Classic 3D Nodes
Nuke's classic 3D nodes, superseded by the new USD-based nodes, deal with Nuke's 3D workspace, which allows you to set up a 3D composite for camera moves, set replacement, and other applications where you need to simulate a "real" dimensional environment.
Calculates ambient occlusion for 3D scenes.
Applies material from the mat input to your object(s).
Acts as a null object by adding a new transformational axis.
Control the material appearance your objects are emulating.
Blends objects with the background render.
Emulates real world cameras and can also project 2D textures.
Provides a camera tracking or matchmoving tool.
Creates a simple plane in a 3D scene.
Transforms the XYZ points on your geometry using curves.
Creates an adjustable cube in a 3D scene.
Creates an adjustable cylinder in a 3D scene.
Generates a depth map from your footage.
Generates a point cloud from a depth pass and 3D camera.
Generates a position pass from a depth pass and a 3D camera.
Adjusts the color of an illuminated material in a scene.
Creates an adjustable light in a 3D scene.
Modifies 3D geometry objects based on an image.
Adds geometric detail to object surfaces as you render them.
Modifies geometry by adjusting vertices in the Viewer.
Simulates lamps or other sources that emit light.
Creates an adjustable light in a 3D scene.
Replaces selected material channels with a constant color.
Saves and loads vertex selections on geometry.
Creates an adjustable light in a 3D scene.
Moves the XYZ of the points by raising the values to a power.
Modifies geometry using lookup curves.
Merges geometry objects.
Combines two shader nodes using various algorithms.
Provides an easy way to create 3D models for 2D shots.
Inserts RIB statements into your script for RenderMan.
Manipulates the normals of your geometry.
Uses the Phong algorithm to create shading and highlights.
Creates an adjustable light in a 3D scene.
Creates a dense point cloud from CameraTracker data.
Generates a mesh from a dense point cloud.
Generates a point cloud from an xyz image.
Renders your scene using Pixar’s RenderMan Pro Server.
Modifies geometry using a Perlin noise function.
Project an image through a camera onto an object.
Creates barrel or pin-cushion distortion on geometry.
Renders all objects and lights connected to a Scene node.
Imports geometry from a specified location.
Creates reflection when used with the PrmanRender node.
Creates refraction when used with the PrmanRender node.
Relights 2D images using 3D lights.
Renders all objects and lights connected to a Scene node.
Connects all the elements in a 3D script to your render node.
Controls how bright the highlights on a material appear.
Creates an adjustable sphere in a 3D scene.
Creates an adjustable light in a 3D scene.
Translates, rotates, scales, and skews geometry.
Simulating the absorption of light passing through a surface.
Warps geometry using trilinear interpolation of its bbox.
Sets or replaces the UV coordinates of an object.