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Using Built-in Primitive Geometry

This section describes the primitive shapes built in with Nuke: cards, cubes, cylinders, and spheres. You can use them as the building blocks for other, more complex shapes, or place them in the background of your 3D scene where extra detail isn't visible. If you modify them with transforms, they can also be useful as foreground objects.

 

 

Working with Cards

Working with Cubes

Working with Cylinders

Working with Spheres