Create a container for global scene render settings and apply Frame, Settings, and Global Illumination.
Learn about using the camera as a virtual lens into the 3D world inside Modo.
Learn about how to output a Render operation.
Learn about commands on how to convert polygons and lights in a scene to produce a bitmap image.
Learn about controlling any aspect of a scene.
Learn the recommended workflow for creating proxy items.
Learn how to convert an existing non-deforming mesh to an externally saved .lxdf file.
Learn how to create simulations stored in the open-source VDB voxel.
Learn how to render on a per-sample basis, through input channels for the color and value of each render output.
Learn how to set up multiple machines across a network to render single images or sequences.
Learn how the Render Display windows works.
Learn how to use Tone Mapping to manipulate contrasting.