What's New in Modo 14.0

Animation and Rigging

Markup

The Markup tool allows you to draw directly onto selected camera views so you can add annotations, notes, and comments to your animations or stills. For more information, see Markup.

Direct Modeling

Bevel Enhancements

Unbevel

Unbevel collapses beveled faces between two selected edge loops. For more information, see Unbevel.

Add Point Option for Edge Relax

This option allows you to insert new points or remove existing ones along selected edges. For more information, see Edge Relax Properties.

Edge Chamfer Enhancements

Profile Preset Support - You can now select a 1D profile shape to determine the shape of the chamfer.

Reverse Direction - When using a profile preset, this option allows you to reverse the start and end of the profile curve.

Reverse Depth - When using a profile preset, this option allows you to reverse the depth direction of the profile shape.

Falloff Support - Edge Chamfer now supports falloffs.

For more information, see Edge Chamfer.

Face Slide

The Slide tool has a new Face mode, which allows you to slide a vertex on a connected face. For more information, see Press S and click and drag on a handle..

MeshFusion

Surface Strip Embossing

A new workflow that allows you to create embossed surface strips on Fusion Items using simple, Bezier, B-Spline curves, or text. For more information, see Embossing Surface Strips with MeshFusion.

Procedural Modeling

Mesh Operations

You can now create vertex maps and set weight values, seams, and RGBA values procedurally. The following tools are now available as mesh operations:

Create Vertex Map

Set Weight

Set Edge Weight

Set Seam

Set RGB

Select Vertex Map Value selection operation

For more information, see Working With Vertex Maps Procedurally and Select Vertex Map Value.

Shading and Rendering

mPath Improvements

Light Path Expression names have been simplified, making it easier to work with them in the Shader Tree.

mPath now supports the rendering of AxF materials.

For more information, see Rendering with mPath and AxF Material.

Scale Groups in the Shader Tree

Manually scaling individual texture layers in the Shader Tree may be difficult. The separate layers might not contain the same relative scale or tiling, which means you have to figure out what the relative scaling is. These parameters allow you to scale all layers within a material relative to one another in the Shader Tree. For more information, see Scale Options.

Topology

Transparency Overrides

The X-Ray and Ghost 3D viewport transparency modes have been added to help you differentiate between background and foreground wireframes, so you can easily understand the topology you're working with. This option is especially useful for decluttering heavy wireframe models. For more information, see Viewport Toggle Buttons.

Ghost

X-Ray

Model courtesy of William Vaughan

UV Enhancements

Unwrap & Relax

The Unwrap & Relax tool combines the Unwrap Tool and UV Relax into one tool, allowing you to perform two operations on your UVs in one step to create a UV pelt. For more information, see Unwrap & Relax.

UV Relax Enhancements

The Ignore Edge Selection option has been added to the UV Relax tool. UV Relax is frequently run after Unwrap, which requires edges to be selected. You then need to drop the tool before running UV Relax. When this option is enabled, the UV Relax operation ignores any currently selected edges. For more information, see UV Relax.

Workflow and UI Improvements

Select Partial for Lasso Selection - The Lasso Partial Selection Mode (keyboard shortcut: 8) allows you to select entire edges or polygons by only selecting part of it. For more information, see Lasso Select.

Always Raycast Option for Element Move - This option allows you to manipulate polygons in in Wireframe viewport mode. When disabled, only vertices and edges can be edited in Wireframe mode. For more information, see Element Move.

Use World Transforms option for Falloffs - This option allows falloffs to affect all selected mesh surfaces as one surface and deform them as one. This option has been added to the following falloffs:

Linear Falloff

Cylinder Falloff

Radial Falloff

Noise Falloff

Path Falloff

Lasso Falloff

Image Falloff

Rename Vortex Deformer to Twist - Vortex Deformer has been renamed to Twist Deformer. For more information, see Twist Effector.

No Trackball Rotation by Default - Trackball Rotation is now disabled by default for all viewports. For more information, see Remapping.

Numeric Command Queries on Key Assignments - Support has been added to numeric arguments in the input remapping system.