Classic 3D Nodes

Nuke's classic 3D nodes, superseded by the new USD-based nodes, deal with Nuke's 3D workspace, which allows you to set up a 3D composite for camera moves, set replacement, and other applications where you need to simulate a "real" dimensional environment.

AmbientOcclusion

Calculates ambient occlusion for 3D scenes.

ApplyMaterial

Applies material from the mat input to your object(s).

Axis

Acts as a null object by adding a new transformational axis.

BasicMaterial

Control the material appearance your objects are emulating.

BlendMat

Blends objects with the background render.

Camera

Emulates real world cameras and can also project 2D textures.

CameraTracker

Provides a camera tracking or matchmoving tool.

Card

Creates a simple plane in a 3D scene.

CrossTalkGeo

Transforms the XYZ points on your geometry using curves.

Cube

Creates an adjustable cube in a 3D scene.

Cylinder

Creates an adjustable cylinder in a 3D scene.

DepthGenerator

Generates a depth map from your footage.

DepthToPoints

Generates a point cloud from a depth pass and 3D camera.

DepthToPosition

Generates a position pass from a depth pass and a 3D camera.

Diffuse

Adjusts the color of an illuminated material in a scene.

Direct

Creates an adjustable light in a 3D scene.

DisplaceGeo

Modifies 3D geometry objects based on an image.

Displacement

Adds geometric detail to object surfaces as you render them.

EditGeo

Modifies geometry by adjusting vertices in the Viewer.

Emission

Simulates lamps or other sources that emit light.

Environment

Creates an adjustable light in a 3D scene.

FillMat

Replaces selected material channels with a constant color.

GeoSelect

Saves and loads vertex selections on geometry.

Light

Creates an adjustable light in a 3D scene.

LogGeo

Moves the XYZ of the points by raising the values to a power.

LookupGeo

Modifies geometry using lookup curves.

MergeGeo

Merges geometry objects.

MergeMat

Combines two shader nodes using various algorithms.

ModelBuilder

Provides an easy way to create 3D models for 2D shots.

ModifyRIB

Inserts RIB statements into your script for RenderMan.

Normals

Manipulates the normals of your geometry.

Phong

Uses the Phong algorithm to create shading and highlights.

Point

Creates an adjustable light in a 3D scene.

PointCloudGenerator

Creates a dense point cloud from CameraTracker data.

PoissonMesh

Generates a mesh from a dense point cloud.

PositionToPoints

Generates a point cloud from an xyz image.

PrmanRender

Renders your scene using Pixar’s RenderMan Pro Server.

ProceduralNoise

Modifies geometry using a Perlin noise function.

Project3D

Project an image through a camera onto an object.

RadialDistort

Creates barrel or pin-cushion distortion on geometry.

RayRender

Renders all objects and lights connected to a Scene node.

ReadGeo

Imports geometry from a specified location.

Reflection

Creates reflection when used with the PrmanRender node.

Refraction

Creates refraction when used with the PrmanRender node.

Relight

Relights 2D images using 3D lights.

ScanlineRender

Renders all objects and lights connected to a Scene node.

Scene

Connects all the elements in a 3D script to your render node.

Specular

Controls how bright the highlights on a material appear.

Sphere

Creates an adjustable sphere in a 3D scene.

Spot

Creates an adjustable light in a 3D scene.

TransformGeo

Translates, rotates, scales, and skews geometry.

Transmission

Simulating the absorption of light passing through a surface.

Trilinear

Warps geometry using trilinear interpolation of its bbox.

UVProject

Sets or replaces the UV coordinates of an object.

UVTile

Modifies the coordinates of a given UV (or UDIM) patch.

Wireframe

Renders a wireframe overlay on the surface of your geometry.

WriteGeo

Writes out geometry to a specified file.