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Compositing with Nuke
Each chapter in this section explains in detail a key feature of Nuke. You can use the section to familiarize yourself with the features you are particularly interested in, or to get answers to specific problems that arise during compositing. For information on the features in NukeX and Nuke Studio, see Advanced Compositing with NukeX and Nuke Studio or Timeline Editing in Nuke Studio.
Organization of the Section
These are the topics covered by this section:
• Managing Scripts describes the basics for creating, saving, and loading scripts or comps.
• Reformatting Elements describes how you can reformat images through scaling, cropping, and pixel aspect adjustments. This chapter also covers working with bounding boxes.
• Channels shows you how to manage image data using Nuke’s 1023-channel workflow.
• Merging Images teaches you how to layer background and foreground elements together, create contact sheets, and copy rectangles from one image to another.
• Removing Noise with Denoise teaches you to use Denoise node to remove noise from your footage. It uses spatial filtering to remove noise without losing image quality.
• Keying with ChromaKeyer teaches you to use the blue/greenscreen keyer ChromaKeyer in Nuke.
• Keying with Primatte teaches you to use the blue/greenscreen keyer Primatte in Nuke.
• Keying with Keylight teaches you to use the keyer tool Keylight in Nuke.
• Keying with Ultimatte shows you to use the Ultimatte keyer in Nuke.
• Using RotoPaint shows how to use Nuke’s RotoPaint node.
• Tracking and Stabilizing shows how to generate and edit 2D tracking data for purposes of removing unwanted motion or applying it to other elements.
• Transforming Elements covers the tools for changing the size, location, and orientation of an image, including how to translate, scale, rotate, and skew elements in 2D and 3D space. This chapter also describes adding motion blur.
• Warping Images teaches you to use the GridWarp and SplineWarp nodes to warp and morph images.
• Temporal Operations explains how to apply time-based effects like clip retiming and motion blur. This chapter also explains how to perform editorial tasks, such as trimming and slipping.
• Working with Color explains a broad sampling of Nuke’s many color correction tools.
• Filtering and Spatial Effects deals with applying filters, such as convolves and blurs.
• Creating Effects describes how you can create effects, such as star filter effects, on your images.
• Analyzing and Matching Clips explains how to use the CurveTool node to analyze and match image sequences.
• 3D Compositing teaches you how to create and manipulate 3D scenes composed of objects, materials, lights, and cameras.
• Stereoscopic Scripts describes how to composite stereoscopic material in Nuke.
• Deep Compositing goes through using the deep compositing node set in Nuke.
• Working with File Metadata describes how to use Nuke's MetaData nodes to work with information embedded in images.
• Audio in Nuke covers using audio clips in Nuke.
• Previews and Renderingteaches you how to write out image sequences from scripts in order to preview results or create final elements.
• Organizing Scripts is designed to help you organize your Nuke scripts in a clear and meaningful way.
• Configuring Nuke explains how to set up Nuke for multiple artists working on the same project.
• Expressions explains how to apply expressions or scripting commands to Nuke parameters.
• The Script Editor and Python takes you through using Nuke’s Script Editor for executing Python commands.