How to Create a Column of Smoke in Nuke
Level
Experienced
Length
13m 47s
Version Required
Nuke X 11.3 and laterNuke Studio 11.3 and later
Foundry's Creative Specialist, Terry Riyasat, takes you through the process of creating a smoke column effect using the particle nodes available in NukeX. You will learn how to emit particles from an object and apply images to the particles, before moving on to add directional force and turbulence to the effect. Terry also demonstrates how to bring more realism to the movement and appearance of the smoke effect through the use of the ParticleVortex and ParticleCurve nodes.