Contact Support

Example Nuke Scripts

On this page:

This section pulls together and organizes the Nuke (.nk) scripts available to you throughout the help to ensure you can access them easily. The following video explains how to get the scripts into Nuke if the script links are disabled, and how to download the more complex examples.

The blue script links allow you to load the scripts into Nuke directly, but there are a few setup steps. If you just want to display a script to copy/paste it into Nuke manually, click the button. Additionally, some scripts and examples can be downloaded directly.

Note:  Loading example scripts only works if you launched the help from Nuke and have set documentation source to local in the Behaviors > Documentation tab of the Preferences.

See Using Script Links for more information.

Using Script Links

The auto-links for the scripts in this help only work when Nuke and the help files are linked by the helpCommandRequestHander. To enable the links:

1.   Launch Nuke.
2.   Navigate to the Preferences > Behaviors > Documentation tab and select source > local.
3.   Add a node to the Node Graph and click the ? in the node's Properties panel.

The help available for that node displays.

4.   Navigate to Example Nuke Scripts in the help table of contents on the left of the screen.
5.   Click the required link to auto-load the script into the Nuke session.

Note:  If you close Nuke or the help, that session link is broken and must be re-established.

Despilling Greenscreen and Bluescreen Footage

Expression nodes for despilling greenscreen and bluescreen footage

Creating Motion Blur

Nuke 10.0 or Later

Using MotionBlur2D and VectorBlur to generate motion blur

Using MotionBlur3D and VectorBlur to generate motion blur

Using ScanlineRender and VectorBlur to add motion blur to particles

Nuke 9.0 or Earlier

Using MotionBlur2D and VectorBlur to generate motion blur

Using MotionBlur3D and VectorBlur to generate motion blur

Using ScanlineRender and VectorBlur to add motion blur to particles

3D Compositing

Displacing a Card based on a noise image

Generating 3D Particles

Using particles to create raindrops (Click to Download)

Bouncing particles off a sphere

Using a curve to adjust particle size over time

Applying a directional force to particles in a particular channel only

Applying drag to particles

Applying gravity to particles

Using the world position value as the color for each particle

Adjusting the color, opacity, size, and position of particles using expressions

Adjusting the color and opacity of particles using expressions

Making each particle look towards a moving 3D point

Realigning particles along their direction of motion

Repelling particles from a point in 3D space

Applying noise to the particle movement

Creating a whirlpool of particles

Simulating a wind blowing on the particles

Using particles to simulate fireworks

Using particles to simulate smoke

Using particles to simulate an electricity ball

Using particles to simulate a blue light trail

BlinkScript

Examples of all the knob types that can be added to Kernel Parameters

A balloon-like effect that uses random access and bilinear interpolation

A one-dimensional box blur

A two-dimensional box blur

A weighted blur where the weights are taken from a second input

A rippling curtain effect that uses 1D-ranged access

A simple lens flare generator that requires no inputs

A 5x5 average that uses Blink's median function

A swirl effect that uses random access, trigonometric functions and bilinear interpolation

A two-pass resize implemented with two Blink kernels chained together

A simple transition effect