Nuke binary plugins 16.1.1
 
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DD::Image::AxisSceneOp Class Reference

AxisSceneOp is the base class for all the 3D 'scene' objects like locators (usg::XformPrim), cameras (usg::CameraPrim) and lights which are translatable to USD prims. More...

#include <AxisSceneOp.h>

Inheritance diagram for DD::Image::AxisSceneOp:
DD::Image::AxisOp DD::Image::SceneOpI DD::Image::Op DD::Image::LookAt DD::Image::GeometryProviderI DD::Image::ConstrainOpI

Public Member Functions

 AxisSceneOp (Node *node)
 
const AxisSceneOpaxisSceneOp () const override
 Cast to a AxisSceneOp. This is much cheaper and safer than using dynamic_cast.
 
AxisSceneOpaxisSceneOp () override
 
int32_t parentInput () const override
 AxisOp: Return the node input to use for the parent axis source. Defaults to input 0.
 
int32_t sceneInput () const override
 SceneOpI: Return the node input to use for the scene source. Defaults to input 1.
 
int32_t constrainInput () const override
 SceneOpI: Return the node input to use for the parent axis source. Defaults to input 2.
 
SceneOpIparentInputSceneOp () const override
 SceneOpI: Return the parentInput() input cast to a SceneOpI, if possible.
 
GeomOpsceneInputOp () const override
 SceneOpI: Return the sceneInput() input cast to a GeomOp, if possible.
 
SceneOpIconstrainInputSceneOp () const override
 SceneOpI: Return the AxisOp::constrainInput() input cast to a SceneOpI, if possible.
 
const usg::Token & primarySchemaType () const override
 SceneOpI: Return the name of the primary USD schema this node is handling.
 
const char * primPathFilter () const override
 SceneOpI: Return the default filter string to apply in the prim path knob.
 
int minimum_inputs () const override
 Default is 3: axis, scene and constrain.
 
int maximum_inputs () const override
 Default is 3: axis, scene and constrain.
 
int optional_input () const override
 Optional input index is the scene-importer input. This returns (maximum_inputs()-1).
 
bool test_input (int node_input, Op *op) const override
 AxisOp and null works on 0, and GeomOp or null on input 1.
 
Opdefault_input (int node_input) const override
 Returns null for all inputs. Override this so Op::test_input() doesn't produce warnings.
 
const char * input_label (int node_input, char *) const override
 
void knobs (Knob_Callback) override
 
void addDisplayOptionsKnobs (Knob_Callback) override
 
void _knobStorePrep (const OutputContext &opStoreContext) override
 
void _knobStorePost (const OutputContext &opStoreContext, Hash &newOpHash, Hash &newOpEditVersionHash) override
 
int knob_changed (Knob *k) override
 
void _validate (bool for_real) override
 
const fdk::Mat4d & localParentAxisTransform () const override
 Local parent axis transform matrix.
 
void setLocalParentAxisTransform (const fdk::Mat4d &localParent) override
 
const fdk::Mat4d & localAxisTransform () const override
 
void setLocalAxisTransform (const fdk::Mat4d &localAxis) override
 
bool localParentTransformVaries () const override
 
bool localTransformVaries () const override
 
HandlesMode doAnyHandles (ViewerContext *) override
 
void build_handles (ViewerContext *) override
 This default version will always cause draw_handle() to be called when in 3D mode.
 
void draw_handle (ViewerContext *) override
 
AxisOpgetAxisOp () override
 SceneOpI: Return the AxisOp the interface is attached to.
 
SceneOpIsceneOpI () override
 Cast to a SceneOpI.
 
const SceneOpIsceneOpI () const override
 
OpgetGeometryProviderOp () override
 GeometryProviderI: Return the Op the interface is attached to.
 
GeometryProviderIgeometryProvider () override
 Cast to a GeometryProviderI interface. This is much cheaper and safer than using dynamic_cast.
 
const GeometryProviderIgeometryProvider () const override
 
usg::Path buildBasePrimPath () const override
 SceneOpI: Prepends the parent connection if there is one.
 
virtual usg::Path buildXformSchemaPrimPath () const
 
- Public Member Functions inherited from DD::Image::AxisOp
 AxisOp (Node *node, int defaultLookAtAxis=LookAt::kAxisZPlus)
 
const AxisOpaxisOp () const override
 Cast this Op to an AxisOp. This is much cheaper and safer than using dynamic_cast.
 
AxisOpaxisOp () override
 
AxisOpgetAxisOpAt (const OutputContext &context)
 Retrieve a version of this AxisOp at a specific OutputContext.
 
bool can_link () const override
 
const char * node_shape () const override
 Draw node as a circular shape.
 
unsigned node_color () const override
 
virtual AxisOpparentInputOp () const
 Convenience that casts parent input 0 to an AxisOp.
 
virtual int32_t parentInput () const
 
virtual AxisOpconstrainInputOp () const
 Return the constrainInput() input cast to an AxisOp, if possible.
 
virtual int32_t constrainInput () const
 
int minimum_inputs () const override
 Default is 2: axis and scene(optional)
 
int maximum_inputs () const override
 Default is 3: axis, constraint and scene.
 
int optional_input () const override
 Optional input index.
 
bool test_input (int node_input, Op *op) const override
 AxisOp and null works on 0, GeomOp or null on input 1 and AxisOp or null on input 2.
 
Opdefault_input (int node_input) const override
 Returns null for all inputs. Override this so Op::test_input() doesn't produce warnings.
 
const char * input_label (int node_input, char *) const override
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("isLegacyAxisOp() has been deprecated, port AxisOp sublass to AxisSceneOp.") bool isLegacyAxisOp() const
 
void knobs (Knob_Callback f) override
 
int knob_changed (Knob *k) override
 
void _validate (bool for_real) override
 
virtual bool localParentTransformVaries () const
 
virtual bool localTransformVaries () const
 
virtual const ndk::XformComponents & transformComponents () const
 
virtual const fdk::Mat4d & inputParentTransform () const
 
virtual void setInputParentTransform (const fdk::Mat4d &)
 
virtual const fdk::Mat4d & localParentAxisTransform () const
 
virtual void setLocalParentAxisTransform (const fdk::Mat4d &)
 
virtual const fdk::Mat4d & localAxisTransform () const
 
virtual void setLocalAxisTransform (const fdk::Mat4d &)
 
const fdk::Mat4d & parentTransform () const
 
void setParentTransform (const fdk::Mat4d &)
 
const fdk::Mat4d & localTransform () const
 
void setLocalTransform (const fdk::Mat4d &)
 
const fdk::Mat4d & worldTransform () const
 
const fdk::Mat4d & invWorldTransform ()
 
void setWorldTransform (const fdk::Mat4d &)
 
int display3d () const
 
int display3d ()
 
void setDisplay3d (int mode)
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("isLegacyAxisOp() has been deprecated, port AxisOp sublass to AxisSceneOp.") virtual bool _isLegacyAxisOp() const
 
mFnDeprecatedLegacy3DSystemInNuke14("worldTransformAt() deprecated on AxisOp, use the static AxisOp::GetWorldTransformAt(AxisOp) " "method instead. If implementing an override of this method implement _getWorldTransformAt().") virtual fdk mFnDeprecatedLegacy3DSystemInNuke14 ("getAxis() deprecated on AxisOp, now implemented on AxisSceneOp::getLocalAxisKnob().") Axis_KnobI *getAxis()
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("enableAxisKnobs() deprecated on AxisOp, now implemented on AxisSceneOp.") void enableAxisKnobs(bool on)
 
mFnDeprecatedLegacy3DSystemInNuke14("enableKnobs() deprecated on AxisOp, now implemented on AxisSceneOp.") void enableKnobs(const std mFnDeprecatedLegacy3DSystemInNuke14 ("doAnyHandle() deprecated on AxisOp, implement on AxisSceneOp instead.") HandlesMode doAnyHandles(ViewerContext *) override
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("draw_handle() deprecated on AxisOp, implement on AxisSceneOp instead.") void build_handles(ViewerContext *) override
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("draw_handle() deprecated on AxisOp, implement on AxisSceneOp instead.") void draw_handle(ViewerContext *) override
 
bool selectable () const
 
void setSelectable (bool v)
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("editable() deprecated on AxisOp, implement on AxisSceneOp instead.") bool editable() const
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("setEditable() deprecated on AxisOp, implement on AxisSceneOp instead.") void setEditable(bool v)
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("Class() has been deprecated, implement on subclass plugin instead.") const char *Class() const override
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("node_help() has been deprecated, implement on subclass plugin instead.") const char *node_help() const override
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("selectable(bool mode) has been deprecated, use AxisSceneOp::setSelectable() instead.") void selectable(bool v)
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("display3d(int mode) has been deprecated, use setDisplay3d() instead.") void display3d(int mode)
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("input0() has been deprecated, use parentInput() instead.") AxisOp *input0() const
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("lookAtEnabled() has been deprecated") virtual bool lookAtEnabled() const
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("lookat_input() has been deprecated") Op *lookat_input() const override
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("matrix(const Matrix4&) has been deprecated, use setWorldTransform() instead.") void matrix(const Matrix4 &)
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("local() has been deprecated, use localTransform() instead.") const Matrix4 &local() const
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("matrix() has been deprecated, use worldTransform() instead.") const Matrix4 &matrix() const
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("imatrix() has been deprecated, use invWorldTransform() instead.") const Matrix4 &imatrix()
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("matrixAt() has been deprecated, use worldTransformAt() instead.") virtual void matrixAt(const OutputContext &
 
- Public Member Functions inherited from DD::Image::Op
PrevalidateResult preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr)
 
OprootOp () const
 
bool preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const
 
const OutputSetgetOutputs () const
 return all the outputs of this node
 
virtual void setInputsValid (bool nowValid)
 set whether the input ops are valid (are for the right context)
 
bool inputsValid () const
 return whether the input ops are valid (are for the right context)
 
virtual bool can_clone () const
 returns whether or not an op can be cloned in the dag
 
virtual bool can_link () const
 returns whether or not an op can be linked in the dag
 
const Hashhash () const
 
bool haveHash () const
 return true if the hash() value is meaningful and globally unique
 
bool varyingOutputHash () const
 
void setVaryingOutputHash (bool varyingHashes)
 Set the varyingOutputHash indicator to a specific state.
 
void enableVaryingOutputHash ()
 Enable the varyingOutputHash indicator.
 
virtual Hash editVersionHash () const
 
virtual void setEditVersionHash (const Hash &h)
 
virtual std::vector< DD::Image::OutputContextgetPrevVersionsWanted () const
 
virtual const MetaData::Bundle_fetchMetaData (const char *keyname)
 
const MetaData::BundlefetchMetaData (const char *keyname)
 
Node * node () const
 
DD::Image::NodeI * getNode () const
 
void node (Node *v)
 
virtual const char * nodeClass () const
 
virtual const char * nodeName () const
 
virtual std::string nodeFullPath (char separator='.') const
 
Hash nodeTopologyHash () const
 
Hash nodeEditVersionHash () const
 
OpfirstOp () const
 
void firstOp (Op *v)
 
Opparent () const
 
void parent (Op *lpOp)
 
virtual void detach ()
 node has been deleted in DAG
 
virtual void attach ()
 node has been created in DAG
 
virtual void pre_write_knobs ()
 
void knobStorePrep (const OutputContext &opStoreContext)
 
virtual void knobs (Knob_Callback)
 
void knobStorePost (const OutputContext &opStoreContext, Hash &newOpHash, Hash &newOpEditVersionHash)
 
int replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr)
 
int add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback)
 
void set_unlicensed ()
 
Knobknob (const char *name) const
 
Knobknob (int) const
 
bool pushed () const
 
bool panel_visible () const
 
bool node_disabled () const
 
bool node_selected () const
 
unsigned node_gl_color () const
 
void * field (const char *name)
 
void * field (const char *name, int &type)
 
void * set_field (const char *name, const void *source, int size)
 
void * get_field (const char *name, void *dest, int size)
 
void beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor)
 
void endHandle (ViewerContext *ctx)
 
virtual int knob_changed (Knob *)
 
virtual int knob_change_finished (Knob *knob, bool changedByUser=true)
 
void addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true)
 
void getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const
 return the amount of CPU time taken by this op
 
virtual bool inputs_clockwise () const
 whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default)
 
virtual std::vector< int > input_order () const
 
virtual int inputArrows (int nodeInputs) const
 
bool script_command (const char *command, bool py=true, bool eval=true) const
 
bool script_expand (const char *str) const
 
HandlesMode anyHandles (ViewerContext *ctx)
 
virtual void build_handles (ViewerContext *)
 
void add_draw_handle (ViewerContext *)
 
virtual void draw_handle (ViewerContext *)
 
virtual void add_input_handle (int input, ViewerContext *)
 
void add_op_handle (ViewerContext *ctx)
 
void add_knob_handle (Knob *, ViewerContext *)
 
virtual int getViewableModes () const
 
virtual int optional_input () const
 
virtual int minimum_inputs () const
 
virtual int maximum_inputs () const
 
virtual bool test_input (int, Op *) const
 
int inputs () const
 
int node_inputs () const
 
OpGraphLocation nodeInputConnection (int32_t nodeInput, GenerateType type=OUTPUT_OP) const
 
OpGraphLocation nodeInputConnection (int32_t nodeInput, GenerateType type, const OutputContext *context) const
 
Opnode_input (int, GenerateType=OUTPUT_OP) const
 
Opnode_input (int, GenerateType, const OutputContext *context) const
 
Opinput_op (int n=0) const
 
virtual void inputs (int n)
 
Opinput (int) const
 
OpinputAt (int input, const OutputContext &context, GenerateType type=EXECUTABLE_INPUT) const
 
int inputNumber (int input, int offset) const
 
Opinput (int input, int offset) const
 
Opinput0 () const
 return the primary input
 
Opinput1 () const
 return the second input, if it exists
 
const InputinputConnection (int32_t input) const
 
const InputinputConnection (int32_t base, int32_t offset) const
 
 mFnDeprecatedInNuke17 ("getInputs() has been deprecated, use getInputOps() instead") const OpList &getInputs() const
 
OpList getInputOps () const
 
const InputList & getInputConnections () const
 
const OpList & getChildren () const
 
 mFnDeprecatedInNuke17 ("set_input(int, Op*, int, int) has been deprecated, use setInput(int, Input) and implement _setInput() instead") virtual void set_input(int i
 
void set_input0 (Op *op)
 
void set_input (int i, Op *op)
 
void set_input (int i, Op &op)
 
void set_input (int input, int offset, Op *op)
 Same as setInput(inputNumber(n, offset), op, n, offset);.
 
void setInput (int32_t input, const OpGraphLocation &connection)
 Same as setInput(input, connection, input, 0).
 
void setInput (int32_t input, const OpGraphLocation &connection, int32_t base, int32_t offset)
 
const OutputContextoutputContext () const
 
virtual void setOutputContext (const OutputContext &c)
 
virtual void append (Hash &)
 
virtual float uses_input (int) const
 
virtual void build_splits ()
 
virtual int split_input (int) const
 
virtual const OutputContextinputContext (int n, int offset, OutputContext &) const
 
virtual const OutputContextinputUIContext (int n, OutputContext &) const
 
virtual Opdefault_input (int) const
 
virtual bool frameTransformImplemented () const
 
virtual bool frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const
 
virtual bool frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const
 
virtual DopeItemFlags::Mask getDopeItemFlags () const
 
virtual bool shouldHideInDopeSheet (Knob *knob) const
 
virtual DD::Image::KnobgetDopeItemKnob () const
 
virtual ViewSet viewsProduced () const
 
virtual ViewSet viewsWantOn (int i) const
 
virtual ViewSet splitForViews () const
 
bool requested () const
 
void setRequested ()
 
void forgetRequestShallow ()
 
void forget_request ()
 
void forget_request (OpSet &forgotten)
 
virtual const char * node_shape () const
 
DD::Image::Hash curveHash () const
 
bool opCurrent () const
 
virtual unsigned node_color () const
 
virtual const char * node_help () const =0
 
virtual const char * input_label (int, char *) const
 
virtual std::string input_longlabel (int) const
 
void node_redraw ()
 
void print_name (std::ostream &o) const
 
NodeContext nodeContext () const
 
std::string node_name () const
 Returns the same string as printed by print_name(ostream).
 
void invalidateSameHash ()
 
bool invalidate ()
 
bool invalidate (const Hash &hash)
 
bool update (const Box *=nullptr)
 
void asapUpdate ()
 
void asapUpdate (const Box &box, int direction=0)
 
void validate (bool for_real=true)
 
virtual void force_validate (bool for_real=true)
 
void update_handles () const
 
bool valid () const
 Returns true if it has been validated - including if there was an error.
 
bool real_valid () const
 Returns true if it has been real-validated - including if there was an error.
 
bool inErrorState () const
 
bool inInvalidState () const
 
bool opened () const
 
void open ()
 
void unopen ()
 
bool running () const
 
void running (bool v)
 
bool not_closed () const
 
void close ()
 
void callCloseAfter (double seconds)
 
void copyState (Op *input)
 
bool cached () const
 
void cached (bool b)
 
void setRecycling (bool recycling)
 
bool recycling () const
 
virtual bool inUse () const
 
virtual Executableexecutable ()
 
void setKnobsToContext (const OutputContext &, bool force=false)
 
void gotoContext (const OutputContext &, bool update)
 
void progressFraction (double fraction, StatusFlags flags=StatusNone)
 
void progressFraction (int a, int b, StatusFlags flags=StatusNone)
 
void progressMessage (const char *fmt,...)
 
void progressModalMessage (const char *fmt,...)
 
void progressDismiss ()
 
int slowness () const
 
void slowness (int newval)
 
virtual bool firstEngineRendersWholeRequest () const
 
virtual bool updateUI (const OutputContext &context)
 
const Formatinput_format () const
 
const OutputContextuiContext () const
 
void error (const char *fmt,...)
 
void warning (const char *fmt,...)
 
void critical (const char *fmt,...)
 
void debug (const char *fmt,...)
 
void abort () const
 Abort all trees the op is in.
 
bool aborted () const
 True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true.
 
void cancel () const
 Cancel all trees the op is in. Make sure you also call abort() to stop processing.
 
bool cancelled () const
 True if one of the trees the op is in was cancelled (by user interaction)
 
bool addToTree (OpTree *lpTree)
 Returns true if the op was added to the tree, or false if its reference count increased.
 
bool removeFromTree (OpTree *lpTree)
 Returns false if the op was removed from the tree, or true if its reference count decreased.
 
bool isInTree (OpTree *lpTree) const
 Checks if an op is in a particular tree, for debugging purposes.
 
bool isInAnyTree () const
 Checks if an op is in any tree at all.
 
OpTreeHandlergetTreeHandler () const
 Returns the treeHandler for a given Op.
 
bool hasError () const
 
bool opOrChildHasError () const
 
const OpgetErroredOp () const
 
void setPopUpScheme (PopUpScheme lScheme)
 
PopUpScheme getPopUpScheme () const
 
bool arePopUpsEnabled ()
 Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary.
 
OpMessageHandlergetMsgHandler ()
 
const OpMessageHandlergetMsgHandler () const
 
std::string getDebugInfo () const
 Returns a string of debug information about the op. For internal use.
 
std::string getDetailedDebugInfo () const
 
bool tryValidate (bool for_real=true)
 
virtual Iopiop ()
 Cast to an Iop. This is much cheaper and safer than using dynamic_cast.
 
virtual const Iopiop () const
 
virtual ParticleOpparticleOp ()
 Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const ParticleOpparticleOp () const
 
virtual DeepOnlyOpdeepOnlyOp ()
 Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const DeepOnlyOpdeepOnlyOp () const
 
virtual AxisOpaxisOp ()
 Cast to an AxisOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const AxisOpaxisOp () const
 
virtual AxisSceneOpaxisSceneOp ()
 Cast to an AxisSceneOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const AxisSceneOpaxisSceneOp () const
 
virtual CameraOpcameraOp ()
 Cast to an CameraOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const CameraOpcameraOp () const
 
virtual CameraSceneOpcameraSceneOp ()
 Cast to an AxisSceneOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const CameraSceneOpcameraSceneOp () const
 
virtual LightOplightOp ()
 Cast to an LightOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const LightOplightOp () const
 
virtual LightSceneOplightSceneOp ()
 Cast to an LightSceneOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const LightSceneOplightSceneOp () const
 
virtual SceneOpIsceneOpI ()
 Cast to a SceneOpI, if Op has that interface.
 
virtual const SceneOpIsceneOpI () const
 
virtual GeometryProviderIgeometryProvider ()
 Cast to a GeometryProviderI, if Op has that interface.
 
virtual const GeometryProviderIgeometryProvider () const
 
virtual GeoOpgeoOp ()
 Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const GeoOpgeoOp () const
 
virtual GeomOpgeomOp ()
 Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast.
 
virtual const GeomOpgeomOp () const
 
virtual std::string getLibraryName () const
 Return a label and version string to display library version info for the Node.
 
virtual VersionInfo getLibraryVersion () const
 
virtual OpHints opHints () const
 Return hints to control when and how this op will be evaluated by the top-down system.
 
virtual bool resolveKnobAsset (Knob *knob, const std::string &assetPath, std::string &resolvedAssetPath)
 
virtual bool updateKnobsFromAsset (Knob *knob)
 
virtual void _updateKnobsFromAsset (Knob *assetKnob, const ndk::asset::AssetData &assetData)
 
virtual const char * Class () const =0
 
const std::string libraryDisplayName () const
 
virtual const char * displayName () const
 
virtual std::string docsPath () const
 
virtual bool onAction (const ViewerContext *c, const DD::Image::Flags f, void *d)
 
Opget (const Description *description)
 
- Public Member Functions inherited from DD::Image::LookAt
 LookAt (int defaultLookAxis=kAxisZPlus)
 
virtual Oplookat_input () const =0
 The lookat input op.
 
void knobs (Knob_Callback f)
 Adds the 'Look' tab and knobs for all the look at options.
 
int knobChanged (Op *parent, Knob *k)
 disables the look at input is not present
 
void lookAt (Matrix4 &matrix)
 performs the look at on the incoming matrix
 
void lookMatrixAt (const OutputContext &oc, Matrix4 &concatMatrix)
 performs the look at on the incoming matrix for a given context
 
- Public Member Functions inherited from DD::Image::SceneOpI
 SceneOpI (fdk::AxisDirection defaultOrientAxis=fdk::AxisDirection::Z_PLUS)
 
virtual AxisOpgetAxisOp ()=0
 
AxisSceneOpasAxisSceneOp ()
 Convenience to cast this interface's Op to an AxisSceneOp.
 
CameraSceneOpasCameraSceneOp ()
 Convenience to cast this interface's Op to a CameraSceneOp.
 
LightSceneOpasLightSceneOp ()
 Convenience to cast this interface's Op to a LightSceneOp.
 
virtual int32_t sceneInput () const
 
virtual GeomOpsceneInputOp () const
 Return the sceneInput() input cast to a GeomOp, if possible. Default returns null.
 
virtual SceneOpIparentInputSceneOp () const
 Return the AxisOp::parentInput() input cast to a SceneOpI, if possible. Default returns null.
 
virtual SceneOpIconstrainInputSceneOp () const
 Return the AxisOp::constrainInput() input cast to a SceneOpI, if possible. Default returns null.
 
SceneOpNodeI * sceneOpNode () const
 Return the custom node owner.
 
virtual const usg::Token & primarySchemaType () const =0
 
virtual usg::TokenArray getAppliedApiSchemaTypes () const
 
virtual const usg::Path & primPath () const
 Prim path to create/edit.
 
virtual const usg::Token & parentPrimCreateType () const
 
virtual usg::Path buildBasePrimPath () const
 
virtual const char * primPathFilter () const
 
bool readFromSceneEnabled () const
 Is the read from scene mode enabled?
 
bool sourcePrimEnabled () const
 Returns true if there's a valid scene input prim to extract data from.
 
const usg::Path & sourcePrimPath () const
 Prim path in source scene to read.
 
const SceneOpNodeI::ConfigParamsparams () const
 Returns the shared node configuration params.
 
const SceneOpNodeI::SceneDatasceneData () const
 Returns the shared node scene data.
 
const usg::StageRef & sourceStage () const
 Stage the prim data will be extracted from, if valid.
 
const usg::Prim & sourcePrim () const
 Prim that data will be extracted from, if valid.
 
const AxisValsSet * transformCache () const
 
const SceneOpNodeI::SharedDatasharedData () const
 Returns the shared node data.
 
void SetAuthoringProvider (Knob_Callback f, uint64_t componentId)
 Assigns the AuthoringProvider to the last created or stored knob.
 
void SetAuthoringProvider (Knob_Callback f, Knob *knob, uint64_t componentId)
 Same, but with a knob specifier for a compound knob to supply, if needed.
 
void SetAxisKnobAuthoringProvider (Knob_Callback f)
 
void addAuthoringProvider (Knob *k, AuthoringProvider *provider)
 Add a value provider to the node shared list, which takes ownership of allocation.
 
AuthoringProvidergetAuthoringProvider (Knob *k) const
 Retrieve an authoring provider by Knob.
 
const AuthoringProviderKnobMap & getAuthoringProviderKnobMap () const
 
KnobopKnob (const char *name) const
 
virtual void addImportOptionKnobs (Knob_Callback f)
 
virtual void addXformExtractOptionKnobs (Knob_Callback f)
 
virtual void addExportOptionKnobs (Knob_Callback f)
 
virtual void addDisplayOptionsKnobs (Knob_Callback f)
 Adds the OpenGL display option controls.
 
virtual void addLocalParentXformKnobs (Knob_Callback f, bool addSyncOptions=true)
 
virtual void addLocalXformKnobs (Knob_Callback f, bool addSyncOptions=true)
 
virtual void addTransformKnobs (Knob_Callback f, bool addSyncOptions=true)
 
virtual void addConstrainOptionsKnobs (Knob_Callback f)
 Adds the constrain option knobs.
 
virtual void addExtraFrontPanelKnobs (Knob_Callback f)
 
const char * localParentTranslateKnobName () const
 
const char * localParentRotateKnobName () const
 
const char * localParentScaleKnobName () const
 
const char * localAxisKnobName () const
 
const char * worldMatrixKnobName () const
 
KnobgetLocalParentTranslateKnob () const
 Return the internal 'local_parent_translate' XYZ knob.
 
KnobgetLocalParentRotateKnob () const
 Return the internal 'local_parent_rotate' XYZ knob.
 
KnobgetLocalParentScaleKnob () const
 Return the internal 'local_parent_scale' XYZ knob.
 
Axis_KnobI * getLocalAxisKnob () const
 Return internal 'transform' Axis_Knob for set/get internal local transformation.
 
ArrayKnobI * getWorldMatrixKnob () const
 Return internal 'world_matrix' Array_Knob.
 
virtual void setReadOnlyLocalParent (bool readOnly)
 Make read only the knobs the translate/rotate/scale knobs for the local parent xform.
 
virtual void setReadOnlyLocalXform (bool readOnly)
 Make read only the knobs in the local xform section.
 
void KnobDefinesGeometry (const Knob_Closure &f)
 
void KnobModifiesAttribValues (const Knob_Closure &f)
 
GeometryProviderIasGeometryProvider () override
 GeometryProviderI: Allow subclasses to gain access to sibling functions.
 
fdk::Hash geometryComposeState () override
 GeometryProviderI: Returns the compose state of the exportLayer.
 
fdk::Hash geometryEditVersionState () override
 GeometryProviderI: Returns the edit state of the exportLayer.
 
bool geometryStateVaries () override
 
bool canProvideGeometryStage () const override
 GeometryProviderI: Provides a fully constructed usg::Stage via buildGeometryStage().
 
bool canProvideGeometryFor (const usg::Token &purpose) const override
 
void buildGeometryStage (usg::StageRef &stage, const usg::ArgSet &requestArgs={}, const fdk::TimeValueSet &sampleTimes=fdk::TimeValueSet()) override
 
void writeScenePrimsToLayer (usg::LayerRef &layer, bool appendTo, const fdk::FrameValueSet &times)
 
- Public Member Functions inherited from DD::Image::GeometryProviderI
virtual GeometryProviderIasGeometryProvider ()=0
 
virtual OpgetGeometryProviderOp ()=0
 
OpgetGeometryProviderOp () const
 Same as getGeometryProviderOp() but const.
 
virtual fdk::Hash geometryComposeState ()=0
 
virtual fdk::Hash geometryEditVersionState ()=0
 
virtual bool geometryStateVaries ()=0
 
virtual usg::LayerRef buildGeometryLayer (bool appendTo=false, const fdk::TimeValueSet &sampleTimes=fdk::TimeValueSet())=0
 
virtual usg::LayerRef getGeometryLayer (const fdk::TimeValueSet &sampleTimes=fdk::TimeValueSet())
 
virtual bool canProvideGeometryStage () const
 
virtual bool canProvideGeometryFor (const usg::Token &purpose) const
 
virtual void buildGeometryStage (usg::StageRef &stage, const usg::ArgSet &requestArgs, const fdk::TimeValueSet &sampleTimes=fdk::TimeValueSet())
 
virtual usg::StageRef getGeometryStage (const fdk::TimeValueSet &sampleTimes=fdk::TimeValueSet())
 
- Public Member Functions inherited from DD::Image::ConstrainOpI
 ConstrainOpI (fdk::FrameValue referenceFrame, fdk::AxisDirection defaultLookAxis=fdk::AxisDirection::Z_PLUS)
 
 ConstrainOpI (DD::Image::Op *op, fdk::AxisDirection defaultLookAxis=fdk::AxisDirection::Z_PLUS)
 
void knobs (Knob_Callback f, Op *op)
 
int knob_changed (Knob *k, Op *op)
 
const char * input_label (char *buffer) const
 Returns the input label for the current constrain mode.
 
const char * constraintKnobName () const
 
const char * orientAxisKnobName () const
 
const char * rotateXKnobName () const
 
const char * rotateYKnobName () const
 
const char * rotateZKnobName () const
 
const char * strengthKnobName () const
 
const char * applyTranslateKnobName () const
 
const char * applyRotateKnobName () const
 
const char * applyScaleKnobName () const
 
const char * maintainOffsetFrameKnobName () const
 
const char * maintainOffsetKnobName () const
 
const char * setMaintainOffsetFrameToCurrentKnobName () const
 
ndk::ConstraintMatrixParams getConstraintParametersFromKnobs (const OutputContext *context=nullptr) const
 
fdk::TimeValueSet getNeededInputTimes (const fdk::TimeValueSet &requestedTimes) const
 Returns the times we need from inputs given the times that have been requested.
 
ndk::ConstraintMode getConstraintType () const
 Gets the constraint type from the constraint knob.
 
bool constraintMaintainOffset () const
 

Protected Member Functions

ndk::XformComponents _getTransformComponentsAt (const OutputContext &context) const override
 
fdk::Mat4d _getInputParentTransformAt (const OutputContext &context) const override
 
fdk::Mat4d _getLocalParentAxisTransformAt (const OutputContext &context) const override
 
fdk::Mat4d _getLocalAxisTransformAt (const OutputContext &context) const override
 
fdk::Mat4d _getWorldTransformAt (const OutputContext &context) const override
 
void _writeScenePrims (usg::LayerRef &layer, bool appendTo, const fdk::TimeValueSet &times=fdk::TimeValueSet()) override
 SceneOpI: Subclass portion of writeScenePrims().
 
bool _isLegacyAxisOp () const override
 
- Protected Member Functions inherited from DD::Image::AxisOp
 mFnDeprecatedLegacy3DSystemInNuke14 ("axis_knob has been deprecated") Axis_KnobI *axis_knob
 
virtual ndk::XformComponents _getTransformComponentsAt (const OutputContext &context) const
 
virtual fdk::Mat4d _getInputParentTransformAt (const OutputContext &context) const
 
virtual fdk::Mat4d _getLocalParentAxisTransformAt (const OutputContext &context) const
 
virtual fdk::Mat4d _getLocalAxisTransformAt (const OutputContext &context) const
 
virtual fdk::Mat4d _getWorldTransformAt (const OutputContext &context) const
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("localtransform_ has been deprecated, use Mat4d AxisSceneOp::_localAxisMatrix instead.") Matrix4 localtransform_
 Local 'axis' matrix that Axis_Knob fills in - deprecated.
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("local_ has been deprecated, use Mat4d _xformParams.local instead.") Matrix4 local_
 Local matrix after look at performed - deprecated.
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("matrix_ has been deprecated, use Mat4d _xformParams.l2w instead.") Matrix4 matrix_
 Object matrix - local&parent - deprecated.
 
 mFnDeprecatedLegacy3DSystemInNuke14 ("imatrix_ has been deprecated, use Mat4d _xformParams.w2l instead.") Matrix4 imatrix_
 Inverse object matrix - deprecated.
 
- Protected Member Functions inherited from DD::Image::Op
 Op (Node *node)
 The constructor is protected so only subclasses can create the base class.
 
virtual void _setInput (int32_t input, const OpGraphLocation &connection, int32_t base, int32_t offset)
 The subclass-specific portion of setInput(). See that method for more info.
 
virtual void _knobStorePrep (const OutputContext &opStoreContext)
 The subclass-specific portion of knobStorePrep(). See that method for more info.
 
virtual void _knobStorePost (const OutputContext &opStoreContext, Hash &newOpHash, Hash &newOpEditVersionHash)
 The subclass-specific portion of knobStorePost(). See that method for more info.
 
virtual void _invalidate ()
 
virtual void _validate (bool for_real)
 
virtual void _open ()
 
virtual void _close ()
 
Opcreate (Node *node, const char *name)
 
Opcreate (const char *name)
 
HandlesMode anyInputHandles (ViewerContext *)
 return if any of the inputs (recursively) wish to draw handles
 
HandlesMode anyKnobHandles (ViewerContext *)
 return if any of the knobs on this node wish to draw handles
 
void build_input_handles (ViewerContext *)
 
void build_knob_handles (ViewerContext *)
 
void disallowNoTrees ()
 Call this to tell the op that it should always have op trees for normal behaviour (for internal use)
 
virtual HandlesMode doAnyHandles (ViewerContext *ctx)
 
virtual void _setRecycling (bool recycling)
 
virtual PrevalidateResult doPreValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr)
 
- Protected Member Functions inherited from DD::Image::LookAt
void perform_lookat (Matrix4 &concatMatrix, const Matrix4 &axisMatrix)
 
- Protected Member Functions inherited from DD::Image::SceneOpI
virtual AuthoringProvider_createAuthoringProvider (Knob *k, uint64_t componentId)
 
virtual fdk::Hash buildSourceSceneState (const fdk::Hash &hash)
 
virtual void getExtractKeyRange (SceneOpNodeI::SharedData &data, fdk::TimeValue &firstKey, fdk::TimeValue &lastKey)
 
virtual bool extractSceneData (SceneOpNodeI::SharedData &data, const fdk::TimeValueSet &addlSampleTimes=fdk::TimeValueSet())
 
virtual void extractSceneXformData (SceneOpNodeI::SharedData &data, AxisValsArray &axisValsSamples, bool &isDefaultXforms, const fdk::TimeValueSet &addlSampleTimes=fdk::TimeValueSet()) const
 
virtual AxisVals getXformDataAt (SceneOpNodeI::SharedData &data, const OutputContext &context) const
 
virtual void _validateTransforms (bool for_real, ndk::XformParameters &outputXformParams)
 
virtual void _buildLocalTransforms (const ndk::XformComponents &xformComponents, fdk::Mat4d &preConstraintXform, const ndk::ConstraintMatrixParams &constraintParams, ndk::XformParameters &finalLocalXforms) const
 
virtual bool _buildConstraintParams (AxisOp *constrainSourceOp, const ndk::XformComponents &xformComponents, fdk::Mat4d &preConstraintXform, ndk::ConstraintMatrixParams &constraintParams) const
 
virtual bool _getLocalParentTransformAnimation (fdk::TimeValueSet *keyTimes=nullptr, int32_t *nAnimatedExpressions=nullptr, int32_t view=-1) const
 
virtual bool _getLocalTransformAnimation (fdk::TimeValueSet *keyTimes=nullptr, int32_t *nAnimatedExpressions=nullptr, int32_t view=-1) const
 
virtual const ndk::XformComponents & _getSceneOpTransformComponents () const
 Return the transform components built _validateTransforms().
 
virtual ndk::XformComponents _getSceneOpTransformComponentsAt (const OutputContext &context) const
 Calculate the transform components at a specific OutputContext.
 
virtual const fdk::Mat4d & _getSceneOpInputParentTransform () const
 Return the input parent transform built in _validateTransforms().
 
virtual fdk::Mat4d _getSceneOpInputParentTransformAt (const OutputContext &context) const
 Calculate the input parent transform at a specific OutputContext.
 
virtual const fdk::Mat4d & _getSceneOpLocalParentAxisTransform () const
 Return the local parent axis transform built in _validateTransforms().
 
virtual fdk::Mat4d _getSceneOpLocalParentAxisTransformAt (const OutputContext &context) const
 Calculate the local parent axis transform at a specific OutputContext.
 
virtual const fdk::Mat4d & _getSceneOpParentTransform () const
 Return the total local parent transform built in _validateTransforms().
 
virtual const fdk::Mat4d & _getSceneOpLocalAxisTransform () const
 Return the local axis transform built in _validateTransforms().
 
virtual fdk::Mat4d _getSceneOpLocalAxisTransformAt (const OutputContext &context) const
 Calculate the local axis transform at a specific OutputContext.
 
virtual const fdk::Mat4d & _getSceneOpLocalTransform () const
 Return the total local transform built in _validateTransforms().
 
virtual fdk::Mat4d _getSceneOpWorldTransformAt (const OutputContext &context) const
 
void _sceneOpResetTargetState ()
 
void _sceneOpUpdateScenePrimState (const DD::Image::Hash &newOpEditVersionHash)
 
void _appendKnobToDefineGeometryTarget (Knob *k)
 
void _appendKnobToModifyValuesTarget (Knob *k)
 
virtual int _sceneOpKnobChanged (Knob *k, int32_t callAgain)
 
usg::LayerRef buildGeometryLayer (bool appendTo, const fdk::TimeValueSet &sampleTimes) override
 
virtual void _createParentPrims (usg::LayerRef &layer, const usg::Path &basePrimPath)
 
virtual void _writeScenePrims (usg::LayerRef &layer, bool appendTo, const fdk::TimeValueSet &times=fdk::TimeValueSet())=0
 
virtual void _writeTransformOps (usg::LayerRef &layer, usg::XformablePrim &xformable, bool appendTo, const fdk::FrameValueSet &times=fdk::FrameValueSet())
 
bool writeKnob (const char *knobName, const fdk::FrameValueSet &times, usg::Prim &outputPrim, const usg::Token &targetPropertyName, usg::Value::Type targetPropertyTypeHint) const
 
bool writeKnob (const char *knobName, bool ignoreDefaultTest, const fdk::FrameValueSet &times, usg::Prim &outputPrim, const usg::Token &targetPropertyName, usg::Value::Type targetPropertyTypeHint) const
 
bool writeKnob (Knob *knob, bool ignoreDefaultTest, const fdk::FrameValueSet &times, usg::Prim &outputPrim, const usg::Token &targetPropertyName, usg::Value::Type targetPropertyTypeHint) const
 Same but with a Knob*.
 
bool writeKnob (const ArrayKnobRefList &knobRefs, bool ignoreDefaultTest, const fdk::FrameValueSet &times, usg::Prim &outputPrim, const usg::Token &targetPropertyName, usg::Value::Type targetPropertyType) const
 
bool writeInputOpAsAssetPath (int32_t input, const fdk::FrameValueSet &times, usg::Prim &outputPrim, const usg::Token &targetPropertyName) const
 Write an input Op connection as an AssetPath, typically for texture sources.
 

Additional Inherited Members

- Public Types inherited from DD::Image::Op
enum  HandlesMode { eNoHandles , eHandlesUncooked , eHandlesCooked , eHandlesMax }
 
enum  PrevalidateResult { eFinished , eCancelled , eAbandoned }
 This is a tribool return value. Do not extend.
 
enum  HandleType {
  eNone , eMouseLeftClick , eMouseRightClick , eMouseMove ,
  eMouseDrag , eMouseRelease , eSelectionChanged , eSelectionChangeFinished ,
  eHandleDragTranslate , eHandleDragRotate , eHandleDragScale , eHandleDragPivot ,
  eAllHandles
}
 
enum  ViewableModes { eViewableMode2D , eViewableMode3D , eViewableMode3D_2DReference }
 
enum  GenerateType {
  OUTPUT_OP , ANY_CONTEXT , INPUT_OP , INPUT_OP_PEEK ,
  EXECUTABLE , EXECUTABLE_SKIP , EXECUTABLE_INPUT , UICONTEXT_ONLY
}
 
enum  NodeContext { eNodeGraph , eTimeline , eOpGraph }
 
enum  StatusFlags { StatusNone , StatusModal , StatusUseCallback }
 
enum  PopUpScheme {
  ePU_Never , ePU_Done , ePU_Once , ePU_Default ,
  ePU_Always
}
 Pop-up schemes determine when pop-up messages are displayed for op errors. More...
 
enum  VersionComponents { eMajor , eMinor , ePoint , eRevision }
 Enum to help get the desired version component from the VersionInfo tuple.
 
using InputList = std::vector< Input >
 
using InputConnectionContext = std::pair< Input, OutputContext >
 Combination of Op input and the OutputContext it is being referenced at.
 
using InputConnectionContextList = std::vector< InputConnectionContext >
 
using Output = std::pair< int, DD::Image::Op * >
 Combination of input number and pointer to downstream Op input is on.
 
using OutputSet = std::set< Output >
 Set of all outputs from this Op.
 
typedef std::map< Hash, std::vector< unsigned int > > ItemSelectionList
 
typedef bool() EventCallback(Op *op, EventContext eventCtx)
 
using VersionInfo = std::tuple< int, int, int, int >
 Contains version components with each index defined by the VersionComponents enum.
 
- Public Types inherited from DD::Image::SceneOpI
enum  {
  TIME , PARENT_T , PARENT_R , PARENT_S ,
  XFORM_ORDER , ROT_ORDER , TRANSLATE , ROTATE ,
  SCALE , UNIFORM_SCALE , SKEW , PIVOT_T ,
  PIVOT_R , LAST_XFORM_PARAM
}
 Which component of an AxisVals to provide.
 
enum  { PARENT_XFORM , PARENT_SCOPE , PARENT_NONE }
 Parent prim creation modes.
 
- Static Public Member Functions inherited from DD::Image::AxisOp
static ndk::XformComponents GetTransformComponentsAt (const AxisOp *axisOp, const OutputContext &context)
 Calculate the transform components of axisOp at a specific OutputContext.
 
static fdk::Mat4d GetInputParentTransformAt (const AxisOp *axisOp, const OutputContext &context)
 Calculate the input parent transform of axisOp at a specific OutputContext.
 
static fdk::Mat4d GetLocalParentAxisTransformAt (const AxisOp *axisOp, const OutputContext &context)
 Calculate the local parent axis transform of axisOp at a specific OutputContext.
 
static fdk::Mat4d GetLocalAxisTransformAt (const AxisOp *axisOp, const OutputContext &context)
 Calculate the local axis transform of axisOp at a specific OutputContext.
 
static fdk::Mat4d GetWorldTransformAt (const AxisOp *axisOp, const OutputContext &context)
 Calculate the world transform of axisOp at a specific OutputContext.
 
- Static Public Member Functions inherited from DD::Image::Op
static int treeVersion ()
 
static bool nukeBusy ()
 is nuke processing something on a parallel thread?
 
static Opcreate (Node *node, const char *name, Op *p_op)
 
static Opcreate (const char *name, Op *p_op)
 
static void resetTimers ()
 reset all the performance timers
 
static void setTimingEnabled (bool enabled)
 turn performance timing on or off
 
static bool isTimingEnabled ()
 return whether performance timing is on or not
 
static const char * script_result (bool py=false)
 
static void script_unlock ()
 
static OpBuildOpAt (Op *baseOp, const OutputContext &context, GenerateType type=EXECUTABLE_SKIP)
 
static OpretrieveOp (const char *node_path, GenerateType generate_op_type, const OutputContext *generate_op_context=nullptr)
 
static OpretrieveOp (const char *node_path, const Hash &op_hash, int tree_version)
 
static void all_forget_request ()
 
static void new_request_pass ()
 
static double callPendingClose (double seconds)
 
static void clearPendingClose ()
 
static Operror_op ()
 
static const char * error_message ()
 
static void clearAbortAndError ()
 To be removed.
 
static void SetDefaultPopUpEnable (bool lEnable)
 This is used by Nuke to indicate when ops using the default pop-up scheme should show pop-ups. Not recommended for customisation.
 
static std::string getVersionInfoStr (const VersionInfo &versionInfo)
 Helper function to convert a VersionInfo tuple into a string.
 
static const Descriptionfind_description (const char *name, const Op *op_)
 
static int message_f (char t, const char *,...)
 
static int message_vf (char t, const char *, va_list)
 
static void add_timeout (float t, TimeoutHandler, void *v=nullptr)
 
static void repeat_timeout (float t, TimeoutHandler, void *=nullptr)
 
static bool has_timeout (TimeoutHandler, void *=nullptr)
 
static void remove_timeout (TimeoutHandler, void *=nullptr)
 
- Static Public Member Functions inherited from DD::Image::SceneOpI
static std::string localAxisXformOpName (const Op *op)
 Returns the name of the local axis xformOp for the xform given by Op.
 
static std::string localParentXformOpName (const Op *op)
 Returns the name of the local parent xformOp for the xform given by Op.
 
- Static Public Member Functions inherited from DD::Image::GeometryProviderI
static void BuildStage (usg::StageRef &stage, const usg::ArgSet &requestArgs, const OpGraphLocation &geometryProviderOp, const fdk::TimeValueSet &sampleTimes)
 
static void BuildStage (usg::StageRef &stage, const OpGraphLocation &geometryProviderOp, const fdk::TimeValueSet &sampleTimes)
 Same as buildStage(OpSet) but with no request args.
 
static void BuildStage (usg::StageRef &stage, const OpGraphLocation &geometryProviderOp, const fdk::TimeValue &sampleTime)
 Same as buildStage(OpSet) but with only one sample time.
 
- Static Public Member Functions inherited from DD::Image::ConstrainOpI
static fdk::AxisDirection GetLookAxis (int lookAxisIndex)
 
- Public Attributes inherited from DD::Image::AxisOp
Matrix4const
 
- Public Attributes inherited from DD::Image::Op
const MetaData::BundlemetaCache
 
Hash metaCacheHash
 
Opop
 
Op int input
 
Op int int offset
 
- Static Public Attributes inherited from DD::Image::Op
static unsigned current_request_pass
 
static void(* node_redraw_cb )(const Op *)
 
static void(* print_name_cb )(std::ostream &, const Op *)
 
static void(* status_callback )(const Op *, float, float, const char *, StatusFlags)
 
static const int kInvalidVersion
 
static const VersionInfo kUnsetVersion
 
- Protected Types inherited from DD::Image::LookAt
enum  {
  kAxisZPlus , kAxisZMinus , kAxisYPlus , kAxisYMinus ,
  kAxisXPlus , kAxisXMinus
}
 
- Static Protected Member Functions inherited from DD::Image::SceneOpI
static bool BuildConstraintParamsAt (const SceneOpI *sceneOp, const OutputContext &context, const ndk::XformComponents &xformComponents, fdk::Mat4d &preConstraintXform, ndk::ConstraintMatrixParams &constraintParams)
 
- Protected Attributes inherited from DD::Image::AxisOp
ndk::XformParameters _xformParams
 Axis xform params.
 
union {
   bool   _xformInversionValid
 Is _xformParams.w2l valid?
 
}; 
 
int display3d_
 GUI display setting - deprecate or translate to new system?
 
union {
   bool   selectable_
 GUI selectable checkmark - deprecate or translate to new system?
 
   bool   _selectable
 
}; 
 
bool _editable
 Can the user change the knobs? (i.e. knobs not disabled)
 
WorldMatrixProvider_worldMatrixProvider
 'world_matrix' output knob
 
- Protected Attributes inherited from DD::Image::Op
bool _haveHash
 whether the _hash actually has been set by a call to invalidate(Hash) ever.
 
bool _varyingOutputHash
 whether the hash value will animate over time
 
Hash _editVersionHash
 Op's current edit version state, usually the combination of input Op & knob edit version states.
 
- Protected Attributes inherited from DD::Image::LookAt
Matrix4 lookat_matrix_
 Matrix for rotating to look at the look input.
 
Matrix4 my_local
 For the Axis_Knob to store into.
 
bool my_transform_normals
 
int my_lookat_axis
 
bool my_rotate_x
 
bool my_rotate_y
 
bool my_rotate_z
 
bool my_lookat_use_quat
 
double my_lookat_strength
 
- Protected Attributes inherited from DD::Image::SceneOpI
ndk::XformComponents _xformComponents
 Transform components.
 
fdk::Vec3d _localParentTranslate
 Local-parent translation knob value.
 
fdk::Vec3d _localParentRotate
 Local-parent rotate knob value.
 
fdk::Vec3d _localParentScale
 Local-parent scale knob value.
 
SnapKnobs _snapKnobs
 Snap menu options.
 
bool _applyConstraintToParent
 Snap/constraint is applied to the local parent, not the local axis.
 
DD::Image::Hash _parentHash
 Does parent path or transform need to be updated?
 
DD::Image::Hash _constrainHash
 The hash for the constrain input set in validate().
 
WorldMatrixProvider_worldXformProvider
 'world_matrix' output knob - valid ONLY on firstOp()!
 
SceneOpNodeI * _sceneOpNode
 Node owner, set by SceneOpNode.
 
- Protected Attributes inherited from DD::Image::ConstrainOpI
Knob_constraintKnob
 
Knob_lookAxisKnob
 
Knob_strengthKnob
 
Knob_rotateXKnob
 
Knob_rotateYKnob
 
Knob_rotateZKnob
 
Knob_applyTranslateKnob
 
Knob_applyRotateKnob
 
Knob_applyScaleKnob
 
Knob_maintainOffsetFrameKnob
 
Knob_maintainOffsetKnob
 
Knob_setMaintainOffsetFrameToCurrentKnob
 
int _constraint
 
fdk::AxisDirection _lookAxis
 
bool _rotateX
 
bool _rotateY
 
bool _rotateZ
 
double _strength
 
bool _applyTranslate
 
bool _applyRotate
 
bool _applyScale
 
bool _maintainOffset
 
float _maintainOffsetFrame
 
- Static Protected Attributes inherited from DD::Image::LookAt
static const char *const ms_lookat_axis_choices []
 

Detailed Description

AxisSceneOp is the base class for all the 3D 'scene' objects like locators (usg::XformPrim), cameras (usg::CameraPrim) and lights which are translatable to USD prims.

It contains a local transform matrix and an optional local-parent transform matrix. The local-parent enables an arbitrary parenting hierarchy to be decomposed and contained within the AxisOp allowing the node to be disconnected or disassociated from a parenting network or scenegraph. The node is effectively localized and can be copied, pasted into other scripts, etc.

Member Function Documentation

◆ axisSceneOp() [1/2]

const AxisSceneOp * DD::Image::AxisSceneOp::axisSceneOp ( ) const
inlineoverridevirtual

Cast to a AxisSceneOp. This is much cheaper and safer than using dynamic_cast.

Reimplemented from DD::Image::Op.

◆ axisSceneOp() [2/2]

AxisSceneOp * DD::Image::AxisSceneOp::axisSceneOp ( )
inlineoverridevirtual

Reimplemented from DD::Image::Op.

◆ parentInput()

int32_t DD::Image::AxisSceneOp::parentInput ( ) const
inlineoverridevirtual

AxisOp: Return the node input to use for the parent axis source. Defaults to input 0.

Reimplemented from DD::Image::AxisOp.

Referenced by parentInputSceneOp().

◆ sceneInput()

int32_t DD::Image::AxisSceneOp::sceneInput ( ) const
inlineoverridevirtual

SceneOpI: Return the node input to use for the scene source. Defaults to input 1.

Reimplemented from DD::Image::SceneOpI.

Referenced by sceneInputOp().

◆ constrainInput()

int32_t DD::Image::AxisSceneOp::constrainInput ( ) const
inlineoverridevirtual

SceneOpI: Return the node input to use for the parent axis source. Defaults to input 2.

Reimplemented from DD::Image::AxisOp.

Referenced by constrainInputSceneOp().

◆ parentInputSceneOp()

SceneOpI * AxisSceneOp::parentInputSceneOp ( ) const
overridevirtual

SceneOpI: Return the parentInput() input cast to a SceneOpI, if possible.

Reimplemented from DD::Image::SceneOpI.

References parentInput().

Referenced by _writeScenePrims().

◆ sceneInputOp()

GeomOp * AxisSceneOp::sceneInputOp ( ) const
overridevirtual

SceneOpI: Return the sceneInput() input cast to a GeomOp, if possible.

Reimplemented from DD::Image::SceneOpI.

References sceneInput().

◆ constrainInputSceneOp()

SceneOpI * AxisSceneOp::constrainInputSceneOp ( ) const
overridevirtual

SceneOpI: Return the AxisOp::constrainInput() input cast to a SceneOpI, if possible.

Reimplemented from DD::Image::SceneOpI.

References constrainInput().

◆ primarySchemaType()

const usg::Token & DD::Image::AxisSceneOp::primarySchemaType ( ) const
inlineoverridevirtual

SceneOpI: Return the name of the primary USD schema this node is handling.

Implements DD::Image::SceneOpI.

◆ primPathFilter()

const char * DD::Image::AxisSceneOp::primPathFilter ( ) const
inlineoverridevirtual

SceneOpI: Return the default filter string to apply in the prim path knob.

Reimplemented from DD::Image::SceneOpI.

◆ minimum_inputs()

int AxisSceneOp::minimum_inputs ( ) const
overridevirtual

Default is 3: axis, scene and constrain.

Reimplemented from DD::Image::AxisOp.

◆ maximum_inputs()

int AxisSceneOp::maximum_inputs ( ) const
overridevirtual

Default is 3: axis, scene and constrain.

Reimplemented from DD::Image::AxisOp.

◆ optional_input()

int AxisSceneOp::optional_input ( ) const
overridevirtual

Optional input index is the scene-importer input. This returns (maximum_inputs()-1).

Reimplemented from DD::Image::AxisOp.

References DD::Image::Op::optional_input().

◆ test_input()

bool AxisSceneOp::test_input ( int  node_input,
Op op 
) const
overridevirtual

AxisOp and null works on 0, and GeomOp or null on input 1.

Reimplemented from DD::Image::AxisOp.

◆ default_input()

Op * AxisSceneOp::default_input ( int  node_input) const
overridevirtual

Returns null for all inputs. Override this so Op::test_input() doesn't produce warnings.

Reimplemented from DD::Image::AxisOp.

◆ input_label()

const char * AxisSceneOp::input_label ( int  node_input,
char *  buf 
) const
overridevirtual

Reimplemented from DD::Image::AxisOp.

◆ knobs()

void AxisSceneOp::knobs ( Knob_Callback  f)
overridevirtual

Reimplemented from DD::Image::AxisOp.

◆ addDisplayOptionsKnobs()

void AxisSceneOp::addDisplayOptionsKnobs ( Knob_Callback  f)
overridevirtual

Reimplemented from DD::Image::SceneOpI.

◆ _knobStorePrep()

void AxisSceneOp::_knobStorePrep ( const OutputContext opStoreContext)
overridevirtual

Called by Nuke just BEFORE Op::knobs(EARLY_STORE). This is used to update the scene importer and exporter states.

We use _knobStorePrep() to reset the exporter local GeomStateTargets that are built from Knobs during the store pass.

Reimplemented from DD::Image::Op.

References DD::Image::Op::_knobStorePrep(), and DD::Image::SceneOpI::_sceneOpResetTargetState().

◆ _knobStorePost()

void AxisSceneOp::_knobStorePost ( const OutputContext opStoreContext,
Hash newOpHash,
Hash newOpEditVersionHash 
)
overridevirtual

Called by Nuke immediately AFTER Op::knobs(). This is used to update the scene importer and exporter states.

We use _knobStorePost() to update the imported state right after knobs() has been called, but before append() or _validate().

Reimplemented from DD::Image::Op.

References DD::Image::Op::_knobStorePost(), and DD::Image::SceneOpI::_sceneOpUpdateScenePrimState().

◆ knob_changed()

int AxisSceneOp::knob_changed ( Knob k)
overridevirtual

Reimplemented from DD::Image::AxisOp.

◆ _validate()

void AxisSceneOp::_validate ( bool  for_real)
overridevirtual

Reimplemented from DD::Image::AxisOp.

◆ localParentAxisTransform()

const fdk::Mat4d & DD::Image::AxisSceneOp::localParentAxisTransform ( ) const
inlineoverridevirtual

Local parent axis transform matrix.

Reimplemented from DD::Image::AxisOp.

◆ setLocalParentAxisTransform()

void DD::Image::AxisSceneOp::setLocalParentAxisTransform ( const fdk::Mat4d &  localParent)
inlineoverridevirtual

Set the local parent axis transform matrix. Note this only persists until the next knobs()/validate() pass.

Reimplemented from DD::Image::AxisOp.

◆ localAxisTransform()

const fdk::Mat4d & DD::Image::AxisSceneOp::localAxisTransform ( ) const
inlineoverridevirtual

Result of the local-axis TRS Axis_Knob (without lookat rotations.) Calculated in _validateTransforms().

Reimplemented from DD::Image::AxisOp.

◆ setLocalAxisTransform()

void DD::Image::AxisSceneOp::setLocalAxisTransform ( const fdk::Mat4d &  localAxis)
inlineoverridevirtual

Set the local axis transform matrix. Note this only persists until the next knobs()/validate() pass.

Reimplemented from DD::Image::AxisOp.

◆ localParentTransformVaries()

bool DD::Image::AxisSceneOp::localParentTransformVaries ( ) const
inlineoverridevirtual

Does the local parent transform animate? This is only an indicator that the transform -MAY- vary in time, not that its value actually does.

Reimplemented from DD::Image::AxisOp.

◆ localTransformVaries()

bool DD::Image::AxisSceneOp::localTransformVaries ( ) const
inlineoverridevirtual

Does the local transform animate? This is only an indicator that the transform -MAY- vary in time, not that its value actually does.

Reimplemented from DD::Image::AxisOp.

◆ doAnyHandles()

Op::HandlesMode AxisSceneOp::doAnyHandles ( ViewerContext ctx)
overridevirtual

Reimplemented from DD::Image::Op.

◆ build_handles()

◆ draw_handle()

◆ getAxisOp()

AxisOp * DD::Image::AxisSceneOp::getAxisOp ( )
inlineoverridevirtual

SceneOpI: Return the AxisOp the interface is attached to.

Implements DD::Image::SceneOpI.

◆ sceneOpI() [1/2]

SceneOpI * DD::Image::AxisSceneOp::sceneOpI ( )
inlineoverridevirtual

Cast to a SceneOpI.

Reimplemented from DD::Image::Op.

◆ sceneOpI() [2/2]

const SceneOpI * DD::Image::AxisSceneOp::sceneOpI ( ) const
inlineoverridevirtual

Reimplemented from DD::Image::Op.

◆ getGeometryProviderOp()

Op * DD::Image::AxisSceneOp::getGeometryProviderOp ( )
inlineoverridevirtual

GeometryProviderI: Return the Op the interface is attached to.

Implements DD::Image::GeometryProviderI.

◆ geometryProvider() [1/2]

GeometryProviderI * DD::Image::AxisSceneOp::geometryProvider ( )
inlineoverridevirtual

Cast to a GeometryProviderI interface. This is much cheaper and safer than using dynamic_cast.

Reimplemented from DD::Image::Op.

◆ geometryProvider() [2/2]

const GeometryProviderI * DD::Image::AxisSceneOp::geometryProvider ( ) const
inlineoverridevirtual

Reimplemented from DD::Image::Op.

◆ buildBasePrimPath()

usg::Path AxisSceneOp::buildBasePrimPath ( ) const
overridevirtual

SceneOpI: Prepends the parent connection if there is one.

Reimplemented from DD::Image::SceneOpI.

References buildXformSchemaPrimPath().

Referenced by _writeScenePrims().

◆ buildXformSchemaPrimPath()

usg::Path AxisSceneOp::buildXformSchemaPrimPath ( ) const
virtual

Builds a path from buildBasePrimPath(), appending the Node displayName() to use as the Xform schema's prim name.

For example if the Node class name is 'MyCustomXform_v4' we want it to show up in the scenegraph as 'MyCustomXform', while the custom schema name may be 'ProjectionXform'.

References DD::Image::SceneOpI::buildBasePrimPath().

Referenced by buildBasePrimPath().

◆ _getTransformComponentsAt()

ndk::XformComponents AxisSceneOp::_getTransformComponentsAt ( const OutputContext context) const
overrideprotectedvirtual

Calculate the transform components of this node at a specific OutputContext. Subclass implementation of GetTransformComponentsAt(AxisOp), redirects to SceneOpI::_getSceneOpTransformComponentsAt().

Reimplemented from DD::Image::AxisOp.

References DD::Image::SceneOpI::_getSceneOpTransformComponentsAt().

◆ _getInputParentTransformAt()

Mat4d AxisSceneOp::_getInputParentTransformAt ( const OutputContext context) const
overrideprotectedvirtual

Calculate the input parent transform of this node at a specific OutputContext. Subclass implementation of GetInputParentTransformAt(AxisOp), redirects to SceneOpI::_getSceneOpInputParentTransformAt().

Reimplemented from DD::Image::AxisOp.

References DD::Image::SceneOpI::_getSceneOpInputParentTransformAt().

◆ _getLocalParentAxisTransformAt()

Mat4d AxisSceneOp::_getLocalParentAxisTransformAt ( const OutputContext context) const
overrideprotectedvirtual

Calculate the local parent transform of this node at a specific OutputContext. Subclass implementation of GetLocalParentAxisTransformAt(AxisOp), redirects to SceneOpI::_getSceneOpLocalParentAxisTransformAt().

Reimplemented from DD::Image::AxisOp.

References DD::Image::SceneOpI::_getSceneOpLocalParentAxisTransformAt().

◆ _getLocalAxisTransformAt()

Mat4d AxisSceneOp::_getLocalAxisTransformAt ( const OutputContext context) const
overrideprotectedvirtual

Calculate the local axis transform of this node at a specific OutputContext. Subclass implementation of GetLocalAxisTransformAt(AxisOp), redirects to SceneOpI::_getSceneOpLocalAxisTransformAt().

Reimplemented from DD::Image::AxisOp.

References DD::Image::SceneOpI::_getSceneOpLocalAxisTransformAt().

◆ _getWorldTransformAt()

Mat4d AxisSceneOp::_getWorldTransformAt ( const OutputContext context) const
overrideprotectedvirtual

Calculate the world transform of this node at a specific OutputContext. Subclass implementation of GetWorldTransformAt(AxisOp), redirects to SceneOpI::_getSceneOpWorldTransformAt().

Reimplemented from DD::Image::AxisOp.

References DD::Image::SceneOpI::_getSceneOpWorldTransformAt().

◆ _writeScenePrims()

void AxisSceneOp::_writeScenePrims ( usg::LayerRef &  layer,
bool  appendTo,
const fdk::TimeValueSet &  times = fdk::TimeValueSet() 
)
overrideprotectedvirtual


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