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Lighting

The nodes under the Lights menu let you control the lighting in your scene. Using these nodes, you can bring objects out or push them back, create an illusion of depth, simulate the conditions in the real world, or simply alter the feeling of the scene.

Nuke features four types of light you can use in your 3D scenes: direct light, point light, spot light, and environment light. You can add these using the DirectLight, Point, Spotlight, and Environment nodes. In addition to these, there is a Light node, which lets you create direct, point, and spot lights, as well as read in lights from .fbx files. For more information, see Inserting Lights.

The Light, DirectLight, Point, and Spotlight nodes all have controls that you can use to adjust how the lights cast shadows in your 3D scene. See Casting Shadows.

Lighting is also affected by the 3D object normals, which are used to determine how the light should bounce off a surface at any particular point. In Nuke, the Normals node allows you to manipulate object normals in order to control the diffuse and specular light contributions. See Manipulating Object Normals.

There’s also a Relight node, which takes a 2D image containing normal and point position passes and lets you relight it using 3D lights. See Relighting a 2D Image Using 3D Lights.

 

Inserting Lights

Direct Light

Point Light

Spot Light

Environment Light

The Light Node

Importing Lights from FBX Files

Casting Shadows

Manipulating Object Normals

Relighting a 2D Image Using 3D Lights