Poly¶
ILxSUBDPolyType¶
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class
ILxSUBDPolyType
¶ Public Functions
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LxResult
GetCorner
(LXtObjectID self, LXtPointID pnt, LXtFVector pos)¶ The SDK interface is a polymorphic interface of the mesh. It’s the only way to get the quad patch directly.
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LxResult
GetQuad
(LXtObjectID self, LXtPolygonID pol, unsigned int index, LXtFVector qp[9])¶
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LxResult
ILxSubdivision¶
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class
ILxSubdivision
¶ Public Functions
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LxResult
Validate
(LXtObjectID self, LXtObjectID mesh)¶ Subdivision object provides the interface to use external subdivision engine for PSUB polygon type. The PSUB polygon type calculates subdivision points by this object while it is set instead of internal methods. Generates topological net for subdivision surface with cage polygons in the given mesh.
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LxResult
Refine
(LXtObjectID self, LXtObjectID mesh)¶ Update position and normal buffer with new cage vertex positions in the give mesh.
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void
InvalidateTopology
(LXtObjectID self)¶ Invalidate the stat to update topology at “Validate”.
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void
InvalidatePosition
(LXtObjectID self)¶ Invalidate the stat to update position at “Validate”.
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int
Status
(LXtObjectID self)¶ Return the current status for validation
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int
MaxLevel
(LXtObjectID self)¶
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int
SetMaxLevel
(LXtObjectID self, int level)¶
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int
BoundaryRule
(LXtObjectID self)¶
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int
SetBoundaryRule
(LXtObjectID self, int bound)¶
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int
UVBoundaryRule
(LXtObjectID self)¶
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int
SetUVBoundaryRule
(LXtObjectID self, int bound)¶
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int
Scheme
(LXtObjectID self)¶
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int
SetScheme
(LXtObjectID self, int scheme)¶
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int
Backend
(LXtObjectID self)¶
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int
SetBackend
(LXtObjectID self, int backend)¶
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int
Adaptive
(LXtObjectID self)¶
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int
SetAdaptive
(LXtObjectID self, int adaptive)¶
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int
NumFaces
(LXtObjectID self)¶ Returns total number of faces for all levels.
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int
FaceDepth
(LXtObjectID self, int faceIndex)¶ Returns the depth of the given face.
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int
NumVerticesOfFace
(LXtObjectID self, int faceIndex)¶ Returns number of vertex in the given face.
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int
VertexOfFace
(LXtObjectID self, int faceIndex, int vertofface)¶ Returns vertex ID of the vertex of face.
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int
NumLevelFaces
(LXtObjectID self, int level)¶ Returns number of face for the given level.
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int
FirstFaceOffset
(LXtObjectID self, int level)¶ Return face offset at the top of the level.
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int
ChildFace
(LXtObjectID self, int faceIndex, int vertOfFace)¶ Returns child face ID of the vertex of face. If not, it returns -1.
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int
ParentFace
(LXtObjectID self, int faceIndex)¶ Returns the parent face ID. If not, it returns -1.
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LXtPolygonID
PolygonID
(LXtObjectID self, int faceIndex)¶ Returns the source polygon ID of the face.
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int
PolygonFace
(LXtObjectID self, LXtPolygonID polyID)¶ Returns the face ID at the top level from the given polygon.
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int
NumVertices
(LXtObjectID self)¶ Returns total number of vertices.
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int
NumLevelVertices
(LXtObjectID self, int level)¶ Returns number of vertices for the given level.
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int
FirstVertexOffset
(LXtObjectID self, int level)¶ Return vertex offset at the top of the level.
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int
ParentVertex
(LXtObjectID self, int vertIndex)¶ Return vertex position of the given vertex.
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float *
VertexPosition
(LXtObjectID self, int vertIndex)¶ Return vertex position of the given vertex.
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float *
VertexNormal
(LXtObjectID self, int vertIndex)¶ Return vertex normal vector of the given vertex.
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int
AddUVMap
(LXtObjectID self, const char *name)¶ Add the name of uv texture map to subdivide. It returns the entry index number. If set null, to reset thelist of texture name.
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int
NumUVMap
(LXtObjectID self)¶ Return the number of texture map in the current name list.
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const char *
UVMapName
(LXtObjectID self, int mapIndex)¶ Return the name for texture map given by index.
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int
LookupUVMap
(LXtObjectID self, const char *name)¶ Return the index number for the given texture map. If nothing, it returns -1.
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float *
GetUV
(LXtObjectID self, int mapIndex, int faceIndex, int vertOfFace)¶ Return the pointer of UV value for the given vert of face at the current level for the given uv texture map.
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LxResult
LXfSUBD_STATUS_VALID
LXfSUBD_STATUS_POSITION
LXfSUBD_STATUS_TOPOLOGY
LXiSUBD_BOUND_NONE
LXiSUBD_BOUND_EDGEONLY
LXiSUBD_BOUND_EDGEANDCORNER
LXiSUBD_BOUND_ALWAYSSHARP
LXiSUBD_SCHEME_CATMARK
LXiSUBD_SCHEME_LOOP
LXiSUBD_SCHEME_BILINEAR
LXiSUBD_BACKEND_CPU
LXiSUBD_BACKEND_OPENCL
LXiSUBD_BACKEND_CUDA