How to Write a Launcher Script to Load Plugins

Instructor

Ruth Hutton

Level

Beginner

Length

4m 35s

Version Required

Katana 5.0 and earlier
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In this tutorial, Creative Specialist Ruth Hutton goes over the basics of writing a launcher script for Katana. Launcher scripts are often used to load plug-ins into Katana instead of setting environment variables, and are a powerful tool once you know how to write them. Ruth breaks the process down into easy chunks, allowing you to start your lighting journey with ease.

Want to know how to use RenderMan with Katana? Head over to Getting Started with Katana and Renderman

Interested in using Redshift with Katana? Head over to Getting Started with Redshift and Katana