Source code for nukescripts.camera

# Copyright (c) 2009 The Foundry Visionmongers Ltd.  All Rights Reserved.

import nuke_internal as nuke
import math


[docs]def create_camera_here(className = "Camera3"): # get selected nodes selected_nodes = nuke.selectedNodes() # deselect all nodes so the camera doesn't link for n in selected_nodes: n["selected"].setValue ( False ) camera = nuke.createNode(className) viewer = nuke.activeViewer() m = viewer.getGLCameraMatrix() t = m.translation() p = m.rotationsZXY() camera.knob("rotate").setValue(math.degrees(p[0]), 0) camera.knob("rotate").setValue(math.degrees(p[1]), 1) camera.knob("rotate").setValue(math.degrees(p[2]), 2) camera.knob("translate").setValue(t[0], 0) camera.knob("translate").setValue(t[1], 1) camera.knob("translate").setValue(t[2], 2)