Texturing Game Assets in Mari
This course will take you step by step through the process of texturing a game asset, starting with nothing, and ending with a completed PBR texture map set, that's ready to take over into Unreal.
Download the project files here: Training Download
Download the project files here: Training Download
- Texturing game assets with MARI: Introduction1m 42s
- Texturing game assets with MARI: Setting up a project12m 54s
- Texturing game assets with MARI: Managing color10m 43s
- Texturing game assets with MARI: Using ID masks in MARI14m 1s
- Texturing game assets with MARI: Baking ambient occlusion for the Unreal shader12m 47s
- Texturing game assets with MARI: Using the Tiled procedural layer7m 16s
- Texturing game assets with MARI: Selecting geometry and controlling visibility10m 26s
- Texturing game assets with MARI: Painting and erasing basics15m 56s
- Texturing game assets with MARI: Projection painting13m 15s
- Texturing game assets with MARI: Using projection masking to assist painting10m 9s
- Texturing game assets with MARI: Hand painting details14m 24s
- Texturing game assets with MARI: Using adjustment layers and adjustment stacks7m 41s
- Texturing game assets with MARI: Working with filters8m 4s
- Texturing game assets with MARI: Combining procedural noise using blend modes10m 45s
- Texturing game assets with MARI: Painting and viewing layer masks10m 14s
- Texturing game assets with MARI: Creating a roughness map12m 59s
- Texturing game assets with MARI: Caching layers in MARI channels6m 24s
- Texturing game assets with MARI: Exporting texture maps11m 42s