Modo scenes are basically collections of items: cameras, lights, meshes, locators, and so on. They are also referred to as layers. You can tell Modo what particular item you wish to edit by selecting them. When selected, their associated attributes appear in a Properties Panel panel where you can manipulate their values directly. For information on a specific item, click a link.
Icon |
Name |
Description |
---|---|---|
|
The topmost layer of a Modo file. |
|
|
A plug-in item type that generates various geometric arrays of objects. |
|
|
A plug-in item type that generates accurate procedural gear and cog shaped geometry. |
|
|
An item that generates a flat plane. |
|
|
A locator that does not draw anything in the 3D Viewport, eliminating scene clutter. |
|
|
A virtual duplicate of a Mesh Item. |
|
|
Items serving various functions in animation, such as targets, controllers, parents, and manipulators. |
|
|
The model itself, consisting of vertices, edges, and polygons. |
|
|
Replicators generate render time duplicates of geometry in a scene. |
|
|
A Rich Photoreal Content item that enhances the complexity and depth of a scene. |
|
|
A non-editable object. |