Maps. Note: If a map of the set type can't be found, a new map is created. |
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Map Name |
The name of the map to edit. |
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Map Value -R/G/B/A |
The red, green, blue, and alpha values. Note: Map Value - A is only used if Map Type is set to RGBA. |
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Alpha Uses Falloff |
If you're using a falloff with this option enabled, the falloff weight is applied to the Alpha value. When disabled, Alpha is a set value.
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Additive |
When enabled, the Map Value is added to the current map value. When disabled, the current map value is set to the amount specified in Map Value. |
Mesh Operation Inputs
Set Weight, Set Edge Weight, Set Seam, and Set RGB all have inputs you can edit in the Mesh Operations list. You can expand them in the list by clicking the arrow in front of them. This reveals the inputs the operation uses.
The Inputs of Set Seam
• Tool Pipe - Add falloffs and sub-tools to the operation. For example, instead of selecting vertices, edges, or polygons, you can use falloffs to create a selection.
• Selection - Select vertices/edges/polygons or modify your existing selection. For more information on procedural selection, see Procedural Selection.
Vertex Maps in the Schematic
The Vertex Map mesh operations are also available in the Schematic.
Create Vertex Map and Set Weight in the Schematic
To open the Schematic viewport:
• In the Modo layout, click the thin gray line below the 3D viewport, and click the Schematic viewport button.
OR
• Switch to the Setup layout from the menu bar by clicking Layout > Layouts > Setup.
To access the Vertex Map tools, click Add... . The Vertex Map tools can be found under Mesh Operations > Vertex Map.
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