Source code for nukescripts.camera

# Copyright (c) 2009 The Foundry Visionmongers Ltd.  All Rights Reserved.

import nuke_internal as nuke
import nukescripts
import math


[docs]def camera_up(): """All new camera_up that uses the version_get/set functions. This script takes the render camera up one in selected iread/writes. Camera may be _c# or _p# for previs camera number""" n = nuke.selectedNodes() for i in n: _class = i.Class() if _class == "Read" or _class == "Write": name = nuke.filename(i) if name is not None: (prefix, v) = nukescripts.version_get(name, "[cp]") if v is not None: # use expression instead of expr so 0 prefix does not make octal # format result so it has 2 digits v = str("%(#)02d" % {"#":int(nuke.expression(v+"+1"))}) i.knob("file").setValue(nukescripts.version_set(i.knob("file").value(), prefix, v)) i.knob("proxy").setValue(nukescripts.version_set(i.knob("proxy").value(), prefix, v)) nuke.modified(True)
[docs]def camera_down(): """All new camera_down that uses the version_get/set functions. This script takes the render camera up one in selected iread/writes. Camera may be _c# or _p# for previs camera number""" camera_up()
[docs]def create_camera_here(className = "Camera3"): # get selected nodes selected_nodes = nuke.selectedNodes() # deselect all nodes so the camera doesn't link for n in selected_nodes: n["selected"].setValue ( False ) camera = nuke.createNode(className) viewer = nuke.activeViewer() m = viewer.getGLCameraMatrix() t = m.translation() p = m.rotationsZXY() camera.knob("rotate").setValue(math.degrees(p[0]), 0) camera.knob("rotate").setValue(math.degrees(p[1]), 1) camera.knob("rotate").setValue(math.degrees(p[2]), 2) camera.knob("translate").setValue(t[0], 0) camera.knob("translate").setValue(t[1], 1) camera.knob("translate").setValue(t[2], 2)