2D Nodes

Reference guides for all Nuke's 2D nodes from the following toolbar groups.

Image Nodes

Image nodes deal with loading, viewing, and rendering image sequences as well as creating built-in Nuke elements, such as checkerboards and color wheels.

Draw Nodes

Draw nodes contain Roto shapes, paint tools, film grain, fills, lens flares, sparkles, and other vector-based image tools.

Time Nodes

Time nodes deal with distorting time (that is, slowing down, speeding up, or reversing clips), applying motion blur, and performing editorial operations like slips, cuts, splices, and freeze frames.

Channel Nodes

Channel nodes deal with the use of channels and layers within your composite. Typical channels are red, green, blue, and alpha - however, there are many other pieces of useful data that can be stored in unique channels.

Color Nodes

Color nodes deal with color corrections, color space, and color management.

Filter Nodes

Filter nodes contain convolve filters, such as blur, sharpen, edge detect, and erode.

Keyer Nodes

Keyer nodes deal with extracting procedural mattes from image sequences using luma keying, chroma keying, and difference keying.

Merge Nodes

Merge nodes deal with layering multiple images together using a variety of functions.

Transform Nodes

Transform nodes deal with translation, rotation, and scale as well as tracking, warping, and motion blur.