Filter Nodes
Filter nodes contain convolve filters, such as blur, sharpen, edge detect, and erode.
Smooths the image and preserves edges.
Adds blur to the input using various algorithms.
Blurs the image according to a depth map channel.
Produces an emboss effect by overlaying input A over input B.
Creates custom filter effects by supplying your own filter image.
Defocuses the image using a disc filter.
Reduces grain in the blue channel.
Reduces grain in the red, green, and blue channels respectively.
Removes noise or grain from your footage.
Applies three types of directional blur to the input image.
Creates a drop shadow for the input image.
Blurs detected edges within a specified matte channel.
Detects edges and includes options for blur and erode.
Corrects unpremultiplied foreground color in soft mattes.
Produces an emboss effect by offsetting the original input.
Filters input pixels to the
Controls the relative amount of dark and light pixels in the input.
Filters input pixels relative to the size control, useful for mattes.
Causes bright areas in an image to appear brighter.
Produces lighting and blur effects.
Removes unwanted elements, such as tracking markers or wires.
Produce an image useful for edge detection or motion estimation.
Creates high-quality dilate or unpremultiply operations.
Adds a matrix to multiply channels by the matrix values.
Calculates the median pixel and outputs it to the Viewer.
Adds realistic motion blur to a sequence.
Collates 2D transform information to output UV vectors.
Collates 3D camera information to output UV vectors.
Sharpens specific channels from the input image.
Softens specific channels from the input image.
Generates motion blur by blurring each pixel into a straight line.
Creates lighting effects radiating from the vol_pos widget.
Blurs the image according to a depth map channel.
Highlights a slice of the image characterized by the same Z depth.