Sculpting is a fast and intuitive method for building and refining 3D models. The brushes for sculpting can be found in the Paint layout interface, where Modo has a collection of tools and useful commands that are dedicated to painting and sculpting. You can also access the tools from the Texture > Sculpt Tools menu. Invoking any of the tools displays the associated properties in the appropriate viewport panel.
To sculpt, you need to select both a tool (a brush) and a tip (designates how the tool affects the geometry). When working with a mouse, drag over the surface to apply the stroke. You can also use a pressure-sensitive stylus and tablet. To scale the size of the brush tip, right-click and drag in the viewport.
Sculpting Tools |
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Moves vertices away from the surface along the calculated normal direction of the polygon. |
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Pushes all vertices out along their normals with the push strength modulated by the brush. |
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Creates a "hill-and-valley" effect by pushing vertices at the center of the brush in and pulling vertices at the edge of the brush outward. |
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Raises the surface along the normal of the underlying polygons up to a desired level. |
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Evens out bumpy and irregular surfaces. |
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Pushes the surface inward to create a valley. |
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A pinch operation combined with a brush tip that pushes and pulls at the geometry, leaving a specific mark that looks like a scar. |
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Massages the mesh to a common flat plane. |
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Pulls vertices along with the brush briefly and then leaves them to rest as the brush passes on. |
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Grabs the mesh inside the brush and drags the surface in the direction of the brush. |
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Pulls the geometry in towards the axis perpendicular to the brush stroke. |
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Pulls geometry in towards the center of the brush. |
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Creates a vortex of vertices around the center of the brush. |
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Moves the surface of the mesh that is within the brush at the time of the click in or out along the local normals. |
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Image-based sculpting only. Diminishes the strength of the sculpted data stored in the current displacement or vector displacement image texture. |
Sculpting Masks |
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Adds masking to the target surface. |
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Softens or blurs an existing mask. |
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Decreases the strength of the target mask. |
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Removes masking from the target surface. |
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Applies the defined value to the mask to overwrite all existing values. |