Release Notes for Modo 17.1v1
Release Date
26 November 2024
New Features and Enhancements
Tool updates
Enhancements have been made to Radial Align, Linear Align, and Primitive generator to improve the shape of curved and rounded geometry. Radial Align and Primitive generator have a new Exponent option, and Linear Align has a new Preserve Original Curve option. Additionally, Cube, Cone, Cylinder and Capsule Primitives have an added Bulge option.
Note: See Radial Align, Linear Align, Creating Geometry on a Mesh Using Preset Shapes, Cube.
The Slide tool has been consolidated into one tool for Edge and Vertex component modes, with new adaptive handles.
Note: See Slide / Edge Slide.
A Both Sides option has been added to the Bend tool, which deforms both the positive and negative sides of the spine vector.
Note: See Bend.
Mesh Cleanup for Procedural Meshes
A mesh operator version of Mesh Cleanup has added for working with procedural meshes.
Note: See Mesh Cleanup.
UI Refresh
Changes color palette to darker/flatter grays, removes rounded corners, and button backgrounds, modernizing Modo’s UI.
Note: See Exploring the Layout.
Improved Integrations
The OctaneRender Prime plugin features are now available directly in the Modo layout. Plus, the GoZ kit, which allows easy transfer of assets between ZBrush and Modo has been updated and bundled with Modo 17.1.
Note: See Transferring assets with GoZ Kit, Rendering with OctaneRender.
Timeline and Animation tools
The Auto Character System (ACS) is now bundled with Modo. Work has been done to incorporate the rigging and animation features of more seamlessly into Modo. This includes updates the Modo layout to incorporate the Advanced Animation Tools, and an ACS Toolbar in the Timeline, a new Rig vertical tab, Rig menu, and ACS Help options.
Note: See Working with the Timeline, Utilizing the Auto Character System (ACS) .
Navigation and Visibility
A new Mouse Input Device setting has been added, called Hybrid mode, which leverages the Mouse style for hauling actions and the Tablet style for any viewport navigation. Plus, there are new options for viewing the camera framing region when the viewport is set to a Camera View.
Note: See Input Preferences, 3D (OpenGL) Viewport.
Performance
Improvements to the performance of the Draw Cache, Weight Painting and Multi-Threaded Drawing. Multi-Threaded Drawing can be enabled in Preferences, which allows View Object processing to utilize multiple background threads.
Note: See Defaults Preferences.
Bug Fixes
ID 290291 - FBX Import Fails for Meshes with LOD Groups.
ID 333440 - Multi-Sampling AA breaks "filled" drawing in AVP.
ID 345048 - Transparency forces surfaces to render double-sided in AVP for real-time materials.
ID 345179 - Export LODGroups to FBX for import in Unreal and other applications.
ID 345803 - [PUBLIC] FBX files exported from Unreal import with incorrect skinning due to a missing Normalizing Folder.
ID 381206 - The Channel Links viewport now correctly displays when search filters are enabled.
ID 443704 - [PUBLIC] Importing into Modo from Character Creator 3 doesn't create a normalizing folder and won't assign the transform effectors under it during import.
ID 468411 - Game Navigation moves the camera far away in AVP.
ID 478622 - [PUBLIC] Curves are not affected by symmetry after they are deselected and then reselected.
ID 486211 - [PUBLIC] A crash occurs when using Curve Convert on a specific mesh.
ID 494064 - SceneItemListener ChannelValue does not fire as many events when swapping passes to / from the "None" pass.
ID 497441 - Adds the version number to the title bar.
ID 498917 - [PUBLIC] UV Split not working as expected.
ID 509209 - [PUBLIC] Adding a MeshOp Freeze to specific items results in a crash.
ID 510555 - [PUBLIC] Falloff symmetry doesn't work on one side when the viewport is to the back of the model.
ID 515110 - macOS: Fixed red screen (failed shader) when Curvature and SSAO are both enabled, due to too many samplers.
ID 516267 - [PUBLIC] Values revert back to original number beyond 0.1 after a keyframe is set. Keyframing now supports more than four decimal places.
ID 516324 - Triplanar Projection draws incorrectly in AVP when the texture locator is scaled non-uniformly.
ID 537010 - [PUBLIC] Edge Slice creates extra edges.
ID 537886 - The Light Illumination and Show Lights settings should be independent from each other.
ID 538578 - [PUBLIC] Particle Generators have Size set to 0.0 by default instead of 1.0. Particles no longer use the default size for Item Drawing, which was changed to 0.0 to autosize cameras and lights.
ID 541142 - Mini Properties can reset to top-left corner of screen.
ID 541247 - [PUBLIC] Incorrect render results for Preview render when using Schematic. Preview Render now renders to the correct resolution when the camera's render resolution override channels are driven.
ID 546497 - Crash when MeshFusion Sharp Bezier is toggled on.
ID 548199 - [PUBLIC] Absolute Scale does not alter mesh as expected.
ID 551103 - AVP: Shadows can disappear when zooming in closely to a mesh.
ID 552969 - [macOS] AVP performance is much lower with Line Antialiasing set to Full for some scenes.
ID 554384 - Set Item name as default for preset filename.
ID 556207 - Crash clicking arrow on Selection Operation alias.
ID 556425 - Show Label is slower than 16.1v8.
ID 556427 - Showing Dimension is slower than 16.1v8.
ID 557597 - Multiple layers on a mesh will start to disappear when viewed with AVP.
ID 559887 - Having more than one Schematic viewports active breaks new inputs for assemblies.
ID 561439 - Incorrect result using Edge Chamfer on this mesh.
ID 562504 - The curve tool will behave erratically in AVP.
ID 563046 - Motion Paths don't update when there are multiple motion paths in a scene.
ID 563548 - macOS Apple Silicon: Artifacts on Warjeep front window in AVP.
ID 563958 - PBR Loader and Set Effects commands will now search for the strings within the whole string, rather than by separated chunks. This should allow for filenames like mytexture.normal.png
ID 564844 - [GoZ] zBrush transfers failing to open in Modo 17.
ID 565143 - UV list doesn't refresh when deleting a UV map.
ID 565196 - Edge Chamfer with Sharp Corner option sometimes fails.
ID 565258 - Improved Mesh Cleanup performance.
ID 565298 - MeshFusion - Airtight Final w/Parts and Airtight Final Item Parts are failing to display the mesh correctly in Modo 17.0.
ID 565499 - macOS Apple Silicon: Archvis house showing artifacts on glass in AVP.
ID 565754 - Hang simulating Soft Body dynamics.
ID 565885 - Edge extrude doesn't modify the UVs correctly.
ID 566201 - Fixed readability of group content display in the Groups viewport when using 'editor colors'.
ID 566533 - Particle Paint doesn't work.
ID 567333 - Moving UVs is slow with this scene.
ID 567456 - Vertex bevel creates a broken mesh.
ID 567587 - AVP Antialiasing settings are labeled incorrectly.
ID 567831 - Crash when rendered this scene with Octane.
ID 567957 - [PUBLIC] Importing light items results in a duplicate lights.
ID 568409 - Hang when instancing with this scene.
ID 569032 - Crash or hang loading this scene with or changing to a shaded viewport.
ID 569319 - Unwrap tool works incorrectly if all edges of mesh are selected.
ID 569694 - Material selection doesn't pick the topmost material in the shader-tree but starts from the bottom.
ID 569906 - SDK: IntersectRay() function hangs in View Object contexts.
ID 572006 - Boolean does not remove unused stray points.
ID 572136 - Added Both Sides option to bend tool.
ID 572406 - Edge chamfer creates double vertices.
ID 572563 - Crash of Modo closing this scene.
ID 573193 - Removed Disco Weight Values are not listed when using Mesh Cleanup.
ID 573421 - [PUBLIC] Gradient input parameters now incorrectly display as percentage.
ID 573436 - No Wireframe drawing style in Ghosted View.
ID 573469 - [PUBLIC] Snapping vertices/edges/polygons to an instanced item does not work.
ID 573482 - Windows: Poly Haul hangs easily in this scene.
ID 573789 - Crash on close if OctaneRender is still busy.
ID 573941 - [PUBLIC] .glb exports do not save the mesh names.
ID 574113 - Unbeveling edges will sometimes merges vertices together.
ID 574509 - Static meshes are no longer respecting the bounding box threshold setting in preferences.
ID 574652 - Ambient Occlusion and Curvature modes disappear in AVP with certain projection types.
ID 574755 - Potential fix for Preview crash due to View Object invalidation.
ID 574763 - [PUBLIC] Wireframe Color option for active and inactive wireframes is not reflected in the 3D Viewport.
ID 575533 - Hang with Preview and Booleans.
ID 575542 - [PUBLIC] The Edge and Polygon Selection does not highlight as expected.
ID 575932 - Linux: Voxel item crashing on creation.
ID 575984 - Added the Octane status bar to the Octane viewports in the Modo layout.
ID 576216 - Mesh paint is broken.
ID 576217 - Sculpting on UVs doesn't update in real time.
ID 576219 - Sculpting on a morphed meshes doesn't update until mouse up.
ID 576276 - Vertex map drawing issue in Octane layout.
ID 576320 - LRL preset creation is broken.
ID 576341 - Windows: Fixed file associations to load the file on double-click, when Modo is not open.
ID 576342 - [PUBLIC] Meshes with bound poses not exporting to FBX as expected.
ID 576575 - Flickering UV issues in AVP. Fixes AVP issue with 2D Planar projections that exactly line up texture UV edges with perpendicular polygons. This causes jumping between 0.9999 and 1.0 UV values and due to the "repeat" texture mode will scan across the texture instead of the boundary, causing visual artifacts.
ID 576811 - Potential hang using the Slice tool on this mesh.
ID 576896 - [PUBLIC] Vertex points stay visible even when hiding polygons.
ID 576951 - Environment is not taken into account by AVP.
ID 577341 - Edges draw distorted in the Advanced Viewport.
ID 577355 - [PUBLIC] Using Slice tools causes instability in Modo.
ID 577586 - Crash deleting Fur Length weight map while Octane is rendering.
ID 577935 - Adds Quad Grid caps on Cylinder with new Bulge option with a similar algorithm as "Fill quads" with "Fill with Grid Pattern".
ID 577937 - Visual glitches when painting weights.
ID 578738 - Tools would lose their hauling assignments when using undo.
ID 578886 - Changing the item on a Shader Group does not update.
ID 579003 - Incorrect number of selected items in this scene.
ID 579141 - Fixeddirect version of loop slice to respect selection order.
ID 579300 - [PUBLIC] "Block System Sleep while rendering" option in Modo for macOS does not work.
ID 579318 - Component selection issue with multiple selected mesh items.
ID 579324 - Crash deleting a mesh while Octane is running.
ID 579398 - Crash or hang when simulating.
ID 579403 - Add loop does not respect selected polygons in some cases.
ID 579474 - Fixed issues with select by previous for the cube mesh operation group Ring and loop.
ID 579545 - Add loop does not split at the middle when absolute distance is enabled with Catmull-Clarke subdivisions.
ID 579731 - Saving a tool form preset no longer bakes in the tool.doApply command.
ID 579747 - Loop Slice doesn't work correctly in this case.
ID 579943 - Potential crash editing Clone based mesh operations
ID 579952 - Scene Cleanup set to "Unused Materials" also deletes images.
ID 579956 - Fixes potential crash with hit testing (mousing over meshes in the viewport).
ID 579966 - Fixed drawing of selected items in tree viewports when the selection is made elsewhere.
ID 580398 - A ghost of a mesh will be left behind when performing undo when using AVP.
ID 580481 - Notifications for images used in a scene that have been edited outside of Modo will now result in a notification on Mac.
ID 580486 - Modo UVs gets corrupted by using Edge Chamfer's mitering on a mesh.
ID 580510 - Freeze when adding a boolean mesh.
ID 580616 - Vertices cannot be seen on curves in AVP.
ID 580624 - Fixed sweep effector update issue when profile parameter is changed.
ID 580852 - macOS: Delay when opening the viewport presets dropdown.
ID 581200 - Fixes potential crash with Preview and AutoSave.
ID 581340 - Boolean Union All option broken in this case.
ID 581379 - Advanced Viewport Options > Antialiasing lists 7x as x7.
ID 581381 - "Algorithm" spelt incorrectly on Curvature mode tooltip in the Advanced Options for the Viewport.
ID 581382 - "Flattened" is spelt incorrectly on the Groups tooltip in the AVP options.
ID 581483 - macOS: Fix for potential crash with OmniHaul.
ID 581555 - [PUBLIC] macOS: Modo becomes unstable while using a tablet.
ID 581747 - Crash transforming the base mesh of a Radial Array mesh operation.
ID 581752 - Mirror Tools don't reset correctly with ctrl-d.
ID 582052 - Set AVP line antialiasing to "Screen Space" by default on OS X (Intel & ARM). This setting provides quality similar to Full mode, without the performance penalty on macOS hardware.
ID 582060 - Fixed crash on shutdown.
ID 582157 - Weight map is not cleared when it is deselected from the Weight Maps list.
ID 582419 - Crash expanding weight map list while animation is playing.
ID 582592 - Crash selecting the Activities tab in the Deferred Mesh properties.
ID 582731 - Adds ability for deformer creation to create multiple instances of deformers. For example, selecting a bunch of morph vmaps and choosing "Create Morph" will now create morphs for each selection morph instead of just the first one.
ID 582847 - Crash when deleting Normalization folder.
ID 583656 - Dragging and dropping an Assembly Preset from the Preset Browser into schematic adds a blank Mesh Layer to scene.
ID 583691 - Crash when double-clicking vertex maps while animation plays.
ID 583750 - Obfuscate User Filenames and Paths in the CommandLog.txt file which is attached to crash reports, by default.
ID 583805 - [PUBLIC] Pasting polygons does not automatically highlight them.
ID 583821 - The render bucket file name is broken when reading from disk.
ID 583822 - Fixes a crash when changing scenes that contain active Channel Sets via a script.
ID 584176 - Crash when editing the Profile for Curve Sweep.
ID 584389 - Crash moving a polygon that belongs to Substance material tag.
ID 584514 - Hang when editing Profile for Curve Sweep.
ID 584616 - Crash initiating playback before Warjeep scene loading has completed.
ID 584671 - A number of bugs and improvements have been made to the software licensing subsystem.
ID 584714 - Deferred data crash case.
ID 584813 - Removed wrong Enable check of sweep effector.
ID 584952 - If Item is empty then Pen, Curve, Beyier and Bezier Spline Extrude tools are disabled.
ID 585074 - Morph Maps: Morph influence broken.
ID 585568 - Modifier Dependency Loop issue.
ID 585578 - Primitive Slice has conflicting omnihaul settings.
ID 586094 - Crash Reporter attaches outdated command log when not sent at time of crash (primarily a macOS issue, since all crash reports are submitted on next launch).
ID 586113 - Fixed some "stack-use-after-scope" bugs.
ID 586313 - Updates Modo licensing with improvements, including support for macOS Sequoia.
ID 587293 - Unwrap should use cage position instead of corner position for SubD.
ID 587461 - Vertex Join breaks Subd mesh in symmetry mode.
ID 587614 - Crash on launch if a default scene file is missing.
ID 587902 - Hang toggling the Set Material Tag Operator on and off in this scene, due to an issue with the Edge Split operator.
ID 588100 - Curve is drawn by solid color instead of wireframe color.
ID 589865 - Two morph influences needed to animate a mesh instead of one.
ID 590189 - Linux - Substance kit doesn’t work and crashes.
Known Issues
ID 290325 - Hiding the OpenGL view renders incorrect material smoothing in Octane.
Workaround: Be sure to have a GL viewport open when rendering with Octane.
ID 485334 - [PUBLIC] Add Layer dropdown menu can disappear on Linux.
ID 523310 - Using Redo can sometimes lead to Modo not being able to fire commands and require relaunching the application. Workaround: Avoid using Redo, when possible.
ID 551467 - Multiresolution sculpting is slower in Modo 17.0.
ID 556747 - Lag of View Objects and small mouse input scale.
ID 557046 - [PUBLIC] Item Shaders attached to items do not work correctly and can become unstable.
Workaround: Move the Base Shader below and then back above the Base Material.
ID 557091 - The Geo from Curves kit doesn't work correctly in Modo 17.0.
ID 558969 - [PUBLIC] Projected textures on one mesh causes rendering issues with the textures on another.
Workaround: In the Texture Locator properties change Front Culling from Cull Backfacing to any other option.
ID 559029 - 10000+ cubes scene results in lower frame rate then in 16.1v8.
ID 559465 - Selecting the cuttlefish draws its underformed shape.
ID 559884 - Purge Unused Materials may misbehave in Modo 17.0.
ID 559924 - Mesh flickering when undoing a transform.freeze command.
ID 560148 - Duplicating many dense items is a bit slower in Modo 17.0.
ID 560245 - Performance drop loading this scene.
ID 560330 - Error in displaying Subdivision in viewport.
ID 560415 - Flashing of a base mesh and ghosted mesh.
ID 561699 - The correct texture layer effect isn't applied, even though they are properly named and auto is enabled.
Workaround: Manually set the effect for the layer or use Set Effects - Whole Tree.
ID 562162 - Curve and Stepped keys automatically change.
ID 562751 - Render result using Fur Direction image map doesn't match 16.1v8.
ID 563404 - The behavior of ignoring Japanese IME (Input Method Editor) input in the 3D viewport has been lost.
ID 564059 - Higher RAM usage in this scene compared to 16.1v8.
ID 564156 - Lag with selecting polygons.
ID 564405 - MeshOps update for each layer separately, one after another.
ID 564450 - UV lists don't refresh when deleting UV map.
ID 564474 - Modo 17.0 renders this scene 50% slower than Modo 16.1v8.
ID 564536 - Could not draw Paint Mask correctly.
ID 564791 - Statistics in the frame buffer are not showing Render Passes properly.
ID 564811 - Undo command redraw issue.
ID 565312 - Poor performance with particle simulations.
ID 565572 - Changing the frame on the timeline doesn't always update.
Workaround: Click on an item in the 3d view.
ID 565723 - Crash in dynamics scene (using Emmy Kit).
ID 565751 - The animation set in Curve Sweep does not play correctly.
ID 565902 - Advanced viewport doesn't show RGBA textures on all meshes.
ID 566093 - mPath crashes at the end of the first iteration.
ID 566183 - Transformation drawing errors in component mode.
ID 566216 - Hang/crash when deleting assemblies.
Workaround: Use the Groups panel to delete sub-assemblies before deleting the root assembly.
ID 566305 - Subdividing meshes results in badly interpolated UVs.
ID 567225 - Using subdivide and then performing undo will cause redraw issues.
ID 567321 - Crash simulating this scene.
ID 567453 - Items transforms are sometimes interpreted incorrectly when Mesh-ops are edited.
ID 568526 - When disabling and enabling GL Display on a material, textures only update after camera movement.
ID 569214 - Baking crashes when Final Color Output and Alpha are disabled.
ID 572049 - Drop actions are broken in wireframe mode if Make Inactive Same as Active is turned on.
Workaround: Turn off Inactive as Active or use Default view mode
ID 572059 - Paint selection doesn't work in wireframe mode if Make Inactive Same as Active is turned on.
Workaround: Turn off Make Inactive Same as Active or use Default view mode
System Requirements
Officially Supported Operating Systems
• macOS 13.x (Ventura), 14.x (Sonoma), 15.x (Sequoia)
• Windows 10, 11 (64-bit)
• Linux Rocky 9
Note: Modo for macOS is available as an ARM version (Apple Silicon hardware only) and an OSX version (Intel hardware and ARM hardware, using Rosetta2 emulation)
Minimum Hardware Requirements
• Intel processor(s), Core i3 or higher
• 10 GB available hard disk space (for a full Modo and content installation)
• At least 2 GB RAM
• Display with 1920 x 1080 pixel resolution
• Internet connection for product activation and online videos access
• The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of GPU memory and drivers that support OpenGL 4.4 or higher
• AMD AI Denoiser requires a minimum of 4 GB of GPU memory
Recommended System Requirements
Note: This information is our best recommendation for the average user. Requirements vary by usage, and individual users may have different requirements from those listed here.
• 2.5+ GHz quad-core processor
• 250+ GB disk space available for caching and temporary files, SSD is preferable
• 16 GB RAM with additional virtual memory*
• Display with 1920 x 1080 pixel resolution
• An NVIDIA or AMD graphics card with the latest drivers
• 8+ GB of graphics memory
• OpenGL 4.4 or higher support
*The use of virtual memory improves stability and helps prevent data loss on large projects.
Recommended Graphics Driver Versions
• NVIDIA: 461.09 or later
• AMD: 8.982.8.1 or later
Note: We recommend downloading the latest driver version from the NVIDIA or AMD websites.
Tested Workstation Hardware
The configurations listed below are those that Foundry have tested with Modo17.1. Due to the constantly changing nature and wide variety of computer hardware available in the market, Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.
If you encounter any issues, please visit the Support Portal at https://support.foundry.com.
Tested Workstation Hardware |
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Apple |
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CPU |
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Tested GPU Hardware |
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AMD Enterprise Graphics Cards |
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NVIDIA Prosumer Graphics Cards |
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NVIDIA Enterprise Graphics Cards |
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